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zhao:去除bin obj

tags/录制修改前
耀 4 anos atrás
pai
commit
6141326234
100 arquivos alterados com 8 adições e 146833 exclusões
  1. BIN
      Common/bin/Debug/Common.dll
  2. BIN
      Common/bin/Debug/Common.pdb
  3. BIN
      Common/bin/Debug/ICSharpCode.SharpZipLib.dll
  4. BIN
      Common/bin/Debug/NPOI.OOXML.dll
  5. BIN
      Common/bin/Debug/NPOI.OpenXml4Net.dll
  6. BIN
      Common/bin/Debug/NPOI.OpenXmlFormats.dll
  7. BIN
      Common/bin/Debug/NPOI.dll
  8. BIN
      Common/bin/Debug/Newtonsoft.Json.dll
  9. 0
    9144
      Common/bin/Debug/Newtonsoft.Json.xml
  10. BIN
      Common/bin/Debug/System.Data.SQLite.dll
  11. BIN
      Common/bin/Debug/VisioForge.Controls.UI.Dialogs.dll
  12. BIN
      Common/bin/Debug/VisioForge.Controls.UI.dll
  13. BIN
      Common/bin/Debug/VisioForge.Controls.dll
  14. BIN
      Common/bin/Debug/VisioForge.MediaFramework.dll
  15. BIN
      Common/bin/Debug/VisioForge.Shared.dll
  16. BIN
      Common/bin/Debug/VisioForge.Tools.dll
  17. BIN
      Common/bin/Debug/VisioForge.Types.dll
  18. 0
    52
      Common/bin/Debug/log4net.config
  19. BIN
      Common/bin/Debug/log4net.dll
  20. 0
    31814
      Common/bin/Debug/log4net.xml
  21. 0
    4
      Common/obj/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs
  22. 0
    0
      Common/obj/Debug/Common.csproj.CopyComplete
  23. 0
    1
      Common/obj/Debug/Common.csproj.CoreCompileInputs.cache
  24. 0
    25
      Common/obj/Debug/Common.csproj.FileListAbsolute.txt
  25. BIN
      Common/obj/Debug/Common.csprojAssemblyReference.cache
  26. BIN
      Common/obj/Debug/Common.dll
  27. BIN
      Common/obj/Debug/Common.pdb
  28. BIN
      Common/obj/Debug/DesignTimeResolveAssemblyReferences.cache
  29. BIN
      Common/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  30. 8
    2
      Common/system/FFMpeg.cs
  31. BIN
      XHWK.Model/bin/Debug/XHWK.Model.dll
  32. BIN
      XHWK.Model/bin/Debug/XHWK.Model.pdb
  33. 0
    4
      XHWK.Model/obj/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs
  34. BIN
      XHWK.Model/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  35. 0
    1
      XHWK.Model/obj/Debug/XHWK.Model.csproj.CoreCompileInputs.cache
  36. 0
    6
      XHWK.Model/obj/Debug/XHWK.Model.csproj.FileListAbsolute.txt
  37. BIN
      XHWK.Model/obj/Debug/XHWK.Model.csprojAssemblyReference.cache
  38. BIN
      XHWK.Model/obj/Debug/XHWK.Model.dll
  39. BIN
      XHWK.Model/obj/Debug/XHWK.Model.pdb
  40. 0
    6
      XHWK.System/App.config
  41. 0
    89
      XHWK.System/App.cs
  42. 0
    9
      XHWK.System/App.xaml
  43. 0
    17
      XHWK.System/App.xaml.cs
  44. 0
    12
      XHWK.System/MainWindow.xaml
  45. 0
    27
      XHWK.System/MainWindow.xaml.cs
  46. 0
    55
      XHWK.System/Properties/AssemblyInfo.cs
  47. 0
    71
      XHWK.System/Properties/Resources.Designer.cs
  48. 0
    117
      XHWK.System/Properties/Resources.resx
  49. 0
    30
      XHWK.System/Properties/Settings.Designer.cs
  50. 0
    7
      XHWK.System/Properties/Settings.settings
  51. 0
    105
      XHWK.System/XHWK.System.csproj
  52. 0
    6
      XHWK.System/XHWK.System.csproj.user
  53. 0
    4
      XHWK.System/obj/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs
  54. 0
    70
      XHWK.System/obj/Debug/App.g.i.cs
  55. BIN
      XHWK.System/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
  56. 0
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      XHWK.System/obj/Debug/MainWindow.g.cs
  57. 0
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      XHWK.System/obj/Debug/MainWindow.g.i.cs
  58. BIN
      XHWK.System/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
  59. 0
    22
      XHWK.System/obj/Debug/XHWK.System.csproj.FileListAbsolute.txt
  60. BIN
      XHWK.System/obj/Debug/XHWK.System.csprojAssemblyReference.cache
  61. 0
    20
      XHWK.System/obj/Debug/XHWK.System_MarkupCompile.cache
  62. 0
    20
      XHWK.System/obj/Debug/XHWK.System_MarkupCompile.i.cache
  63. 0
    4
      XHWK.System/obj/Debug/XHWK.System_MarkupCompile.i.lref
  64. 0
    4
      XHWK.System/obj/Debug/XHWK.System_MarkupCompile.lref
  65. 0
    0
      XHWK.System/obj/Debug/build.force
  66. BIN
      XHWK.WKTool/bin/Debug/Common.dll
  67. BIN
      XHWK.WKTool/bin/Debug/Common.pdb
  68. BIN
      XHWK.WKTool/bin/Debug/ICSharpCode.SharpZipLib.dll
  69. 0
    0
      XHWK.WKTool/bin/Debug/Log/LogError/20200820.htm
  70. 0
    6
      XHWK.WKTool/bin/Debug/Log/LogInfo/20200820.htm
  71. BIN
      XHWK.WKTool/bin/Debug/VisioForge.Shared.dll
  72. BIN
      XHWK.WKTool/bin/Debug/VisioForge.Types.dll
  73. BIN
      XHWK.WKTool/bin/Debug/XHWK.Model.dll
  74. BIN
      XHWK.WKTool/bin/Debug/XHWK.Model.pdb
  75. BIN
      XHWK.WKTool/bin/Debug/XHWK.WKTool.exe
  76. 0
    6
      XHWK.WKTool/bin/Debug/XHWK.WKTool.exe.config
  77. BIN
      XHWK.WKTool/bin/Debug/XHWK.WKTool.pdb
  78. 0
    674
      XHWK.WKTool/bin/Debug/ffmpeg/LICENSE.txt
  79. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/README.txt
  80. BIN
      XHWK.WKTool/bin/Debug/ffmpeg/bin/Setup Screen Capturer Recorder v0.12.10.exe
  81. BIN
      XHWK.WKTool/bin/Debug/ffmpeg/bin/ffmpeg.exe
  82. BIN
      XHWK.WKTool/bin/Debug/ffmpeg/bin/ffplay.exe
  83. BIN
      XHWK.WKTool/bin/Debug/ffmpeg/bin/ffprobe.exe
  84. 0
    5
      XHWK.WKTool/bin/Debug/ffmpeg/doc/bootstrap.min.css
  85. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/default.css
  86. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/developer.html
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/faq.html
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/fate.html
  89. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-all.html
  90. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-bitstream-filters.html
  91. 0
    6084
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-codecs.html
  92. 0
    2461
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-devices.html
  93. 0
    30410
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-filters.html
  94. 0
    4368
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-formats.html
  95. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-protocols.html
  96. 0
    372
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-resampler.html
  97. 0
    267
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-scaler.html
  98. 0
    1500
      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg-utils.html
  99. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffmpeg.html
  100. 0
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      XHWK.WKTool/bin/Debug/ffmpeg/doc/ffplay-all.html

BIN
Common/bin/Debug/Common.dll Ver arquivo


BIN
Common/bin/Debug/Common.pdb Ver arquivo


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Common/bin/Debug/ICSharpCode.SharpZipLib.dll Ver arquivo


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Common/bin/Debug/NPOI.OOXML.dll Ver arquivo


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Common/bin/Debug/NPOI.OpenXml4Net.dll Ver arquivo


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Common/bin/Debug/NPOI.OpenXmlFormats.dll Ver arquivo


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Common/bin/Debug/NPOI.dll Ver arquivo


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Common/bin/Debug/Newtonsoft.Json.dll Ver arquivo


+ 0
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Common/bin/Debug/Newtonsoft.Json.xml
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BIN
Common/bin/Debug/System.Data.SQLite.dll Ver arquivo


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Common/bin/Debug/VisioForge.Controls.UI.Dialogs.dll Ver arquivo


BIN
Common/bin/Debug/VisioForge.Controls.UI.dll Ver arquivo


BIN
Common/bin/Debug/VisioForge.Controls.dll Ver arquivo


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Common/bin/Debug/VisioForge.MediaFramework.dll Ver arquivo


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Common/bin/Debug/VisioForge.Shared.dll Ver arquivo


BIN
Common/bin/Debug/VisioForge.Tools.dll Ver arquivo


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Common/bin/Debug/VisioForge.Types.dll Ver arquivo


+ 0
- 52
Common/bin/Debug/log4net.config Ver arquivo

@@ -1,52 +0,0 @@
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-<?xml version="1.0" encoding="utf-8" ?>
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-  <log4net>
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-    <!--错误日志类-->
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-    <logger name="logerror">
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-      <!--日志类的名字-->
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-      <level value="ALL" />
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-      <!--定义记录的日志级别-->
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-      <appender-ref ref="ErrorAppender" />
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-      <!--记录到哪个介质中去-->
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-    </logger>
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-    <!--信息日志类-->
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-    <logger name="loginfo">
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-      <level value="ALL" />
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-      <appender-ref ref="InfoAppender" />
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-    </logger>
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-    <!--错误日志附加介质-->
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-    <appender name="ErrorAppender" type="log4net.Appender.RollingFileAppender">
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-      <!-- name属性指定其名称,type则是log4net.Appender命名空间的一个类的名称,意思是,指定使用哪种介质-->
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-      <param name="File" value="Log\\LogError\\" />
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-      <!--日志输出到exe程序这个相对目录下-->
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-      <param name="AppendToFile" value="true" />
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-      <!--输出的日志不会覆盖以前的信息-->
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-      <param name="MaxSizeRollBackups" value="100" />
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-      <!--备份文件的个数-->
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-      <param name="MaxFileSize" value="10240" />
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-      <!--当个日志文件的最大大小-->
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-      <param name="StaticLogFileName" value="false" />
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-      <!--是否使用静态文件名-->
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-      <param name="DatePattern" value="yyyyMMdd&quot;.htm&quot;" />
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-      <!--日志文件名-->
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-      <param name="RollingStyle" value="Date" />
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-      <!--文件创建的方式,这里是以Date方式创建-->
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-      <!--错误日志布局-->
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-      <layout type="log4net.Layout.PatternLayout">
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-        <param name="ConversionPattern" value="&lt;HR COLOR=red&gt;%n异常时间:%d [%t] &lt;BR&gt;%n异常级别:%-5p &lt;BR&gt;%n异 常 类:%c [%x] &lt;BR&gt;%n%m &lt;BR&gt;%n &lt;HR Size=1&gt;"  />
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-      </layout>
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-    </appender>
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-    <!--信息日志附加介质-->
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-    <appender name="InfoAppender" type="log4net.Appender.RollingFileAppender">
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-      <param name="File" value="Log\\LogInfo\\" />
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-      <param name="AppendToFile" value="true" />
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-      <param name="MaxFileSize" value="10240" />
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-      <param name="MaxSizeRollBackups" value="100" />
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-      <param name="StaticLogFileName" value="false" />
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-      <param name="DatePattern" value="yyyyMMdd&quot;.htm&quot;" />
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-      <param name="RollingStyle" value="Date" />
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-      <!--信息日志布局-->
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-      <layout type="log4net.Layout.PatternLayout">
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-        <param name="ConversionPattern" value="&lt;HR COLOR=blue&gt;%n日志时间:%d [%t] &lt;BR&gt;%n日志级别:%-5p &lt;BR&gt;%n日 志 类:%c [%x] &lt;BR&gt;%n%m &lt;BR&gt;%n &lt;HR Size=1&gt;"  />
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-      </layout>
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-    </appender>
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-  </log4net>

BIN
Common/bin/Debug/log4net.dll Ver arquivo


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Common/bin/Debug/log4net.xml
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+ 0
- 4
Common/obj/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs Ver arquivo

@@ -1,4 +0,0 @@
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-// <autogenerated />
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-using System;
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-using System.Reflection;
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-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.5.2", FrameworkDisplayName = ".NET Framework 4.5.2")]

+ 0
- 0
Common/obj/Debug/Common.csproj.CopyComplete Ver arquivo


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Common/obj/Debug/Common.csproj.CoreCompileInputs.cache Ver arquivo

@@ -1 +0,0 @@
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-b29f70787bfab98a97bbd9424aeabbf65790f8d9

+ 0
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Common/obj/Debug/Common.csproj.FileListAbsolute.txt Ver arquivo

@@ -1,25 +0,0 @@
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-E:\项目\星火微课\XHWK\Common\obj\Debug\Common.csproj.CoreCompileInputs.cache
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-E:\项目\星火微课\XHWK\Common\bin\Debug\Common.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\Common.pdb
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-E:\项目\星火微课\XHWK\Common\bin\Debug\ICSharpCode.SharpZipLib.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\log4net.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\Newtonsoft.Json.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\NPOI.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\NPOI.OOXML.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\NPOI.OpenXml4Net.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\NPOI.OpenXmlFormats.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\System.Data.SQLite.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.Controls.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.Controls.UI.Dialogs.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.Controls.UI.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.MediaFramework.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.Shared.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.Tools.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\VisioForge.Types.dll
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-E:\项目\星火微课\XHWK\Common\bin\Debug\log4net.xml
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-E:\项目\星火微课\XHWK\Common\bin\Debug\Newtonsoft.Json.xml
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-E:\项目\星火微课\XHWK\Common\obj\Debug\Common.csproj.CopyComplete
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-E:\项目\星火微课\XHWK\Common\obj\Debug\Common.dll
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-E:\项目\星火微课\XHWK\Common\obj\Debug\Common.pdb
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-E:\项目\星火微课\XHWK\Common\bin\Debug\log4net.config
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-E:\项目\星火微课\XHWK\Common\obj\Debug\Common.csprojAssemblyReference.cache

BIN
Common/obj/Debug/Common.csprojAssemblyReference.cache Ver arquivo


BIN
Common/obj/Debug/Common.dll Ver arquivo


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Common/obj/Debug/Common.pdb Ver arquivo


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Common/obj/Debug/DesignTimeResolveAssemblyReferences.cache Ver arquivo


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Common/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache Ver arquivo


