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KeyboardHookCommon.cs 9.8KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.InteropServices;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using System.Windows.Forms;
  8. namespace Common.system
  9. {
  10. /// <summary>
  11. /// 键盘钩子
  12. /// 创建人:赵耀
  13. /// 创建时间:2020年9月11日
  14. /// </summary>
  15. public class KeyboardHookCommon
  16. {
  17. /// <summary>
  18. /// 全局按键按下
  19. /// </summary>
  20. public event KeyEventHandler KeyDownEvent;
  21. /// <summary>
  22. /// 窗口按键按下
  23. /// </summary>
  24. public event KeyPressEventHandler KeyPressEvent;
  25. /// <summary>
  26. /// 全局按键抬起
  27. /// </summary>
  28. public event KeyEventHandler KeyUpEvent;
  29. public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
  30. static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
  31. //值在Microsoft SDK的Winuser.h里查询
  32. /// <summary>
  33. /// 线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
  34. /// </summary>
  35. public const int WH_KEYBOARD_LL = 13;
  36. /// <summary>
  37. /// 声明KeyboardHookProcedure作为HookProc类型
  38. /// </summary>
  39. HookProc KeyboardHookProcedure;
  40. /// <summary>
  41. /// 自己创建窗口按键
  42. /// </summary>
  43. private const int WM_KEYDOWN = 0x100;//KEYDOWN
  44. /// <summary>
  45. /// 窗口按键抬起
  46. /// </summary>
  47. private const int WM_KEYUP = 0x101;//KEYUP
  48. /// <summary>
  49. /// 全局系统按键
  50. /// </summary>
  51. private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
  52. /// <summary>
  53. /// 全局按键抬起
  54. /// </summary>
  55. private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
  56. //键盘结构
  57. [StructLayout(LayoutKind.Sequential)]
  58. public class KeyboardHookStruct
  59. {
  60. public int vkCode; //定一个虚拟键码。该代码必须有一个价值的范围1至254
  61. public int scanCode; // 指定的硬件扫描码的关键
  62. public int flags; // 键标志
  63. public int time; // 指定的时间戳记的这个讯息
  64. public int dwExtraInfo; // 指定额外信息相关的信息
  65. }
  66. //使用此功能,安装了一个钩子
  67. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  68. public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
  69. //调用此函数卸载钩子
  70. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  71. public static extern bool UnhookWindowsHookEx(int idHook);
  72. //使用此功能,通过信息钩子继续下一个钩子
  73. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  74. public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
  75. // 取得当前线程编号(线程钩子需要用到)
  76. [DllImport("kernel32.dll")]
  77. static extern int GetCurrentThreadId();
  78. //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
  79. [DllImport("kernel32.dll")]
  80. public static extern IntPtr GetModuleHandle(string name);
  81. //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
  82. [DllImport("user32")]
  83. public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
  84. int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
  85. byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
  86. byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
  87. int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
  88. //获取按键的状态
  89. [DllImport("user32")]
  90. public static extern int GetKeyboardState(byte[] pbKeyState);
  91. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
  92. private static extern short GetKeyState(int vKey);
  93. public void Start()
  94. {
  95. // 安装键盘钩子
  96. if (hKeyboardHook == 0)
  97. {
  98. KeyboardHookProcedure = new HookProc(KeyboardHookProc);
  99. hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
  100. //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
  101. //************************************
  102. //键盘线程钩子
  103. //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
  104. //键盘全局钩子,需要引用空间(using System.Reflection;)
  105. //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
  106. //
  107. //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
  108. //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
  109. //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
  110. //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
  111. //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
  112. //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
  113. //如果为0,钩子子程与所有的线程关联,即为全局钩子
  114. //************************************
  115. //如果SetWindowsHookEx失败
  116. if (hKeyboardHook == 0)
  117. {
  118. Stop();
  119. throw new Exception("安装键盘钩子失败");
  120. }
  121. }
  122. }
  123. public void Stop()
  124. {
  125. bool retKeyboard = true;
  126. if (hKeyboardHook != 0)
  127. {
  128. retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
  129. hKeyboardHook = 0;
  130. }
  131. try
  132. {
  133. if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
  134. }
  135. catch (Exception)
  136. {
  137. }
  138. }
  139. //接收SetWindowsHookEx返回值
  140. private static int _hHookValue = 0;
  141. private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
  142. {
  143. // 侦听键盘事件
  144. if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
  145. {
  146. KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
  147. // raise KeyDown
  148. if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
  149. {
  150. Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
  151. KeyEventArgs e = new KeyEventArgs(keyData);
  152. KeyDownEvent(this, e);
  153. }
  154. //键盘按下
  155. if (KeyPressEvent != null && wParam == WM_KEYDOWN)
  156. {
  157. byte[] keyState = new byte[256];
  158. GetKeyboardState(keyState);
  159. byte[] inBuffer = new byte[2];
  160. if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
  161. {
  162. KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
  163. KeyPressEvent(this, e);
  164. }
  165. }
  166. // 键盘抬起
  167. if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
  168. {
  169. Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
  170. KeyEventArgs e = new KeyEventArgs(keyData);
  171. KeyUpEvent(this, e);
  172. }
  173. }
  174. //如果返回1,则结束消息,这个消息到此为止,不再传递。
  175. //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
  176. return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
  177. }
  178. ~KeyboardHookCommon()
  179. {
  180. Stop();
  181. }
  182. }
  183. }