+ 8
- 2
Common/system/FFMpeg.cs Ver arquivo

@@ -40,9 +40,11 @@ namespace Common.system
40 40
             myProcess.ErrorDataReceived += new DataReceivedEventHandler(Output);
41 41
             myProcess.Start();
42 42
             myProcess.BeginErrorReadLine();
43
-
44 43
         }
45 44
 
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+        /// <summary>
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+        /// 停止录制
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+        /// </summary>
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         public void StopFFmpeg()
47 49
         {
48 50
             //Thread.Sleep(3000);
@@ -54,7 +56,11 @@ namespace Common.system
54 56
             myProcess = null;
55 57
             //myProcess.Kill();
56 58
         }
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-
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+        /// <summary>
60
+        /// 输出结果
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+        /// </summary>
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+        /// <param name="sendProcess"></param>
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+        /// <param name="output"></param>
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         private void Output(object sendProcess, DataReceivedEventArgs output)
59 65
         {
60 66
             if (!String.IsNullOrEmpty(output.Data))

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XHWK.Model/bin/Debug/XHWK.Model.pdb Ver arquivo


+ 0
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XHWK.Model/obj/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs Ver arquivo

@@ -1,4 +0,0 @@
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-// <autogenerated />
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-using System;
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-using System.Reflection;
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-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.5.2", FrameworkDisplayName = ".NET Framework 4.5.2")]

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-86ab509900bc7d98ca50822b34c7e570dc313141

+ 0
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XHWK.Model/obj/Debug/XHWK.Model.csproj.FileListAbsolute.txt Ver arquivo

@@ -1,6 +0,0 @@
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-E:\项目\星火微课\XHWK\XHWK.Model\bin\Debug\XHWK.Model.dll
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-E:\项目\星火微课\XHWK\XHWK.Model\bin\Debug\XHWK.Model.pdb
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-E:\项目\星火微课\XHWK\XHWK.Model\obj\Debug\XHWK.Model.csproj.CoreCompileInputs.cache
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-E:\项目\星火微课\XHWK\XHWK.Model\obj\Debug\XHWK.Model.dll
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-E:\项目\星火微课\XHWK\XHWK.Model\obj\Debug\XHWK.Model.pdb
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-E:\项目\星火微课\XHWK\XHWK.Model\obj\Debug\XHWK.Model.csprojAssemblyReference.cache

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+ 0
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XHWK.System/App.config Ver arquivo

@@ -1,6 +0,0 @@
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-<?xml version="1.0" encoding="utf-8" ?>
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-<configuration>
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-    <startup> 
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-        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
5
-    </startup>
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-</configuration>

+ 0
- 89
XHWK.System/App.cs Ver arquivo

@@ -1,89 +0,0 @@
1
-using Common.system;
2
-using System;
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-using System.Collections.Generic;
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-using System.Collections.Specialized;
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-using System.Diagnostics;
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-using System.IO;
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-using System.Threading;
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-using System.Windows;
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-using System.Windows.Threading;
10
-
11
-namespace XHWK.System
12
-{
13
-    public partial class APP : Application
14
-    {
15
-        [STAThread]
16
-        private static void Main()
17
-        {
18
-            // 定义Application对象作为整个应用程序入口 
19
-            Application app = new Application();
20
-            //app.DispatcherUnhandledException += MyApp_DispatcherUnhandledException;
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-            // 方法一:调用Run方法 ,这种方式跟winform的调用一样
22
-            MainWindow win = new MainWindow();
23
-            app.Run(win);
24
-            LogHelper.WriteInfoLog("启动项目");
25
-            StopSameProcess();
26
-        }
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-
28
-        private static void StopSameProcess()
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-        {
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-            Process current = Process.GetCurrentProcess();
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-            Process[] processList = Process.GetProcesses();
32
-            foreach (Process process in processList)
33
-            {
34
-                if (process.ProcessName.ToUpper() == "XHSCHOOL")
35
-                {
36
-                    if (process.Id != current.Id) //忽略当前进程
37
-                    {
38
-                        try
39
-                        {
40
-                            process.Kill(); //结束进程
41
-                        }
42
-                        catch (Exception)
43
-                        {
44
-
45
-                        }
46
-                    }
47
-                }
48
-            }
49
-        }
50
-
51
-        private void MyApp_DispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
52
-        {
53
-            LogHelper.WriteErrLog("未标示错误:" + e.Exception.Message, e.Exception);
54
-            MessageBox.Show("程序异常." + Environment.NewLine + e.Exception.Message);
55
-            e.Handled = true;
56
-        }
57
-
58
-        #region 内存处理 -创建人:赵耀 -创建时间:2020年8月12日
59
-
60
-        /// <summary>
61
-        /// 内存释放压缩
62
-        /// </summary>
63
-        /// <param name="e"></param>
64
-        protected override void OnStartup(StartupEventArgs e)
65
-        {
66
-            //private LierdaCracker cracker = new LierdaCracker();
67
-            //cracker.Cracker(5000);//间隔时间
68
-            //base.OnStartup(e);
69
-            new Thread(o =>
70
-            {
71
-                while (true)
72
-                {
73
-                    try
74
-                    {
75
-                        //FreeMemoryHelper.SetDate();
76
-                        FreeMemoryHelper.ReallocateMemory();
77
-                        Thread.Sleep(20000);//暂定每20秒释放一次
78
-                    }
79
-                    catch (Exception ex)
80
-                    {
81
-                        LogHelper.WriteErrLog("【释放内存(MyApp)" + ex.Message, ex);
82
-                    }
83
-                }
84
-            }).Start();
85
-        }
86
-
87
-        #endregion 内存处理 -创建人:赵耀 -创建时间:2020年8月12日
88
-    }
89
-}

+ 0
- 9
XHWK.System/App.xaml Ver arquivo

@@ -1,9 +0,0 @@
1
-<Application x:Class="XHWK.System.App"
2
-             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
3
-             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
4
-             xmlns:local="clr-namespace:XHWK.System"
5
-             StartupUri="MainWindow.xaml">
6
-    <Application.Resources>
7
-         
8
-    </Application.Resources>
9
-</Application>

+ 0
- 17
XHWK.System/App.xaml.cs Ver arquivo

@@ -1,17 +0,0 @@
1
-using System;
2
-using System.Collections.Generic;
3
-using System.Configuration;
4
-using System.Data;
5
-using System.Linq;
6
-using System.Threading.Tasks;
7
-using System.Windows;
8
-
9
-namespace XHWK.System
10
-{
11
-    /// <summary>
12
-    /// App.xaml 的交互逻辑
13
-    /// </summary>
14
-    public partial class App : Application
15
-    {
16
-    }
17
-}

+ 0
- 12
XHWK.System/MainWindow.xaml Ver arquivo

@@ -1,12 +0,0 @@
1
-<Window x:Class="XHWK.System.MainWindow"
2
-        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
3
-        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
4
-        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
5
-        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
6
-        xmlns:local="clr-namespace:XHWK.System"
7
-        mc:Ignorable="d"
8
-        Title="MainWindow" Height="450" Width="800">
9
-    <Grid>
10
-        
11
-    </Grid>
12
-</Window>

+ 0
- 27
XHWK.System/MainWindow.xaml.cs Ver arquivo

@@ -1,27 +0,0 @@
1
-using System;
2
-using System.Collections.Generic;
3
-using System.Linq;
4
-using System.Text;
5
-using System.Threading.Tasks;
6
-using System.Windows;
7
-using System.Windows.Controls;
8
-using System.Windows.Data;
9
-using System.Windows.Documents;
10
-using System.Windows.Input;
11
-using System.Windows.Media;
12
-using System.Windows.Media.Imaging;
13
-using System.Windows.Shapes;
14
-
15
-namespace XHWK.System
16
-{
17
-    /// <summary>
18
-    /// MainWindow.xaml 的交互逻辑
19
-    /// </summary>
20
-    public partial class MainWindow : Window
21
-    {
22
-        public MainWindow()
23
-        {
24
-            InitializeComponent();
25
-        }
26
-    }
27
-}

+ 0
- 55
XHWK.System/Properties/AssemblyInfo.cs Ver arquivo

@@ -1,55 +0,0 @@
1
-using System.Reflection;
2
-using System.Resources;
3
-using System.Runtime.CompilerServices;
4
-using System.Runtime.InteropServices;
5
-using System.Windows;
6
-
7
-// 有关程序集的一般信息由以下
8
-// 控制。更改这些特性值可修改
9
-// 与程序集关联的信息。
10
-[assembly: AssemblyTitle("XHWK.System")]
11
-[assembly: AssemblyDescription("")]
12
-[assembly: AssemblyConfiguration("")]
13
-[assembly: AssemblyCompany("")]
14
-[assembly: AssemblyProduct("XHWK.System")]
15
-[assembly: AssemblyCopyright("Copyright ©  2020")]
16
-[assembly: AssemblyTrademark("")]
17
-[assembly: AssemblyCulture("")]
18
-
19
-// 将 ComVisible 设置为 false 会使此程序集中的类型
20
-//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
21
-//请将此类型的 ComVisible 特性设置为 true。
22
-[assembly: ComVisible(false)]
23
-
24
-//若要开始生成可本地化的应用程序,请设置
25
-//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
26
-//例如,如果您在源文件中使用的是美国英语,
27
-//使用的是美国英语,请将 <UICulture> 设置为 en-US。  然后取消
28
-//对以下 NeutralResourceLanguage 特性的注释。  更新
29
-//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
30
-
31
-//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
32
-
33
-
34
-[assembly: ThemeInfo(
35
-    ResourceDictionaryLocation.None, //主题特定资源词典所处位置
36
-                                     //(未在页面中找到资源时使用,
37
-                                     //或应用程序资源字典中找到时使用)
38
-    ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
39
-                                              //(未在页面中找到资源时使用,
40
-                                              //、应用程序或任何主题专用资源字典中找到时使用)
41
-)]
42
-
43
-
44
-// 程序集的版本信息由下列四个值组成: 
45
-//
46
-//      主版本
47
-//      次版本
48
-//      生成号
49
-//      修订号
50
-//
51
-//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
52
-//通过使用 "*",如下所示:
53
-// [assembly: AssemblyVersion("1.0.*")]
54
-[assembly: AssemblyVersion("1.0.0.0")]
55
-[assembly: AssemblyFileVersion("1.0.0.0")]

+ 0
- 71
XHWK.System/Properties/Resources.Designer.cs Ver arquivo

@@ -1,71 +0,0 @@
1
-//------------------------------------------------------------------------------
2
-// <auto-generated>
3
-//     此代码由工具生成。
4
-//     运行时版本: 4.0.30319.42000
5
-//
6
-//     对此文件的更改可能导致不正确的行为,如果
7
-//     重新生成代码,则所做更改将丢失。
8
-// </auto-generated>
9
-//------------------------------------------------------------------------------
10
-
11
-namespace XHWK.System.Properties
12
-{
13
-
14
-
15
-    /// <summary>
16
-    ///   强类型资源类,用于查找本地化字符串等。
17
-    /// </summary>
18
-    // 此类是由 StronglyTypedResourceBuilder
19
-    // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
20
-    // 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
21
-    // (以 /str 作为命令选项),或重新生成 VS 项目。
22
-    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23
-    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24
-    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25
-    internal class Resources
26
-    {
27
-
28
-        private static global::System.Resources.ResourceManager resourceMan;
29
-
30
-        private static global::System.Globalization.CultureInfo resourceCulture;
31
-
32
-        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
33
-        internal Resources()
34
-        {
35
-        }
36
-
37
-        /// <summary>
38
-        ///   返回此类使用的缓存 ResourceManager 实例。
39
-        /// </summary>
40
-        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
41
-        internal static global::System.Resources.ResourceManager ResourceManager
42
-        {
43
-            get
44
-            {
45
-                if ((resourceMan == null))
46
-                {
47
-                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("XHWK.System.Properties.Resources", typeof(Resources).Assembly);
48
-                    resourceMan = temp;
49
-                }
50
-                return resourceMan;
51
-            }
52
-        }
53
-
54
-        /// <summary>
55
-        ///   覆盖当前线程的 CurrentUICulture 属性
56
-        ///   使用此强类型的资源类的资源查找。
57
-        /// </summary>
58
-        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
59
-        internal static global::System.Globalization.CultureInfo Culture
60
-        {
61
-            get
62
-            {
63
-                return resourceCulture;
64
-            }
65
-            set
66
-            {
67
-                resourceCulture = value;
68
-            }
69
-        }
70
-    }
71
-}

+ 0
- 117
XHWK.System/Properties/Resources.resx Ver arquivo

@@ -1,117 +0,0 @@
1
-<?xml version="1.0" encoding="utf-8"?>
2
-<root>
3
-  <!-- 
4
-    Microsoft ResX Schema 
5
-    
6
-    Version 2.0
7
-    
8
-    The primary goals of this format is to allow a simple XML format 
9
-    that is mostly human readable. The generation and parsing of the 
10
-    various data types are done through the TypeConverter classes 
11
-    associated with the data types.
12
-    
13
-    Example:
14
-    
15
-    ... ado.net/XML headers & schema ...
16
-    <resheader name="resmimetype">text/microsoft-resx</resheader>
17
-    <resheader name="version">2.0</resheader>
18
-    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19
-    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20
-    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21
-    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22
-    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23
-        <value>[base64 mime encoded serialized .NET Framework object]</value>
24
-    </data>
25
-    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26
-        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27
-        <comment>This is a comment</comment>
28
-    </data>
29
-                
30
-    There are any number of "resheader" rows that contain simple 
31
-    name/value pairs.
32
-    
33
-    Each data row contains a name, and value. The row also contains a 
34
-    type or mimetype. Type corresponds to a .NET class that support 
35
-    text/value conversion through the TypeConverter architecture. 
36
-    Classes that don't support this are serialized and stored with the 
37
-    mimetype set.
38
-    
39
-    The mimetype is used for serialized objects, and tells the 
40
-    ResXResourceReader how to depersist the object. This is currently not 
41
-    extensible. For a given mimetype the value must be set accordingly:
42
-    
43
-    Note - application/x-microsoft.net.object.binary.base64 is the format 
44
-    that the ResXResourceWriter will generate, however the reader can 
45
-    read any of the formats listed below.
46
-    
47
-    mimetype: application/x-microsoft.net.object.binary.base64
48
-    value   : The object must be serialized with 
49
-            : System.Serialization.Formatters.Binary.BinaryFormatter
50
-            : and then encoded with base64 encoding.
51
-    
52
-    mimetype: application/x-microsoft.net.object.soap.base64
53
-    value   : The object must be serialized with 
54
-            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55
-            : and then encoded with base64 encoding.
56
-
57
-    mimetype: application/x-microsoft.net.object.bytearray.base64
58
-    value   : The object must be serialized into a byte array 
59
-            : using a System.ComponentModel.TypeConverter
60
-            : and then encoded with base64 encoding.
61
-    -->
62
-  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63
-    <xsd:element name="root" msdata:IsDataSet="true">
64
-      <xsd:complexType>
65
-        <xsd:choice maxOccurs="unbounded">
66
-          <xsd:element name="metadata">
67
-            <xsd:complexType>
68
-              <xsd:sequence>
69
-                <xsd:element name="value" type="xsd:string" minOccurs="0" />
70
-              </xsd:sequence>
71
-              <xsd:attribute name="name" type="xsd:string" />
72
-              <xsd:attribute name="type" type="xsd:string" />
73
-              <xsd:attribute name="mimetype" type="xsd:string" />
74
-            </xsd:complexType>
75
-          </xsd:element>
76
-          <xsd:element name="assembly">
77
-            <xsd:complexType>
78
-              <xsd:attribute name="alias" type="xsd:string" />
79
-              <xsd:attribute name="name" type="xsd:string" />
80
-            </xsd:complexType>
81
-          </xsd:element>
82
-          <xsd:element name="data">
83
-            <xsd:complexType>
84
-              <xsd:sequence>
85
-                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
86
-                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
87
-              </xsd:sequence>
88
-              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
89
-              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
90
-              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
91
-            </xsd:complexType>
92
-          </xsd:element>
93
-          <xsd:element name="resheader">
94
-            <xsd:complexType>
95
-              <xsd:sequence>
96
-                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
97
-              </xsd:sequence>
98
-              <xsd:attribute name="name" type="xsd:string" use="required" />
99
-            </xsd:complexType>
100
-          </xsd:element>
101
-        </xsd:choice>
102
-      </xsd:complexType>
103
-    </xsd:element>
104
-  </xsd:schema>
105
-  <resheader name="resmimetype">
106
-    <value>text/microsoft-resx</value>
107
-  </resheader>
108
-  <resheader name="version">
109
-    <value>2.0</value>
110
-  </resheader>
111
-  <resheader name="reader">
112
-    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
113
-  </resheader>
114
-  <resheader name="writer">
115
-    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116
-  </resheader>
117
-</root>

+ 0
- 30
XHWK.System/Properties/Settings.Designer.cs Ver arquivo

@@ -1,30 +0,0 @@
1
-//------------------------------------------------------------------------------
2
-// <auto-generated>
3
-//     This code was generated by a tool.
4
-//     Runtime Version:4.0.30319.42000
5
-//
6
-//     Changes to this file may cause incorrect behavior and will be lost if
7
-//     the code is regenerated.
8
-// </auto-generated>
9
-//------------------------------------------------------------------------------
10
-
11
-namespace XHWK.System.Properties
12
-{
13
-
14
-
15
-    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
16
-    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
17
-    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
18
-    {
19
-
20
-        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
21
-
22
-        public static Settings Default
23
-        {
24
-            get
25
-            {
26
-                return defaultInstance;
27
-            }
28
-        }
29
-    }
30
-}

+ 0
- 7
XHWK.System/Properties/Settings.settings Ver arquivo

@@ -1,7 +0,0 @@
1
-<?xml version='1.0' encoding='utf-8'?>
2
-<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
3
-  <Profiles>
4
-    <Profile Name="(Default)" />
5
-  </Profiles>
6
-  <Settings />
7
-</SettingsFile>

+ 0
- 105
XHWK.System/XHWK.System.csproj Ver arquivo

@@ -1,105 +0,0 @@
1
-<?xml version="1.0" encoding="utf-8"?>
2
-<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3
-  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
4
-  <PropertyGroup>
5
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
6
-    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
7
-    <ProjectGuid>{11D0EB00-215C-47A1-A1F9-7E63660C466C}</ProjectGuid>
8
-    <OutputType>WinExe</OutputType>
9
-    <RootNamespace>XHWK.System</RootNamespace>
10
-    <AssemblyName>XHWK.System</AssemblyName>
11
-    <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
12
-    <FileAlignment>512</FileAlignment>
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-    <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
14
-    <WarningLevel>4</WarningLevel>
15
-    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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-    <Deterministic>true</Deterministic>
17
-  </PropertyGroup>
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-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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-    <PlatformTarget>AnyCPU</PlatformTarget>
20
-    <DebugSymbols>true</DebugSymbols>
21
-    <DebugType>full</DebugType>
22
-    <Optimize>false</Optimize>
23
-    <OutputPath>bin\Debug\</OutputPath>
24
-    <DefineConstants>DEBUG;TRACE</DefineConstants>
25
-    <ErrorReport>prompt</ErrorReport>
26
-    <WarningLevel>4</WarningLevel>
27
-  </PropertyGroup>
28
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
29
-    <PlatformTarget>AnyCPU</PlatformTarget>
30
-    <DebugType>pdbonly</DebugType>
31
-    <Optimize>true</Optimize>
32
-    <OutputPath>bin\Release\</OutputPath>
33
-    <DefineConstants>TRACE</DefineConstants>
34
-    <ErrorReport>prompt</ErrorReport>
35
-    <WarningLevel>4</WarningLevel>
36
-  </PropertyGroup>
37
-  <ItemGroup>
38
-    <Reference Include="log4net">
39
-      <HintPath>..\Common\dlls\log4net.dll</HintPath>
40
-    </Reference>
41
-    <Reference Include="System" />
42
-    <Reference Include="System.Data" />
43
-    <Reference Include="System.Windows" />
44
-    <Reference Include="System.Windows.Forms" />
45
-    <Reference Include="System.Xml" />
46
-    <Reference Include="Microsoft.CSharp" />
47
-    <Reference Include="System.Core" />
48
-    <Reference Include="System.Xml.Linq" />
49
-    <Reference Include="System.Data.DataSetExtensions" />
50
-    <Reference Include="System.Net.Http" />
51
-    <Reference Include="System.Xaml">
52
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
53
-    </Reference>
54
-    <Reference Include="WindowsBase" />
55
-    <Reference Include="PresentationCore" />
56
-    <Reference Include="PresentationFramework" />
57
-  </ItemGroup>
58
-  <ItemGroup>
59
-    <Compile Include="App.cs" />
60
-    <Compile Include="MainWindow.xaml.cs">
61
-      <DependentUpon>MainWindow.xaml</DependentUpon>
62
-    </Compile>
63
-    <Compile Include="Properties\AssemblyInfo.cs">
64
-      <SubType>Code</SubType>
65
-    </Compile>
66
-    <Compile Include="Properties\Resources.Designer.cs">
67
-      <AutoGen>True</AutoGen>
68
-      <DesignTime>True</DesignTime>
69
-      <DependentUpon>Resources.resx</DependentUpon>
70
-    </Compile>
71
-    <Compile Include="Properties\Settings.Designer.cs">
72
-      <AutoGen>True</AutoGen>
73
-      <DependentUpon>Settings.settings</DependentUpon>
74
-      <DesignTimeSharedInput>True</DesignTimeSharedInput>
75
-    </Compile>
76
-    <EmbeddedResource Include="Properties\Resources.resx">
77
-      <Generator>ResXFileCodeGenerator</Generator>
78
-      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
79
-    </EmbeddedResource>
80
-    <None Include="Properties\Settings.settings">
81
-      <Generator>SettingsSingleFileGenerator</Generator>
82
-      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
83
-    </None>
84
-  </ItemGroup>
85
-  <ItemGroup>
86
-    <None Include="App.config" />
87
-  </ItemGroup>
88
-  <ItemGroup>
89
-    <ProjectReference Include="..\Common\Common.csproj">
90
-      <Project>{808a7075-5af5-46b3-8ef6-514c0b5fa8d7}</Project>
91
-      <Name>Common</Name>
92
-    </ProjectReference>
93
-    <ProjectReference Include="..\XHWK.Model\XHWK.Model.csproj">
94
-      <Project>{445a4527-849b-4fa9-aa97-8ed1098d211e}</Project>
95
-      <Name>XHWK.Model</Name>
96
-    </ProjectReference>
97
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98
-  <ItemGroup>
99
-    <Page Include="MainWindow.xaml">
100
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101
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XHWK.System/obj/Debug/.NETFramework,Version=v4.5.2.AssemblyAttributes.cs Ver arquivo

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3
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4
-[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.5.2", FrameworkDisplayName = ".NET Framework 4.5.2")]

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XHWK.System/obj/Debug/App.g.i.cs Ver arquivo

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-#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "4ED42D2A4FAA39D5D94A28E8DF3E1FB63FE595E69CDCC67CDAC9CF6F5DA20BB3"
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9
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15
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16
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17
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18
-using System.Windows.Data;
19
-using System.Windows.Documents;
20
-using System.Windows.Ink;
21
-using System.Windows.Input;
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-using System.Windows.Markup;
23
-using System.Windows.Media;
24
-using System.Windows.Media.Animation;
25
-using System.Windows.Media.Effects;
26
-using System.Windows.Media.Imaging;
27
-using System.Windows.Media.Media3D;
28
-using System.Windows.Media.TextFormatting;
29
-using System.Windows.Navigation;
30
-using System.Windows.Shapes;
31
-using System.Windows.Shell;
32
-using XHWK.System;
33
-
34
-
35
-namespace XHWK.System {
36
-    
37
-    
38
-    /// <summary>
39
-    /// App
40
-    /// </summary>
41
-    public partial class App : System.Windows.Application {
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-        
43
-        /// <summary>
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52
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-        /// <summary>
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-        public static void Main() {
64
-            XHWK.System.App app = new XHWK.System.App();
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18
-using System.Windows.Data;
19
-using System.Windows.Documents;
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21
-using System.Windows.Input;
22
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23
-using System.Windows.Media;
24
-using System.Windows.Media.Animation;
25
-using System.Windows.Media.Effects;
26
-using System.Windows.Media.Imaging;
27
-using System.Windows.Media.Media3D;
28
-using System.Windows.Media.TextFormatting;
29
-using System.Windows.Navigation;
30
-using System.Windows.Shapes;
31
-using System.Windows.Shell;
32
-using XHWK.System;
33
-
34
-
35
-namespace XHWK.System {
36
-    
37
-    
38
-    /// <summary>
39
-    /// MainWindow
40
-    /// </summary>
41
-    public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
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-        
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-        /// InitializeComponent
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-            System.Uri resourceLocater = new System.Uri("/XHWK.System;component/mainwindow.xaml", System.UriKind.Relative);
56
-            
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-            #line 1 "..\..\MainWindow.xaml"
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-            System.Windows.Application.LoadComponent(this, resourceLocater);
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-            
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-            #line default
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-        }
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71
-            this._contentLoaded = true;
72
-        }
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-    }
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-}
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18
-using System.Windows.Data;
19
-using System.Windows.Documents;
20
-using System.Windows.Ink;
21
-using System.Windows.Input;
22
-using System.Windows.Markup;
23
-using System.Windows.Media;
24
-using System.Windows.Media.Animation;
25
-using System.Windows.Media.Effects;
26
-using System.Windows.Media.Imaging;
27
-using System.Windows.Media.Media3D;
28
-using System.Windows.Media.TextFormatting;
29
-using System.Windows.Navigation;
30
-using System.Windows.Shapes;
31
-using System.Windows.Shell;
32
-using XHWK.System;
33
-
34
-
35
-namespace XHWK.System {
36
-    
37
-    
38
-    /// <summary>
39
-    /// MainWindow
40
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41
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43
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-        /// <summary>
46
-        /// InitializeComponent
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-        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
49
-        [System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
50
-        public void InitializeComponent() {
51
-            if (_contentLoaded) {
52
-                return;
53
-            }
54
-            _contentLoaded = true;
55
-            System.Uri resourceLocater = new System.Uri("/XHWK.System;component/mainwindow.xaml", System.UriKind.Relative);
56
-            
57
-            #line 1 "..\..\MainWindow.xaml"
58
-            System.Windows.Application.LoadComponent(this, resourceLocater);
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-            
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-            #line default
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-        }
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70
-        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
71
-            this._contentLoaded = true;
72
-        }
73
-    }
74
-}
75
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-                    GNU GENERAL PUBLIC LICENSE
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-                       Version 3, 29 June 2007
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-
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- Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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- Everyone is permitted to copy and distribute verbatim copies
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- of this license document, but changing it is not allowed.
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-
8
-                            Preamble
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-
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-  The GNU General Public License is a free, copyleft license for
11
-software and other kinds of works.
12
-
13
-  The licenses for most software and other practical works are designed
14
-to take away your freedom to share and change the works.  By contrast,
15
-the GNU General Public License is intended to guarantee your freedom to
16
-share and change all versions of a program--to make sure it remains free
17
-software for all its users.  We, the Free Software Foundation, use the
18
-GNU General Public License for most of our software; it applies also to
19
-any other work released this way by its authors.  You can apply it to
20
-your programs, too.
21
-
22
-  When we speak of free software, we are referring to freedom, not
23
-price.  Our General Public Licenses are designed to make sure that you
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-have the freedom to distribute copies of free software (and charge for
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-them if you wish), that you receive source code or can get it if you
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-want it, that you can change the software or use pieces of it in new
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-free programs, and that you know you can do these things.
28
-
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-  To protect your rights, we need to prevent others from denying you
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-these rights or asking you to surrender the rights.  Therefore, you have
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-certain responsibilities if you distribute copies of the software, or if
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-you modify it: responsibilities to respect the freedom of others.
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-
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-  For example, if you distribute copies of such a program, whether
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-gratis or for a fee, you must pass on to the recipients the same
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-freedoms that you received.  You must make sure that they, too, receive
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-or can get the source code.  And you must show them these terms so they
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-know their rights.
39
-
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-  Developers that use the GNU GPL protect your rights with two steps:
41
-(1) assert copyright on the software, and (2) offer you this License
42
-giving you legal permission to copy, distribute and/or modify it.
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-
44
-  For the developers' and authors' protection, the GPL clearly explains
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-that there is no warranty for this free software.  For both users' and
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-authors' sake, the GPL requires that modified versions be marked as
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-changed, so that their problems will not be attributed erroneously to
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-authors of previous versions.
49
-
50
-  Some devices are designed to deny users access to install or run
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-modified versions of the software inside them, although the manufacturer
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-can do so.  This is fundamentally incompatible with the aim of
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-protecting users' freedom to change the software.  The systematic
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-pattern of such abuse occurs in the area of products for individuals to
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-use, which is precisely where it is most unacceptable.  Therefore, we
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-have designed this version of the GPL to prohibit the practice for those
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-products.  If such problems arise substantially in other domains, we
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-stand ready to extend this provision to those domains in future versions
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-of the GPL, as needed to protect the freedom of users.
60
-
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-  Finally, every program is threatened constantly by software patents.
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-States should not allow patents to restrict development and use of
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-software on general-purpose computers, but in those that do, we wish to
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-avoid the special danger that patents applied to a free program could
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-make it effectively proprietary.  To prevent this, the GPL assures that
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-  The precise terms and conditions for copying, distribution and
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70
-
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-                       TERMS AND CONDITIONS
72
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-  0. Definitions.
74
-
75
-  "This License" refers to version 3 of the GNU General Public License.
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-  "Copyright" also means copyright-like laws that apply to other kinds of
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-works, such as semiconductor masks.
79
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-  "The Program" refers to any copyrightable work licensed under this
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-License.  Each licensee is addressed as "you".  "Licensees" and
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-  To "modify" a work means to copy from or adapt all or part of the work
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-
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-  A "covered work" means either the unmodified Program or a work based
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-on the Program.
91
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-  To "propagate" a work means to do anything with it that, without
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-permission, would make you directly or secondarily liable for
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-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
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-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
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-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
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-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
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-SUCH DAMAGES.
611
-
612
-  17. Interpretation of Sections 15 and 16.
613
-
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-  If the disclaimer of warranty and limitation of liability provided
615
-above cannot be given local legal effect according to their terms,
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-reviewing courts shall apply local law that most closely approximates
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-an absolute waiver of all civil liability in connection with the
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-Program, unless a warranty or assumption of liability accompanies a
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-copy of the Program in return for a fee.
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-
621
-                     END OF TERMS AND CONDITIONS
622
-
623
-            How to Apply These Terms to Your New Programs
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-
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-  If you develop a new program, and you want it to be of the greatest
626
-possible use to the public, the best way to achieve this is to make it
627
-free software which everyone can redistribute and change under these terms.
628
-
629
-  To do so, attach the following notices to the program.  It is safest
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-to attach them to the start of each source file to most effectively
631
-state the exclusion of warranty; and each file should have at least
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-the "copyright" line and a pointer to where the full notice is found.
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-
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-    <one line to give the program's name and a brief idea of what it does.>
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-    Copyright (C) <year>  <name of author>
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-
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-    This program is free software: you can redistribute it and/or modify
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-    it under the terms of the GNU General Public License as published by
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-    the Free Software Foundation, either version 3 of the License, or
640
-    (at your option) any later version.
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-
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-    This program is distributed in the hope that it will be useful,
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-    but WITHOUT ANY WARRANTY; without even the implied warranty of
644
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
645
-    GNU General Public License for more details.
646
-
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-    You should have received a copy of the GNU General Public License
648
-    along with this program.  If not, see <https://www.gnu.org/licenses/>.
649
-
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-Also add information on how to contact you by electronic and paper mail.
651
-
652
-  If the program does terminal interaction, make it output a short
653
-notice like this when it starts in an interactive mode:
654
-
655
-    <program>  Copyright (C) <year>  <name of author>
656
-    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657
-    This is free software, and you are welcome to redistribute it
658
-    under certain conditions; type `show c' for details.
659
-
660
-The hypothetical commands `show w' and `show c' should show the appropriate
661
-parts of the General Public License.  Of course, your program's commands
662
-might be different; for a GUI interface, you would use an "about box".
663
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664
-  You should also get your employer (if you work as a programmer) or school,
665
-if any, to sign a "copyright disclaimer" for the program, if necessary.
666
-For more information on this, and how to apply and follow the GNU GPL, see
667
-<https://www.gnu.org/licenses/>.
668
-
669
-  The GNU General Public License does not permit incorporating your program
670
-into proprietary programs.  If your program is a subroutine library, you
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-may consider it more useful to permit linking proprietary applications with
672
-the library.  If this is what you want to do, use the GNU Lesser General
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-Public License instead of this License.  But first, please read
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-<https://www.gnu.org/licenses/why-not-lgpl.html>.

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1
-Zeranoe FFmpeg Builds <http://ffmpeg.zeranoe.com/builds/>
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-
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-Build: ffmpeg-20200309-608b8a8-win64-static
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-
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-Configuration:
6
-  --enable-gpl
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-  --enable-version3
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-  --enable-sdl2
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-  --enable-fontconfig
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-  --enable-gnutls
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-  --enable-iconv
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-  --enable-libass
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-  --enable-libdav1d
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-  --enable-libbluray
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-  --enable-libfreetype
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-  --enable-libmp3lame
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-  --enable-libopencore-amrnb
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-  --enable-libopencore-amrwb
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-  --enable-libopenjpeg
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-  --enable-libopus
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-  --enable-libshine
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-  --enable-libsnappy
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-  --enable-libsoxr
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-  --enable-libtheora
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-  --enable-libtwolame
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-  --enable-libvpx
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-  --enable-libwavpack
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-  --enable-libwebp
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-  --enable-libx264
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-  --enable-libx265
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-  --enable-libxml2
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-  --enable-libzimg
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-  --enable-lzma
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-  --enable-zlib
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-  --enable-gmp
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-  --enable-libvidstab
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-  --enable-libvorbis
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-  --enable-libvo-amrwbenc
39
-  --enable-libmysofa
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-  --enable-libspeex
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-  --enable-libxvid
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-  --enable-libaom
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-  --enable-libmfx
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-  --enable-ffnvcodec
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-  --enable-cuda-llvm
46
-  --enable-cuvid
47
-  --enable-d3d11va
48
-  --enable-nvenc
49
-  --enable-nvdec
50
-  --enable-dxva2
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-  --enable-avisynth
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-  --enable-libopenmpt
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-  --enable-amf
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-
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-Libraries:
56
-  SDL               20200120-cb4dae5  <https://libsdl.org>
57
-  Fontconfig        2.13.92           <http://freedesktop.org/wiki/Software/fontconfig>
58
-  GnuTLS            3.6.11.1          <https://gnutls.org/>
59
-  libiconv          1.16              <http://gnu.org/software/libiconv>
60
-  libass            0.14.0            <https://github.com/libass/libass>
61
-  dav1d             20200213-eb7077e  <https://code.videolan.org/videolan/dav1d>
62
-  libbluray         20191112-137974c  <https://www.videolan.org/developers/libbluray.html>
63
-  FreeType          2.10.1            <http://freetype.sourceforge.net>
64
-  LAME              3.100             <http://lame.sourceforge.net>
65
-  OpenCORE AMR      20170731-07a5be4  <https://sourceforge.net/projects/opencore-amr>
66
-  OpenJPEG          20200113-b63a433  <https://github.com/uclouvain/openjpeg>
67
-  Opus              20200214-be68a9a  <https://opus-codec.org>
68
-  shine             20190420-76ea4f0  <https://github.com/savonet/shine>
69
-  Snappy            1.1.7             <https://github.com/google/snappy>
70
-  libsoxr           20180224-945b592  <http://sourceforge.net/projects/soxr>
71
-  Theora            20171023-e5d205b  <http://theora.org>
72
-  TwoLAME           0.4.0             <http://twolame.org>
73
-  vpx               20200129-5be3781  <http://webmproject.org>
74
-  WavPack           5.2.0             <http://wavpack.com>
75
-  WebP              20200106-0fa56f3  <https://developers.google.com/speed/webp>
76
-  x264              20191127-1771b55  <https://www.videolan.org/developers/x264.html>
77
-  x265              20200125-fdbd4e4  <https://bitbucket.org/multicoreware/x265/wiki/Home>
78
-  libxml2           2.9.10            <http://xmlsoft.org>
79
-  z.lib             20200209-729bf11  <https://github.com/sekrit-twc/zimg>
80
-  XZ Utils          5.2.4             <http://tukaani.org/xz>
81
-  zlib              1.2.11            <http://zlib.net>
82
-  GMP               6.1.2             <https://gmplib.org>
83
-  vid.stab          20190213-aeabc8d  <http://public.hronopik.de/vid.stab>
84
-  Vorbis            20190128-9eadecc  <http://vorbis.com>
85
-  VisualOn AMR-WB   20141107-3b3fcd0  <https://sourceforge.net/projects/opencore-amr>
86
-  libmysofa         20190907-e07edb3  <https://github.com/hoene/libmysofa>
87
-  Speex             20190808-58ac1d4  <http://speex.org>
88
-  Xvid              1.3.5             <https://labs.xvid.com>
89
-  aom               20200214-d6a3d66  <https://aomedia.googlesource.com/aom>
90
-  libmfx            1.28              <https://software.intel.com/en-us/media-sdk>
91
-  nv-codec-headers  20191126-250292d  <https://git.videolan.org/?p=ffmpeg/nv-codec-headers.git>
92
-  OpenMPT           20191010-51cb021  <https://openmpt.org>
93
-  AMF               20191216-acbd877  <https://gpuopen.com/gaming-product/advanced-media-framework>
94
-
95
-Copyright (C) 2020 Kyle Schwarz
96
-
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-This program is free software: you can redistribute it and/or modify
98
-it under the terms of the GNU General Public License as published by
99
-the Free Software Foundation, either version 3 of the License, or
100
-(at your option) any later version.
101
-
102
-This program is distributed in the hope that it will be useful,
103
-but WITHOUT ANY WARRANTY; without even the implied warranty of
104
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
105
-GNU General Public License for more details.
106
-
107
-You should have received a copy of the GNU General Public License
108
-along with this program.  If not, see <http://www.gnu.org/licenses/>.

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-<h1 class="titlefont">Developer Documentation</h1>
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-<hr>
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-<a name="SEC_Top"></a>
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-<a name="SEC_Contents"></a>
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-<h1>Table of Contents</h1>
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-<div class="contents">
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-<ul class="no-bullet">
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-  <li><a name="toc-Notes-for-external-developers" href="#Notes-for-external-developers">1 Notes for external developers</a></li>
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-  <li><a name="toc-Contributing" href="#Contributing">2 Contributing</a></li>
41
-  <li><a name="toc-Coding-Rules-1" href="#Coding-Rules-1">3 Coding Rules</a>
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-  <ul class="no-bullet">
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-    <li><a name="toc-Code-formatting-conventions" href="#Code-formatting-conventions">3.1 Code formatting conventions</a></li>
44
-    <li><a name="toc-Comments" href="#Comments">3.2 Comments</a></li>
45
-    <li><a name="toc-C-language-features" href="#C-language-features">3.3 C language features</a></li>
46
-    <li><a name="toc-Naming-conventions" href="#Naming-conventions">3.4 Naming conventions</a></li>
47
-    <li><a name="toc-Miscellaneous-conventions" href="#Miscellaneous-conventions">3.5 Miscellaneous conventions</a></li>
48
-    <li><a name="toc-Editor-configuration" href="#Editor-configuration">3.6 Editor configuration</a></li>
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-  </ul></li>
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-  <li><a name="toc-Development-Policy" href="#Development-Policy">4 Development Policy</a>
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-  <ul class="no-bullet">
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-    <li><a name="toc-Patches_002fCommitting" href="#Patches_002fCommitting">4.1 Patches/Committing</a></li>
53
-    <li><a name="toc-Code" href="#Code">4.2 Code</a></li>
54
-    <li><a name="toc-Documentation_002fOther" href="#Documentation_002fOther">4.3 Documentation/Other</a></li>
55
-  </ul></li>
56
-  <li><a name="toc-Code-of-conduct" href="#Code-of-conduct">5 Code of conduct</a></li>
57
-  <li><a name="toc-Submitting-patches-1" href="#Submitting-patches-1">6 Submitting patches</a></li>
58
-  <li><a name="toc-New-codecs-or-formats-checklist" href="#New-codecs-or-formats-checklist">7 New codecs or formats checklist</a></li>
59
-  <li><a name="toc-Patch-submission-checklist" href="#Patch-submission-checklist">8 Patch submission checklist</a></li>
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-  <li><a name="toc-Patch-review-process" href="#Patch-review-process">9 Patch review process</a></li>
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-  <li><a name="toc-Regression-tests-1" href="#Regression-tests-1">10 Regression tests</a>
62
-  <ul class="no-bullet">
63
-    <li><a name="toc-Adding-files-to-the-fate_002dsuite-dataset" href="#Adding-files-to-the-fate_002dsuite-dataset">10.1 Adding files to the fate-suite dataset</a></li>
64
-    <li><a name="toc-Visualizing-Test-Coverage" href="#Visualizing-Test-Coverage">10.2 Visualizing Test Coverage</a></li>
65
-    <li><a name="toc-Using-Valgrind" href="#Using-Valgrind">10.3 Using Valgrind</a></li>
66
-  </ul></li>
67
-  <li><a name="toc-Release-process-1" href="#Release-process-1">11 Release process</a>
68
-  <ul class="no-bullet">
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-    <li><a name="toc-Criteria-for-Point-Releases-1" href="#Criteria-for-Point-Releases-1">11.1 Criteria for Point Releases</a></li>
70
-    <li><a name="toc-Release-Checklist" href="#Release-Checklist">11.2 Release Checklist</a></li>
71
-  </ul>
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-</li>
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-</ul>
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-</div>
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-
76
-
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-<hr size="6">
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-<a name="Notes-for-external-developers"></a>
79
-<h1 class="chapter"><a href="developer.html#toc-Notes-for-external-developers">1 Notes for external developers</a></h1>
80
-
81
-<p>This document is mostly useful for internal FFmpeg developers.
82
-External developers who need to use the API in their application should
83
-refer to the API doxygen documentation in the public headers, and
84
-check the examples in &lsquo;<tt>doc/examples</tt>&rsquo; and in the source code to
85
-see how the public API is employed.
86
-</p>
87
-<p>You can use the FFmpeg libraries in your commercial program, but you
88
-are encouraged to <em>publish any patch you make</em>. In this case the
89
-best way to proceed is to send your patches to the ffmpeg-devel
90
-mailing list following the guidelines illustrated in the remainder of
91
-this document.
92
-</p>
93
-<p>For more detailed legal information about the use of FFmpeg in
94
-external programs read the &lsquo;<tt>LICENSE</tt>&rsquo; file in the source tree and
95
-consult <a href="https://ffmpeg.org/legal.html">https://ffmpeg.org/legal.html</a>.
96
-</p>
97
-<a name="Contributing"></a>
98
-<h1 class="chapter"><a href="developer.html#toc-Contributing">2 Contributing</a></h1>
99
-
100
-<p>There are 2 ways by which code gets into FFmpeg:
101
-</p><ul>
102
-<li> Submitting patches to the ffmpeg-devel mailing list.
103
-      See <a href="#Submitting-patches">Submitting patches</a> for details.
104
-</li><li> Directly committing changes to the main tree.
105
-</li></ul>
106
-
107
-<p>Whichever way, changes should be reviewed by the maintainer of the code
108
-before they are committed. And they should follow the <a href="#Coding-Rules">Coding Rules</a>.
109
-The developer making the commit and the author are responsible for their changes
110
-and should try to fix issues their commit causes.
111
-</p>
112
-<p><a name="Coding-Rules"></a>
113
-</p><a name="Coding-Rules-1"></a>
114
-<h1 class="chapter"><a href="developer.html#toc-Coding-Rules-1">3 Coding Rules</a></h1>
115
-
116
-<a name="Code-formatting-conventions"></a>
117
-<h2 class="section"><a href="developer.html#toc-Code-formatting-conventions">3.1 Code formatting conventions</a></h2>
118
-
119
-<p>There are the following guidelines regarding the indentation in files:
120
-</p>
121
-<ul>
122
-<li>
123
-Indent size is 4.
124
-
125
-</li><li>
126
-The TAB character is forbidden outside of Makefiles as is any
127
-form of trailing whitespace. Commits containing either will be
128
-rejected by the git repository.
129
-
130
-</li><li>
131
-You should try to limit your code lines to 80 characters; however, do so if
132
-and only if this improves readability.
133
-
134
-</li><li>
135
-K&amp;R coding style is used.
136
-</li></ul>
137
-<p>The presentation is one inspired by &rsquo;indent -i4 -kr -nut&rsquo;.
138
-</p>
139
-<p>The main priority in FFmpeg is simplicity and small code size in order to
140
-minimize the bug count.
141
-</p>
142
-<a name="Comments"></a>
143
-<h2 class="section"><a href="developer.html#toc-Comments">3.2 Comments</a></h2>
144
-<p>Use the JavaDoc/Doxygen  format (see examples below) so that code documentation
145
-can be generated automatically. All nontrivial functions should have a comment
146
-above them explaining what the function does, even if it is just one sentence.
147
-All structures and their member variables should be documented, too.
148
-</p>
149
-<p>Avoid Qt-style and similar Doxygen syntax with <code>!</code> in it, i.e. replace
150
-<code>//!</code> with <code>///</code> and similar.  Also @ syntax should be employed
151
-for markup commands, i.e. use <code>@param</code> and not <code>\param</code>.
152
-</p>
153
-<div class="example">
154
-<pre class="example">/**
155
- * @file
156
- * MPEG codec.
157
- * @author ...
158
- */
159
-
160
-/**
161
- * Summary sentence.
162
- * more text ...
163
- * ...
164
- */
165
-typedef struct Foobar {
166
-    int var1; /**&lt; var1 description */
167
-    int var2; ///&lt; var2 description
168
-    /** var3 description */
169
-    int var3;
170
-} Foobar;
171
-
172
-/**
173
- * Summary sentence.
174
- * more text ...
175
- * ...
176
- * @param my_parameter description of my_parameter
177
- * @return return value description
178
- */
179
-int myfunc(int my_parameter)
180
-...
181
-</pre></div>
182
-
183
-<a name="C-language-features"></a>
184
-<h2 class="section"><a href="developer.html#toc-C-language-features">3.3 C language features</a></h2>
185
-
186
-<p>FFmpeg is programmed in the ISO C90 language with a few additional
187
-features from ISO C99, namely:
188
-</p>
189
-<ul>
190
-<li>
191
-the &lsquo;<samp>inline</samp>&rsquo; keyword;
192
-
193
-</li><li>
194
-&lsquo;<samp>//</samp>&rsquo; comments;
195
-
196
-</li><li>
197
-designated struct initializers (&lsquo;<samp>struct s x = { .i = 17 };</samp>&rsquo;);
198
-
199
-</li><li>
200
-compound literals (&lsquo;<samp>x = (struct s) { 17, 23 };</samp>&rsquo;).
201
-
202
-</li><li>
203
-for loops with variable definition (&lsquo;<samp>for (int i = 0; i &lt; 8; i++)</samp>&rsquo;);
204
-
205
-</li><li>
206
-Implementation defined behavior for signed integers is assumed to match the
207
-expected behavior for two&rsquo;s complement. Non representable values in integer
208
-casts are binary truncated. Shift right of signed values uses sign extension.
209
-</li></ul>
210
-
211
-<p>These features are supported by all compilers we care about, so we will not
212
-accept patches to remove their use unless they absolutely do not impair
213
-clarity and performance.
214
-</p>
215
-<p>All code must compile with recent versions of GCC and a number of other
216
-currently supported compilers. To ensure compatibility, please do not use
217
-additional C99 features or GCC extensions. Especially watch out for:
218
-</p>
219
-<ul>
220
-<li>
221
-mixing statements and declarations;
222
-
223
-</li><li>
224
-&lsquo;<samp>long long</samp>&rsquo; (use &lsquo;<samp>int64_t</samp>&rsquo; instead);
225
-
226
-</li><li>
227
-&lsquo;<samp>__attribute__</samp>&rsquo; not protected by &lsquo;<samp>#ifdef __GNUC__</samp>&rsquo; or similar;
228
-
229
-</li><li>
230
-GCC statement expressions (&lsquo;<samp>(x = ({ int y = 4; y; })</samp>&rsquo;).
231
-</li></ul>
232
-
233
-<a name="Naming-conventions"></a>
234
-<h2 class="section"><a href="developer.html#toc-Naming-conventions">3.4 Naming conventions</a></h2>
235
-<p>All names should be composed with underscores (_), not CamelCase. For example,
236
-&lsquo;<samp>avfilter_get_video_buffer</samp>&rsquo; is an acceptable function name and
237
-&lsquo;<samp>AVFilterGetVideo</samp>&rsquo; is not. The exception from this are type names, like
238
-for example structs and enums; they should always be in CamelCase.
239
-</p>
240
-<p>There are the following conventions for naming variables and functions:
241
-</p>
242
-<ul>
243
-<li>
244
-For local variables no prefix is required.
245
-
246
-</li><li>
247
-For file-scope variables and functions declared as <code>static</code>, no prefix
248
-is required.
249
-
250
-</li><li>
251
-For variables and functions visible outside of file scope, but only used
252
-internally by a library, an <code>ff_</code> prefix should be used,
253
-e.g. &lsquo;<samp>ff_w64_demuxer</samp>&rsquo;.
254
-
255
-</li><li>
256
-For variables and functions visible outside of file scope, used internally
257
-across multiple libraries, use <code>avpriv_</code> as prefix, for example,
258
-&lsquo;<samp>avpriv_report_missing_feature</samp>&rsquo;.
259
-
260
-</li><li>
261
-Each library has its own prefix for public symbols, in addition to the
262
-commonly used <code>av_</code> (<code>avformat_</code> for libavformat,
263
-<code>avcodec_</code> for libavcodec, <code>swr_</code> for libswresample, etc).
264
-Check the existing code and choose names accordingly.
265
-Note that some symbols without these prefixes are also exported for
266
-retro-compatibility reasons. These exceptions are declared in the
267
-<code>lib&lt;name&gt;/lib&lt;name&gt;.v</code> files.
268
-</li></ul>
269
-
270
-<p>Furthermore, name space reserved for the system should not be invaded.
271
-Identifiers ending in <code>_t</code> are reserved by
272
-<a href="http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02">POSIX</a>.
273
-Also avoid names starting with <code>__</code> or <code>_</code> followed by an uppercase
274
-letter as they are reserved by the C standard. Names starting with <code>_</code>
275
-are reserved at the file level and may not be used for externally visible
276
-symbols. If in doubt, just avoid names starting with <code>_</code> altogether.
277
-</p>
278
-<a name="Miscellaneous-conventions"></a>
279
-<h2 class="section"><a href="developer.html#toc-Miscellaneous-conventions">3.5 Miscellaneous conventions</a></h2>
280
-
281
-<ul>
282
-<li>
283
-fprintf and printf are forbidden in libavformat and libavcodec,
284
-please use av_log() instead.
285
-
286
-</li><li>
287
-Casts should be used only when necessary. Unneeded parentheses
288
-should also be avoided if they don&rsquo;t make the code easier to understand.
289
-</li></ul>
290
-
291
-<a name="Editor-configuration"></a>
292
-<h2 class="section"><a href="developer.html#toc-Editor-configuration">3.6 Editor configuration</a></h2>
293
-<p>In order to configure Vim to follow FFmpeg formatting conventions, paste
294
-the following snippet into your &lsquo;<tt>.vimrc</tt>&rsquo;:
295
-</p><div class="example">
296
-<pre class="example">&quot; indentation rules for FFmpeg: 4 spaces, no tabs
297
-set expandtab
298
-set shiftwidth=4
299
-set softtabstop=4
300
-set cindent
301
-set cinoptions=(0
302
-&quot; Allow tabs in Makefiles.
303
-autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
304
-&quot; Trailing whitespace and tabs are forbidden, so highlight them.
305
-highlight ForbiddenWhitespace ctermbg=red guibg=red
306
-match ForbiddenWhitespace /\s\+$\|\t/
307
-&quot; Do not highlight spaces at the end of line while typing on that line.
308
-autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@&lt;!$/
309
-</pre></div>
310
-
311
-<p>For Emacs, add these roughly equivalent lines to your &lsquo;<tt>.emacs.d/init.el</tt>&rsquo;:
312
-</p><div class="lisp">
313
-<pre class="lisp">(c-add-style &quot;ffmpeg&quot;
314
-             '(&quot;k&amp;r&quot;
315
-               (c-basic-offset . 4)
316
-               (indent-tabs-mode . nil)
317
-               (show-trailing-whitespace . t)
318
-               (c-offsets-alist
319
-                (statement-cont . (c-lineup-assignments +)))
320
-               )
321
-             )
322
-(setq c-default-style &quot;ffmpeg&quot;)
323
-</pre></div>
324
-
325
-<a name="Development-Policy"></a>
326
-<h1 class="chapter"><a href="developer.html#toc-Development-Policy">4 Development Policy</a></h1>
327
-
328
-<a name="Patches_002fCommitting"></a>
329
-<h2 class="section"><a href="developer.html#toc-Patches_002fCommitting">4.1 Patches/Committing</a></h2>
330
-<a name="Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"></a>
331
-<h3 class="subheading">Licenses for patches must be compatible with FFmpeg.</h3>
332
-<p>Contributions should be licensed under the
333
-<a href="http://www.gnu.org/licenses/lgpl-2.1.html">LGPL 2.1</a>,
334
-including an &quot;or any later version&quot; clause, or, if you prefer
335
-a gift-style license, the
336
-<a href="http://opensource.org/licenses/isc-license.txt">ISC</a> or
337
-<a href="http://mit-license.org/">MIT</a> license.
338
-<a href="http://www.gnu.org/licenses/gpl-2.0.html">GPL 2</a> including
339
-an &quot;or any later version&quot; clause is also acceptable, but LGPL is
340
-preferred.
341
-If you add a new file, give it a proper license header. Do not copy and
342
-paste it from a random place, use an existing file as template.
343
-</p>
344
-<a name="You-must-not-commit-code-which-breaks-FFmpeg_0021"></a>
345
-<h3 class="subheading">You must not commit code which breaks FFmpeg!</h3>
346
-<p>This means unfinished code which is enabled and breaks compilation,
347
-or compiles but does not work/breaks the regression tests. Code which
348
-is unfinished but disabled may be permitted under-circumstances, like
349
-missing samples or an implementation with a small subset of features.
350
-Always check the mailing list for any reviewers with issues and test
351
-FATE before you push.
352
-</p>
353
-<a name="Keep-the-main-commit-message-short-with-an-extended-description-below_002e"></a>
354
-<h3 class="subheading">Keep the main commit message short with an extended description below.</h3>
355
-<p>The commit message should have a short first line in the form of
356
-a &lsquo;<samp>topic: short description</samp>&rsquo; as a header, separated by a newline
357
-from the body consisting of an explanation of why the change is necessary.
358
-If the commit fixes a known bug on the bug tracker, the commit message
359
-should include its bug ID. Referring to the issue on the bug tracker does
360
-not exempt you from writing an excerpt of the bug in the commit message.
361
-</p>
362
-<a name="Testing-must-be-adequate-but-not-excessive_002e"></a>
363
-<h3 class="subheading">Testing must be adequate but not excessive.</h3>
364
-<p>If it works for you, others, and passes FATE then it should be OK to commit
365
-it, provided it fits the other committing criteria. You should not worry about
366
-over-testing things. If your code has problems (portability, triggers
367
-compiler bugs, unusual environment etc) they will be reported and eventually
368
-fixed.
369
-</p>
370
-<a name="Do-not-commit-unrelated-changes-together_002e"></a>
371
-<h3 class="subheading">Do not commit unrelated changes together.</h3>
372
-<p>They should be split them into self-contained pieces. Also do not forget
373
-that if part B depends on part A, but A does not depend on B, then A can
374
-and should be committed first and separate from B. Keeping changes well
375
-split into self-contained parts makes reviewing and understanding them on
376
-the commit log mailing list easier. This also helps in case of debugging
377
-later on.
378
-Also if you have doubts about splitting or not splitting, do not hesitate to
379
-ask/discuss it on the developer mailing list.
380
-</p>
381
-<a name="Ask-before-you-change-the-build-system-_0028configure_002c-etc_0029_002e"></a>
382
-<h3 class="subheading">Ask before you change the build system (configure, etc).</h3>
383
-<p>Do not commit changes to the build system (Makefiles, configure script)
384
-which change behavior, defaults etc, without asking first. The same
385
-applies to compiler warning fixes, trivial looking fixes and to code
386
-maintained by other developers. We usually have a reason for doing things
387
-the way we do. Send your changes as patches to the ffmpeg-devel mailing
388
-list, and if the code maintainers say OK, you may commit. This does not
389
-apply to files you wrote and/or maintain.
390
-</p>
391
-<a name="Cosmetic-changes-should-be-kept-in-separate-patches_002e"></a>
392
-<h3 class="subheading">Cosmetic changes should be kept in separate patches.</h3>
393
-<p>We refuse source indentation and other cosmetic changes if they are mixed
394
-with functional changes, such commits will be rejected and removed. Every
395
-developer has his own indentation style, you should not change it. Of course
396
-if you (re)write something, you can use your own style, even though we would
397
-prefer if the indentation throughout FFmpeg was consistent (Many projects
398
-force a given indentation style - we do not.). If you really need to make
399
-indentation changes (try to avoid this), separate them strictly from real
400
-changes.
401
-</p>
402
-<p>NOTE: If you had to put if(){ .. } over a large (&gt; 5 lines) chunk of code,
403
-then either do NOT change the indentation of the inner part within (do not
404
-move it to the right)! or do so in a separate commit
405
-</p>
406
-<a name="Commit-messages-should-always-be-filled-out-properly_002e"></a>
407
-<h3 class="subheading">Commit messages should always be filled out properly.</h3>
408
-<p>Always fill out the commit log message. Describe in a few lines what you
409
-changed and why. You can refer to mailing list postings if you fix a
410
-particular bug. Comments such as &quot;fixed!&quot; or &quot;Changed it.&quot; are unacceptable.
411
-Recommended format:
412
-</p>
413
-<div class="example">
414
-<pre class="example">area changed: Short 1 line description
415
-
416
-details describing what and why and giving references.
417
-</pre></div>
418
-
419
-<a name="Credit-the-author-of-the-patch_002e"></a>
420
-<h3 class="subheading">Credit the author of the patch.</h3>
421
-<p>Make sure the author of the commit is set correctly. (see git commit &ndash;author)
422
-If you apply a patch, send an
423
-answer to ffmpeg-devel (or wherever you got the patch from) saying that
424
-you applied the patch.
425
-</p>
426
-<a name="Complex-patches-should-refer-to-discussion-surrounding-them_002e"></a>
427
-<h3 class="subheading">Complex patches should refer to discussion surrounding them.</h3>
428
-<p>When applying patches that have been discussed (at length) on the mailing
429
-list, reference the thread in the log message.
430
-</p>
431
-<a name="Always-wait-long-enough-before-pushing-changes"></a>
432
-<h3 class="subheading">Always wait long enough before pushing changes</h3>
433
-<p>Do NOT commit to code actively maintained by others without permission.
434
-Send a patch to ffmpeg-devel. If no one answers within a reasonable
435
-time-frame (12h for build failures and security fixes, 3 days small changes,
436
-1 week for big patches) then commit your patch if you think it is OK.
437
-Also note, the maintainer can simply ask for more time to review!
438
-</p>
439
-<a name="Code"></a>
440
-<h2 class="section"><a href="developer.html#toc-Code">4.2 Code</a></h2>
441
-<a name="API_002fABI-changes-should-be-discussed-before-they-are-made_002e"></a>
442
-<h3 class="subheading">API/ABI changes should be discussed before they are made.</h3>
443
-<p>Do not change behavior of the programs (renaming options etc) or public
444
-API or ABI without first discussing it on the ffmpeg-devel mailing list.
445
-Do not remove widely used functionality or features (redundant code can be removed).
446
-</p>
447
-<a name="Remember-to-check-if-you-need-to-bump-versions-for-libav_002a_002e"></a>
448
-<h3 class="subheading">Remember to check if you need to bump versions for libav*.</h3>
449
-<p>Depending on the change, you may need to change the version integer.
450
-Incrementing the first component means no backward compatibility to
451
-previous versions (e.g. removal of a function from the public API).
452
-Incrementing the second component means backward compatible change
453
-(e.g. addition of a function to the public API or extension of an
454
-existing data structure).
455
-Incrementing the third component means a noteworthy binary compatible
456
-change (e.g. encoder bug fix that matters for the decoder). The third
457
-component always starts at 100 to distinguish FFmpeg from Libav.
458
-</p>
459
-<a name="Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"></a>
460
-<h3 class="subheading">Warnings for correct code may be disabled if there is no other option.</h3>
461
-<p>Compiler warnings indicate potential bugs or code with bad style. If a type of
462
-warning always points to correct and clean code, that warning should
463
-be disabled, not the code changed.
464
-Thus the remaining warnings can either be bugs or correct code.
465
-If it is a bug, the bug has to be fixed. If it is not, the code should
466
-be changed to not generate a warning unless that causes a slowdown
467
-or obfuscates the code.
468
-</p>
469
-<a name="Check-untrusted-input-properly_002e"></a>
470
-<h3 class="subheading">Check untrusted input properly.</h3>
471
-<p>Never write to unallocated memory, never write over the end of arrays,
472
-always check values read from some untrusted source before using them
473
-as array index or other risky things.
474
-</p>
475
-<a name="Documentation_002fOther"></a>
476
-<h2 class="section"><a href="developer.html#toc-Documentation_002fOther">4.3 Documentation/Other</a></h2>
477
-<a name="Subscribe-to-the-ffmpeg_002ddevel-mailing-list_002e"></a>
478
-<h3 class="subheading">Subscribe to the ffmpeg-devel mailing list.</h3>
479
-<p>It is important to be subscribed to the
480
-<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
481
-mailing list. Almost any non-trivial patch is to be sent there for review.
482
-Other developers may have comments about your contribution. We expect you see
483
-those comments, and to improve it if requested. (N.B. Experienced committers
484
-have other channels, and may sometimes skip review for trivial fixes.) Also,
485
-discussion here about bug fixes and FFmpeg improvements by other developers may
486
-be helpful information for you. Finally, by being a list subscriber, your
487
-contribution will be posted immediately to the list, without the moderation
488
-hold which messages from non-subscribers experience.
489
-</p>
490
-<p>However, it is more important to the project that we receive your patch than
491
-that you be subscribed to the ffmpeg-devel list. If you have a patch, and don&rsquo;t
492
-want to subscribe and discuss the patch, then please do send it to the list
493
-anyway.
494
-</p>
495
-<a name="Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"></a>
496
-<h3 class="subheading">Subscribe to the ffmpeg-cvslog mailing list.</h3>
497
-<p>Diffs of all commits are sent to the
498
-<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-cvslog">ffmpeg-cvslog</a>
499
-mailing list. Some developers read this list to review all code base changes
500
-from all sources. Subscribing to this list is not mandatory.
501
-</p>
502
-<a name="Keep-the-documentation-up-to-date_002e"></a>
503
-<h3 class="subheading">Keep the documentation up to date.</h3>
504
-<p>Update the documentation if you change behavior or add features. If you are
505
-unsure how best to do this, send a patch to ffmpeg-devel, the documentation
506
-maintainer(s) will review and commit your stuff.
507
-</p>
508
-<a name="Important-discussions-should-be-accessible-to-all_002e"></a>
509
-<h3 class="subheading">Important discussions should be accessible to all.</h3>
510
-<p>Try to keep important discussions and requests (also) on the public
511
-developer mailing list, so that all developers can benefit from them.
512
-</p>
513
-<a name="Check-your-entries-in-MAINTAINERS_002e"></a>
514
-<h3 class="subheading">Check your entries in MAINTAINERS.</h3>
515
-<p>Make sure that no parts of the codebase that you maintain are missing from the
516
-&lsquo;<tt>MAINTAINERS</tt>&rsquo; file. If something that you want to maintain is missing add it with
517
-your name after it.
518
-If at some point you no longer want to maintain some code, then please help in
519
-finding a new maintainer and also don&rsquo;t forget to update the &lsquo;<tt>MAINTAINERS</tt>&rsquo; file.
520
-</p>
521
-<p>We think our rules are not too hard. If you have comments, contact us.
522
-</p>
523
-<a name="Code-of-conduct"></a>
524
-<h1 class="chapter"><a href="developer.html#toc-Code-of-conduct">5 Code of conduct</a></h1>
525
-
526
-<p>Be friendly and respectful towards others and third parties.
527
-Treat others the way you yourself want to be treated.
528
-</p>
529
-<p>Be considerate. Not everyone shares the same viewpoint and priorities as you do.
530
-Different opinions and interpretations help the project.
531
-Looking at issues from a different perspective assists development.
532
-</p>
533
-<p>Do not assume malice for things that can be attributed to incompetence. Even if
534
-it is malice, it&rsquo;s rarely good to start with that as initial assumption.
535
-</p>
536
-<p>Stay friendly even if someone acts contrarily. Everyone has a bad day
537
-once in a while.
538
-If you yourself have a bad day or are angry then try to take a break and reply
539
-once you are calm and without anger if you have to.
540
-</p>
541
-<p>Try to help other team members and cooperate if you can.
542
-</p>
543
-<p>The goal of software development is to create technical excellence, not for any
544
-individual to be better and &quot;win&quot; against the others. Large software projects
545
-are only possible and successful through teamwork.
546
-</p>
547
-<p>If someone struggles do not put them down. Give them a helping hand
548
-instead and point them in the right direction.
549
-</p>
550
-<p>Finally, keep in mind the immortal words of Bill and Ted,
551
-&quot;Be excellent to each other.&quot;
552
-</p>
553
-<p><a name="Submitting-patches"></a>
554
-</p><a name="Submitting-patches-1"></a>
555
-<h1 class="chapter"><a href="developer.html#toc-Submitting-patches-1">6 Submitting patches</a></h1>
556
-
557
-<p>First, read the <a href="#Coding-Rules">Coding Rules</a> above if you did not yet, in particular
558
-the rules regarding patch submission.
559
-</p>
560
-<p>When you submit your patch, please use <code>git format-patch</code> or
561
-<code>git send-email</code>. We cannot read other diffs :-).
562
-</p>
563
-<p>Also please do not submit a patch which contains several unrelated changes.
564
-Split it into separate, self-contained pieces. This does not mean splitting
565
-file by file. Instead, make the patch as small as possible while still
566
-keeping it as a logical unit that contains an individual change, even
567
-if it spans multiple files. This makes reviewing your patches much easier
568
-for us and greatly increases your chances of getting your patch applied.
569
-</p>
570
-<p>Use the patcheck tool of FFmpeg to check your patch.
571
-The tool is located in the tools directory.
572
-</p>
573
-<p>Run the <a href="#Regression-tests">Regression tests</a> before submitting a patch in order to verify
574
-it does not cause unexpected problems.
575
-</p>
576
-<p>It also helps quite a bit if you tell us what the patch does (for example
577
-&rsquo;replaces lrint by lrintf&rsquo;), and why (for example &rsquo;*BSD isn&rsquo;t C99 compliant
578
-and has no lrint()&rsquo;)
579
-</p>
580
-<p>Also please if you send several patches, send each patch as a separate mail,
581
-do not attach several unrelated patches to the same mail.
582
-</p>
583
-<p>Patches should be posted to the
584
-<a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
585
-mailing list. Use <code>git send-email</code> when possible since it will properly
586
-send patches without requiring extra care. If you cannot, then send patches
587
-as base64-encoded attachments, so your patch is not trashed during
588
-transmission. Also ensure the correct mime type is used
589
-(text/x-diff or text/x-patch or at least text/plain) and that only one
590
-patch is inline or attached per mail.
591
-You can check <a href="https://patchwork.ffmpeg.org">https://patchwork.ffmpeg.org</a>, if your patch does not show up, its mime type
592
-likely was wrong.
593
-</p>
594
-<p>Your patch will be reviewed on the mailing list. You will likely be asked
595
-to make some changes and are expected to send in an improved version that
596
-incorporates the requests from the review. This process may go through
597
-several iterations. Once your patch is deemed good enough, some developer
598
-will pick it up and commit it to the official FFmpeg tree.
599
-</p>
600
-<p>Give us a few days to react. But if some time passes without reaction,
601
-send a reminder by email. Your patch should eventually be dealt with.
602
-</p>
603
-
604
-<a name="New-codecs-or-formats-checklist"></a>
605
-<h1 class="chapter"><a href="developer.html#toc-New-codecs-or-formats-checklist">7 New codecs or formats checklist</a></h1>
606
-
607
-<ol>
608
-<li>
609
-Did you use av_cold for codec initialization and close functions?
610
-
611
-</li><li>
612
-Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
613
-AVInputFormat/AVOutputFormat struct?
614
-
615
-</li><li>
616
-Did you bump the minor version number (and reset the micro version
617
-number) in &lsquo;<tt>libavcodec/version.h</tt>&rsquo; or &lsquo;<tt>libavformat/version.h</tt>&rsquo;?
618
-
619
-</li><li>
620
-Did you register it in &lsquo;<tt>allcodecs.c</tt>&rsquo; or &lsquo;<tt>allformats.c</tt>&rsquo;?
621
-
622
-</li><li>
623
-Did you add the AVCodecID to &lsquo;<tt>avcodec.h</tt>&rsquo;?
624
-When adding new codec IDs, also add an entry to the codec descriptor
625
-list in &lsquo;<tt>libavcodec/codec_desc.c</tt>&rsquo;.
626
-
627
-</li><li>
628
-If it has a FourCC, did you add it to &lsquo;<tt>libavformat/riff.c</tt>&rsquo;,
629
-even if it is only a decoder?
630
-
631
-</li><li>
632
-Did you add a rule to compile the appropriate files in the Makefile?
633
-Remember to do this even if you&rsquo;re just adding a format to a file that is
634
-already being compiled by some other rule, like a raw demuxer.
635
-
636
-</li><li>
637
-Did you add an entry to the table of supported formats or codecs in
638
-&lsquo;<tt>doc/general.texi</tt>&rsquo;?
639
-
640
-</li><li>
641
-Did you add an entry in the Changelog?
642
-
643
-</li><li>
644
-If it depends on a parser or a library, did you add that dependency in
645
-configure?
646
-
647
-</li><li>
648
-Did you <code>git add</code> the appropriate files before committing?
649
-
650
-</li><li>
651
-Did you make sure it compiles standalone, i.e. with
652
-<code>configure --disable-everything --enable-decoder=foo</code>
653
-(or <code>--enable-demuxer</code> or whatever your component is)?
654
-</li></ol>
655
-
656
-
657
-<a name="Patch-submission-checklist"></a>
658
-<h1 class="chapter"><a href="developer.html#toc-Patch-submission-checklist">8 Patch submission checklist</a></h1>
659
-
660
-<ol>
661
-<li>
662
-Does <code>make fate</code> pass with the patch applied?
663
-
664
-</li><li>
665
-Was the patch generated with git format-patch or send-email?
666
-
667
-</li><li>
668
-Did you sign-off your patch? (<code>git commit -s</code>)
669
-See <a href="https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/plain/Documentation/process/submitting-patches.rst">Sign your work</a> for the meaning
670
-of <em>sign-off</em>.
671
-
672
-</li><li>
673
-Did you provide a clear git commit log message?
674
-
675
-</li><li>
676
-Is the patch against latest FFmpeg git master branch?
677
-
678
-</li><li>
679
-Are you subscribed to ffmpeg-devel?
680
-(the list is subscribers only due to spam)
681
-
682
-</li><li>
683
-Have you checked that the changes are minimal, so that the same cannot be
684
-achieved with a smaller patch and/or simpler final code?
685
-
686
-</li><li>
687
-If the change is to speed critical code, did you benchmark it?
688
-
689
-</li><li>
690
-If you did any benchmarks, did you provide them in the mail?
691
-
692
-</li><li>
693
-Have you checked that the patch does not introduce buffer overflows or
694
-other security issues?
695
-
696
-</li><li>
697
-Did you test your decoder or demuxer against damaged data? If no, see
698
-tools/trasher, the noise bitstream filter, and
699
-<a href="http://caca.zoy.org/wiki/zzuf">zzuf</a>. Your decoder or demuxer
700
-should not crash, end in a (near) infinite loop, or allocate ridiculous
701
-amounts of memory when fed damaged data.
702
-
703
-</li><li>
704
-Did you test your decoder or demuxer against sample files?
705
-Samples may be obtained at <a href="https://samples.ffmpeg.org">https://samples.ffmpeg.org</a>.
706
-
707
-</li><li>
708
-Does the patch not mix functional and cosmetic changes?
709
-
710
-</li><li>
711
-Did you add tabs or trailing whitespace to the code? Both are forbidden.
712
-
713
-</li><li>
714
-Is the patch attached to the email you send?
715
-
716
-</li><li>
717
-Is the mime type of the patch correct? It should be text/x-diff or
718
-text/x-patch or at least text/plain and not application/octet-stream.
719
-
720
-</li><li>
721
-If the patch fixes a bug, did you provide a verbose analysis of the bug?
722
-
723
-</li><li>
724
-If the patch fixes a bug, did you provide enough information, including
725
-a sample, so the bug can be reproduced and the fix can be verified?
726
-Note please do not attach samples &gt;100k to mails but rather provide a
727
-URL, you can upload to ftp://upload.ffmpeg.org.
728
-
729
-</li><li>
730
-Did you provide a verbose summary about what the patch does change?
731
-
732
-</li><li>
733
-Did you provide a verbose explanation why it changes things like it does?
734
-
735
-</li><li>
736
-Did you provide a verbose summary of the user visible advantages and
737
-disadvantages if the patch is applied?
738
-
739
-</li><li>
740
-Did you provide an example so we can verify the new feature added by the
741
-patch easily?
742
-
743
-</li><li>
744
-If you added a new file, did you insert a license header? It should be
745
-taken from FFmpeg, not randomly copied and pasted from somewhere else.
746
-
747
-</li><li>
748
-You should maintain alphabetical order in alphabetically ordered lists as
749
-long as doing so does not break API/ABI compatibility.
750
-
751
-</li><li>
752
-Lines with similar content should be aligned vertically when doing so
753
-improves readability.
754
-
755
-</li><li>
756
-Consider adding a regression test for your code.
757
-
758
-</li><li>
759
-If you added YASM code please check that things still work with &ndash;disable-yasm.
760
-
761
-</li><li>
762
-Make sure you check the return values of function and return appropriate
763
-error codes. Especially memory allocation functions like <code>av_malloc()</code>
764
-are notoriously left unchecked, which is a serious problem.
765
-
766
-</li><li>
767
-Test your code with valgrind and or Address Sanitizer to ensure it&rsquo;s free
768
-of leaks, out of array accesses, etc.
769
-</li></ol>
770
-
771
-<a name="Patch-review-process"></a>
772
-<h1 class="chapter"><a href="developer.html#toc-Patch-review-process">9 Patch review process</a></h1>
773
-
774
-<p>All patches posted to ffmpeg-devel will be reviewed, unless they contain a
775
-clear note that the patch is not for the git master branch.
776
-Reviews and comments will be posted as replies to the patch on the
777
-mailing list. The patch submitter then has to take care of every comment,
778
-that can be by resubmitting a changed patch or by discussion. Resubmitted
779
-patches will themselves be reviewed like any other patch. If at some point
780
-a patch passes review with no comments then it is approved, that can for
781
-simple and small patches happen immediately while large patches will generally
782
-have to be changed and reviewed many times before they are approved.
783
-After a patch is approved it will be committed to the repository.
784
-</p>
785
-<p>We will review all submitted patches, but sometimes we are quite busy so
786
-especially for large patches this can take several weeks.
787
-</p>
788
-<p>If you feel that the review process is too slow and you are willing to try to
789
-take over maintainership of the area of code you change then just clone
790
-git master and maintain the area of code there. We will merge each area from
791
-where its best maintained.
792
-</p>
793
-<p>When resubmitting patches, please do not make any significant changes
794
-not related to the comments received during review. Such patches will
795
-be rejected. Instead, submit significant changes or new features as
796
-separate patches.
797
-</p>
798
-<p>Everyone is welcome to review patches. Also if you are waiting for your patch
799
-to be reviewed, please consider helping to review other patches, that is a great
800
-way to get everyone&rsquo;s patches reviewed sooner.
801
-</p>
802
-<p><a name="Regression-tests"></a>
803
-</p><a name="Regression-tests-1"></a>
804
-<h1 class="chapter"><a href="developer.html#toc-Regression-tests-1">10 Regression tests</a></h1>
805
-
806
-<p>Before submitting a patch (or committing to the repository), you should at least
807
-test that you did not break anything.
808
-</p>
809
-<p>Running &rsquo;make fate&rsquo; accomplishes this, please see <a href="fate.html">fate.html</a> for details.
810
-</p>
811
-<p>[Of course, some patches may change the results of the regression tests. In
812
-this case, the reference results of the regression tests shall be modified
813
-accordingly].
814
-</p>
815
-<a name="Adding-files-to-the-fate_002dsuite-dataset"></a>
816
-<h2 class="section"><a href="developer.html#toc-Adding-files-to-the-fate_002dsuite-dataset">10.1 Adding files to the fate-suite dataset</a></h2>
817
-
818
-<p>When there is no muxer or encoder available to generate test media for a
819
-specific test then the media has to be included in the fate-suite.
820
-First please make sure that the sample file is as small as possible to test the
821
-respective decoder or demuxer sufficiently. Large files increase network
822
-bandwidth and disk space requirements.
823
-Once you have a working fate test and fate sample, provide in the commit
824
-message or introductory message for the patch series that you post to
825
-the ffmpeg-devel mailing list, a direct link to download the sample media.
826
-</p>
827
-<a name="Visualizing-Test-Coverage"></a>
828
-<h2 class="section"><a href="developer.html#toc-Visualizing-Test-Coverage">10.2 Visualizing Test Coverage</a></h2>
829
-
830
-<p>The FFmpeg build system allows visualizing the test coverage in an easy
831
-manner with the coverage tools <code>gcov</code>/<code>lcov</code>.  This involves
832
-the following steps:
833
-</p>
834
-<ol>
835
-<li>
836
-    Configure to compile with instrumentation enabled:
837
-    <code>configure --toolchain=gcov</code>.
838
-
839
-</li><li>
840
-    Run your test case, either manually or via FATE. This can be either
841
-    the full FATE regression suite, or any arbitrary invocation of any
842
-    front-end tool provided by FFmpeg, in any combination.
843
-
844
-</li><li>
845
-    Run <code>make lcov</code> to generate coverage data in HTML format.
846
-
847
-</li><li>
848
-    View <code>lcov/index.html</code> in your preferred HTML viewer.
849
-</li></ol>
850
-
851
-<p>You can use the command <code>make lcov-reset</code> to reset the coverage
852
-measurements. You will need to rerun <code>make lcov</code> after running a
853
-new test.
854
-</p>
855
-<a name="Using-Valgrind"></a>
856
-<h2 class="section"><a href="developer.html#toc-Using-Valgrind">10.3 Using Valgrind</a></h2>
857
-
858
-<p>The configure script provides a shortcut for using valgrind to spot bugs
859
-related to memory handling. Just add the option
860
-<code>--toolchain=valgrind-memcheck</code> or <code>--toolchain=valgrind-massif</code>
861
-to your configure line, and reasonable defaults will be set for running
862
-FATE under the supervision of either the <strong>memcheck</strong> or the
863
-<strong>massif</strong> tool of the valgrind suite.
864
-</p>
865
-<p>In case you need finer control over how valgrind is invoked, use the
866
-<code>--target-exec='valgrind &lt;your_custom_valgrind_options&gt;</code> option in
867
-your configure line instead.
868
-</p>
869
-<p><a name="Release-process"></a>
870
-</p><a name="Release-process-1"></a>
871
-<h1 class="chapter"><a href="developer.html#toc-Release-process-1">11 Release process</a></h1>
872
-
873
-<p>FFmpeg maintains a set of <strong>release branches</strong>, which are the
874
-recommended deliverable for system integrators and distributors (such as
875
-Linux distributions, etc.). At regular times, a <strong>release
876
-manager</strong> prepares, tests and publishes tarballs on the
877
-<a href="https://ffmpeg.org">https://ffmpeg.org</a> website.
878
-</p>
879
-<p>There are two kinds of releases:
880
-</p>
881
-<ol>
882
-<li>
883
-<strong>Major releases</strong> always include the latest and greatest
884
-features and functionality.
885
-
886
-</li><li>
887
-<strong>Point releases</strong> are cut from <strong>release</strong> branches,
888
-which are named <code>release/X</code>, with <code>X</code> being the release
889
-version number.
890
-</li></ol>
891
-
892
-<p>Note that we promise to our users that shared libraries from any FFmpeg
893
-release never break programs that have been <strong>compiled</strong> against
894
-previous versions of <strong>the same release series</strong> in any case!
895
-</p>
896
-<p>However, from time to time, we do make API changes that require adaptations
897
-in applications. Such changes are only allowed in (new) major releases and
898
-require further steps such as bumping library version numbers and/or
899
-adjustments to the symbol versioning file. Please discuss such changes
900
-on the <strong>ffmpeg-devel</strong> mailing list in time to allow forward planning.
901
-</p>
902
-<p><a name="Criteria-for-Point-Releases"></a>
903
-</p><a name="Criteria-for-Point-Releases-1"></a>
904
-<h2 class="section"><a href="developer.html#toc-Criteria-for-Point-Releases-1">11.1 Criteria for Point Releases</a></h2>
905
-
906
-<p>Changes that match the following criteria are valid candidates for
907
-inclusion into a point release:
908
-</p>
909
-<ol>
910
-<li>
911
-Fixes a security issue, preferably identified by a <strong>CVE
912
-number</strong> issued by <a href="http://cve.mitre.org/">http://cve.mitre.org/</a>.
913
-
914
-</li><li>
915
-Fixes a documented bug in <a href="https://trac.ffmpeg.org">https://trac.ffmpeg.org</a>.
916
-
917
-</li><li>
918
-Improves the included documentation.
919
-
920
-</li><li>
921
-Retains both source code and binary compatibility with previous
922
-point releases of the same release branch.
923
-</li></ol>
924
-
925
-<p>The order for checking the rules is (1 OR 2 OR 3) AND 4.
926
-</p>
927
-
928
-<a name="Release-Checklist"></a>
929
-<h2 class="section"><a href="developer.html#toc-Release-Checklist">11.2 Release Checklist</a></h2>
930
-
931
-<p>The release process involves the following steps:
932
-</p>
933
-<ol>
934
-<li>
935
-Ensure that the &lsquo;<tt>RELEASE</tt>&rsquo; file contains the version number for
936
-the upcoming release.
937
-
938
-</li><li>
939
-Add the release at <a href="https://trac.ffmpeg.org/admin/ticket/versions">https://trac.ffmpeg.org/admin/ticket/versions</a>.
940
-
941
-</li><li>
942
-Announce the intent to do a release to the mailing list.
943
-
944
-</li><li>
945
-Make sure all relevant security fixes have been backported. See
946
-<a href="https://ffmpeg.org/security.html">https://ffmpeg.org/security.html</a>.
947
-
948
-</li><li>
949
-Ensure that the FATE regression suite still passes in the release
950
-branch on at least <strong>i386</strong> and <strong>amd64</strong>
951
-(cf. <a href="#Regression-tests">Regression tests</a>).
952
-
953
-</li><li>
954
-Prepare the release tarballs in <code>bz2</code> and <code>gz</code> formats, and
955
-supplementing files that contain <code>gpg</code> signatures
956
-
957
-</li><li>
958
-Publish the tarballs at <a href="https://ffmpeg.org/releases">https://ffmpeg.org/releases</a>. Create and
959
-push an annotated tag in the form <code>nX</code>, with <code>X</code>
960
-containing the version number.
961
-
962
-</li><li>
963
-Propose and send a patch to the <strong>ffmpeg-devel</strong> mailing list
964
-with a news entry for the website.
965
-
966
-</li><li>
967
-Publish the news entry.
968
-
969
-</li><li>
970
-Send an announcement to the mailing list.
971
-</li></ol>
972
-
973
-    </div>
974
-  </body>
975
-</html>
976
-

+ 0
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-<h1 class="titlefont">FFmpeg FAQ</h1>
30
-<hr>
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-<a name="SEC_Top"></a>
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-
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-<a name="SEC_Contents"></a>
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-<h1>Table of Contents</h1>
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-
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-<ul class="no-bullet">
39
-  <li><a name="toc-General-Questions" href="#General-Questions">1 General Questions</a>
40
-  <ul class="no-bullet">
41
-    <li><a name="toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?</a></li>
42
-    <li><a name="toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?</a></li>
43
-    <li><a name="toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e">1.3 I cannot read this file although this format seems to be supported by ffmpeg.</a></li>
44
-    <li><a name="toc-Which-codecs-are-supported-by-Windows_003f" href="#Which-codecs-are-supported-by-Windows_003f">1.4 Which codecs are supported by Windows?</a></li>
45
-  </ul></li>
46
-  <li><a name="toc-Compilation" href="#Compilation">2 Compilation</a>
47
-  <ul class="no-bullet">
48
-    <li><a name="toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027">2.1 <code>error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code></a></li>
49
-    <li><a name="toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code>configure</code> not see it?</a></li>
50
-    <li><a name="toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f">2.3 How do I make <code>pkg-config</code> find my libraries?</a></li>
51
-    <li><a name="toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f">2.4 How do I use <code>pkg-config</code> when cross-compiling?</a></li>
52
-  </ul></li>
53
-  <li><a name="toc-Usage" href="#Usage">3 Usage</a>
54
-  <ul class="no-bullet">
55
-    <li><a name="toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f">3.1 ffmpeg does not work; what is wrong?</a></li>
56
-    <li><a name="toc-How-do-I-encode-single-pictures-into-movies_003f" href="#How-do-I-encode-single-pictures-into-movies_003f">3.2 How do I encode single pictures into movies?</a></li>
57
-    <li><a name="toc-How-do-I-encode-movie-to-single-pictures_003f" href="#How-do-I-encode-movie-to-single-pictures_003f">3.3 How do I encode movie to single pictures?</a></li>
58
-    <li><a name="toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?</a></li>
59
-    <li><a name="toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f">3.5 How can I read from the standard input or write to the standard output?</a></li>
60
-    <li><a name="toc-_002df-jpeg-doesn_0027t-work_002e" href="#g_t_002df-jpeg-doesn_0027t-work_002e">3.6 -f jpeg doesn&rsquo;t work.</a></li>
61
-    <li><a name="toc-Why-can-I-not-change-the-frame-rate_003f" href="#Why-can-I-not-change-the-frame-rate_003f">3.7 Why can I not change the frame rate?</a></li>
62
-    <li><a name="toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f">3.8 How do I encode Xvid or DivX video with ffmpeg?</a></li>
63
-    <li><a name="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f">3.9 Which are good parameters for encoding high quality MPEG-4?</a></li>
64
-    <li><a name="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?</a></li>
65
-    <li><a name="toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?</a></li>
66
-    <li><a name="toc-How-can-I-read-DirectShow-files_003f" href="#How-can-I-read-DirectShow-files_003f">3.12 How can I read DirectShow files?</a></li>
67
-    <li><a name="toc-How-can-I-join-video-files_003f" href="#How-can-I-join-video-files_003f">3.13 How can I join video files?</a></li>
68
-    <li><a name="toc-How-can-I-concatenate-video-files_003f" href="#How-can-I-concatenate-video-files_003f">3.14 How can I concatenate video files?</a>
69
-    <ul class="no-bullet">
70
-      <li><a name="toc-Concatenating-using-the-concat-filter" href="#Concatenating-using-the-concat-filter">3.14.1 Concatenating using the concat <em>filter</em></a></li>
71
-      <li><a name="toc-Concatenating-using-the-concat-demuxer" href="#Concatenating-using-the-concat-demuxer">3.14.2 Concatenating using the concat <em>demuxer</em></a></li>
72
-      <li><a name="toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029">3.14.3 Concatenating using the concat <em>protocol</em> (file level)</a></li>
73
-      <li><a name="toc-Concatenating-using-raw-audio-and-video" href="#Concatenating-using-raw-audio-and-video">3.14.4 Concatenating using raw audio and video</a></li>
74
-    </ul></li>
75
-    <li><a name="toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e">3.15 Using &lsquo;<samp>-f lavfi</samp>&rsquo;, audio becomes mono for no apparent reason.</a></li>
76
-    <li><a name="toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f">3.16 Why does FFmpeg not see the subtitles in my VOB file?</a></li>
77
-    <li><a name="toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f">3.17 Why was the <code>ffmpeg</code> &lsquo;<samp>-sameq</samp>&rsquo; option removed? What to use instead?</a></li>
78
-    <li><a name="toc-I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" href="#I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f">3.18 I have a stretched video, why does scaling does not fix it?</a></li>
79
-    <li><a name="toc-How-do-I-run-ffmpeg-as-a-background-task_003f" href="#How-do-I-run-ffmpeg-as-a-background-task_003f">3.19 How do I run ffmpeg as a background task?</a></li>
80
-    <li><a name="toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f">3.20 How do I prevent ffmpeg from suspending with a message like <em>suspended (tty output)</em>?</a></li>
81
-  </ul></li>
82
-  <li><a name="toc-Development" href="#Development">4 Development</a>
83
-  <ul class="no-bullet">
84
-    <li><a name="toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?</a></li>
85
-    <li><a name="toc-Can-you-support-my-C-compiler-XXX_003f" href="#Can-you-support-my-C-compiler-XXX_003f">4.2 Can you support my C compiler XXX?</a></li>
86
-    <li><a name="toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f">4.3 Is Microsoft Visual C++ supported?</a></li>
87
-    <li><a name="toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f">4.4 Can you add automake, libtool or autoconf support?</a></li>
88
-    <li><a name="toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f">4.5 Why not rewrite FFmpeg in object-oriented C++?</a></li>
89
-    <li><a name="toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f">4.6 Why are the ffmpeg programs devoid of debugging symbols?</a></li>
90
-    <li><a name="toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f">4.7 I do not like the LGPL, can I contribute code under the GPL instead?</a></li>
91
-    <li><a name="toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.</a></li>
92
-    <li><a name="toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.</a></li>
93
-    <li><a name="toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope</a></li>
94
-    <li><a name="toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?</a></li>
95
-    <li><a name="toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?</a></li>
96
-    <li><a name="toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?</a></li>
97
-    <li><a name="toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.</a></li>
98
-    <li><a name="toc-Why-is-make-fate-not-running-all-tests_003f" href="#Why-is-make-fate-not-running-all-tests_003f">4.15 Why is <code>make fate</code> not running all tests?</a></li>
99
-    <li><a name="toc-Why-is-make-fate-not-finding-the-samples_003f" href="#Why-is-make-fate-not-finding-the-samples_003f">4.16 Why is <code>make fate</code> not finding the samples?</a></li>
100
-  </ul>
101
-</li>
102
-</ul>
103
-</div>
104
-
105
-
106
-<hr size="6">
107
-<a name="General-Questions"></a>
108
-<h1 class="chapter"><a href="faq.html#toc-General-Questions">1 General Questions</a></h1>
109
-
110
-<a name="Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f"></a>
111
-<h2 class="section"><a href="faq.html#toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?</a></h2>
112
-
113
-<p>Because no one has taken on that task yet. FFmpeg development is
114
-driven by the tasks that are important to the individual developers.
115
-If there is a feature that is important to you, the best way to get
116
-it implemented is to undertake the task yourself or sponsor a developer.
117
-</p>
118
-<a name="FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f"></a>
119
-<h2 class="section"><a href="faq.html#toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?</a></h2>
120
-
121
-<p>No. Windows DLLs are not portable, bloated and often slow.
122
-Moreover FFmpeg strives to support all codecs natively.
123
-A DLL loader is not conducive to that goal.
124
-</p>
125
-<a name="I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e"></a>
126
-<h2 class="section"><a href="faq.html#toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e">1.3 I cannot read this file although this format seems to be supported by ffmpeg.</a></h2>
127
-
128
-<p>Even if ffmpeg can read the container format, it may not support all its
129
-codecs. Please consult the supported codec list in the ffmpeg
130
-documentation.
131
-</p>
132
-<a name="Which-codecs-are-supported-by-Windows_003f"></a>
133
-<h2 class="section"><a href="faq.html#toc-Which-codecs-are-supported-by-Windows_003f">1.4 Which codecs are supported by Windows?</a></h2>
134
-
135
-<p>Windows does not support standard formats like MPEG very well, unless you
136
-install some additional codecs.
137
-</p>
138
-<p>The following list of video codecs should work on most Windows systems:
139
-</p><dl compact="compact">
140
-<dt>&lsquo;<samp>msmpeg4v2</samp>&rsquo;</dt>
141
-<dd><p>.avi/.asf
142
-</p></dd>
143
-<dt>&lsquo;<samp>msmpeg4</samp>&rsquo;</dt>
144
-<dd><p>.asf only
145
-</p></dd>
146
-<dt>&lsquo;<samp>wmv1</samp>&rsquo;</dt>
147
-<dd><p>.asf only
148
-</p></dd>
149
-<dt>&lsquo;<samp>wmv2</samp>&rsquo;</dt>
150
-<dd><p>.asf only
151
-</p></dd>
152
-<dt>&lsquo;<samp>mpeg4</samp>&rsquo;</dt>
153
-<dd><p>Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
154
-</p></dd>
155
-<dt>&lsquo;<samp>mpeg1video</samp>&rsquo;</dt>
156
-<dd><p>.mpg only
157
-</p></dd>
158
-</dl>
159
-<p>Note, ASF files often have .wmv or .wma extensions in Windows. It should also
160
-be mentioned that Microsoft claims a patent on the ASF format, and may sue
161
-or threaten users who create ASF files with non-Microsoft software. It is
162
-strongly advised to avoid ASF where possible.
163
-</p>
164
-<p>The following list of audio codecs should work on most Windows systems:
165
-</p><dl compact="compact">
166
-<dt>&lsquo;<samp>adpcm_ima_wav</samp>&rsquo;</dt>
167
-<dt>&lsquo;<samp>adpcm_ms</samp>&rsquo;</dt>
168
-<dt>&lsquo;<samp>pcm_s16le</samp>&rsquo;</dt>
169
-<dd><p>always
170
-</p></dd>
171
-<dt>&lsquo;<samp>libmp3lame</samp>&rsquo;</dt>
172
-<dd><p>If some MP3 codec like LAME is installed.
173
-</p></dd>
174
-</dl>
175
-
176
-
177
-<a name="Compilation"></a>
178
-<h1 class="chapter"><a href="faq.html#toc-Compilation">2 Compilation</a></h1>
179
-
180
-<a name="error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027"></a>
181
-<h2 class="section"><a href="faq.html#toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027">2.1 <code>error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code></a></h2>
182
-
183
-<p>This is a bug in gcc. Do not report it to us. Instead, please report it to
184
-the gcc developers. Note that we will not add workarounds for gcc bugs.
185
-</p>
186
-<p>Also note that (some of) the gcc developers believe this is not a bug or
187
-not a bug they should fix:
188
-<a href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203">https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203</a>.
189
-Then again, some of them do not know the difference between an undecidable
190
-problem and an NP-hard problem...
191
-</p>
192
-<a name="I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f"></a>
193
-<h2 class="section"><a href="faq.html#toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code>configure</code> not see it?</a></h2>
194
-
195
-<p>Distributions usually split libraries in several packages. The main package
196
-contains the files necessary to run programs using the library. The
197
-development package contains the files necessary to build programs using the
198
-library. Sometimes, docs and/or data are in a separate package too.
199
-</p>
200
-<p>To build FFmpeg, you need to install the development package. It is usually
201
-called &lsquo;<tt>libfoo-dev</tt>&rsquo; or &lsquo;<tt>libfoo-devel</tt>&rsquo;. You can remove it after the
202
-build is finished, but be sure to keep the main package.
203
-</p>
204
-<a name="How-do-I-make-pkg_002dconfig-find-my-libraries_003f"></a>
205
-<h2 class="section"><a href="faq.html#toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f">2.3 How do I make <code>pkg-config</code> find my libraries?</a></h2>
206
-
207
-<p>Somewhere along with your libraries, there is a &lsquo;<tt>.pc</tt>&rsquo; file (or several)
208
-in a &lsquo;<tt>pkgconfig</tt>&rsquo; directory. You need to set environment variables to
209
-point <code>pkg-config</code> to these files.
210
-</p>
211
-<p>If you need to <em>add</em> directories to <code>pkg-config</code>&rsquo;s search list
212
-(typical use case: library installed separately), add it to
213
-<code>$PKG_CONFIG_PATH</code>:
214
-</p>
215
-<div class="example">
216
-<pre class="example">export PKG_CONFIG_PATH=/opt/x264/lib/pkgconfig:/opt/opus/lib/pkgconfig
217
-</pre></div>
218
-
219
-<p>If you need to <em>replace</em> <code>pkg-config</code>&rsquo;s search list
220
-(typical use case: cross-compiling), set it in
221
-<code>$PKG_CONFIG_LIBDIR</code>:
222
-</p>
223
-<div class="example">
224
-<pre class="example">export PKG_CONFIG_LIBDIR=/home/me/cross/usr/lib/pkgconfig:/home/me/cross/usr/local/lib/pkgconfig
225
-</pre></div>
226
-
227
-<p>If you need to know the library&rsquo;s internal dependencies (typical use: static
228
-linking), add the <code>--static</code> option to <code>pkg-config</code>:
229
-</p>
230
-<div class="example">
231
-<pre class="example">./configure --pkg-config-flags=--static
232
-</pre></div>
233
-
234
-<a name="How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f"></a>
235
-<h2 class="section"><a href="faq.html#toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f">2.4 How do I use <code>pkg-config</code> when cross-compiling?</a></h2>
236
-
237
-<p>The best way is to install <code>pkg-config</code> in your cross-compilation
238
-environment. It will automatically use the cross-compilation libraries.
239
-</p>
240
-<p>You can also use <code>pkg-config</code> from the host environment by
241
-specifying explicitly <code>--pkg-config=pkg-config</code> to <code>configure</code>.
242
-In that case, you must point <code>pkg-config</code> to the correct directories
243
-using the <code>PKG_CONFIG_LIBDIR</code>, as explained in the previous entry.
244
-</p>
245
-<p>As an intermediate solution, you can place in your cross-compilation
246
-environment a script that calls the host <code>pkg-config</code> with
247
-<code>PKG_CONFIG_LIBDIR</code> set. That script can look like that:
248
-</p>
249
-<div class="example">
250
-<pre class="example">#!/bin/sh
251
-PKG_CONFIG_LIBDIR=/path/to/cross/lib/pkgconfig
252
-export PKG_CONFIG_LIBDIR
253
-exec /usr/bin/pkg-config &quot;$@&quot;
254
-</pre></div>
255
-
256
-<a name="Usage"></a>
257
-<h1 class="chapter"><a href="faq.html#toc-Usage">3 Usage</a></h1>
258
-
259
-<a name="ffmpeg-does-not-work_003b-what-is-wrong_003f"></a>
260
-<h2 class="section"><a href="faq.html#toc-ffmpeg-does-not-work_003b-what-is-wrong_003f">3.1 ffmpeg does not work; what is wrong?</a></h2>
261
-
262
-<p>Try a <code>make distclean</code> in the ffmpeg source directory before the build.
263
-If this does not help see
264
-(<a href="https://ffmpeg.org/bugreports.html">https://ffmpeg.org/bugreports.html</a>).
265
-</p>
266
-<a name="How-do-I-encode-single-pictures-into-movies_003f"></a>
267
-<h2 class="section"><a href="faq.html#toc-How-do-I-encode-single-pictures-into-movies_003f">3.2 How do I encode single pictures into movies?</a></h2>
268
-
269
-<p>First, rename your pictures to follow a numerical sequence.
270
-For example, img1.jpg, img2.jpg, img3.jpg,...
271
-Then you may run:
272
-</p>
273
-<div class="example">
274
-<pre class="example">ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
275
-</pre></div>
276
-
277
-<p>Notice that &lsquo;<samp>%d</samp>&rsquo; is replaced by the image number.
278
-</p>
279
-<p>&lsquo;<tt>img%03d.jpg</tt>&rsquo; means the sequence &lsquo;<tt>img001.jpg</tt>&rsquo;, &lsquo;<tt>img002.jpg</tt>&rsquo;, etc.
280
-</p>
281
-<p>Use the &lsquo;<samp>-start_number</samp>&rsquo; option to declare a starting number for
282
-the sequence. This is useful if your sequence does not start with
283
-&lsquo;<tt>img001.jpg</tt>&rsquo; but is still in a numerical order. The following
284
-example will start with &lsquo;<tt>img100.jpg</tt>&rsquo;:
285
-</p>
286
-<div class="example">
287
-<pre class="example">ffmpeg -f image2 -start_number 100 -i img%d.jpg /tmp/a.mpg
288
-</pre></div>
289
-
290
-<p>If you have large number of pictures to rename, you can use the
291
-following command to ease the burden. The command, using the bourne
292
-shell syntax, symbolically links all files in the current directory
293
-that match <code>*jpg</code> to the &lsquo;<tt>/tmp</tt>&rsquo; directory in the sequence of
294
-&lsquo;<tt>img001.jpg</tt>&rsquo;, &lsquo;<tt>img002.jpg</tt>&rsquo; and so on.
295
-</p>
296
-<div class="example">
297
-<pre class="example">x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s &quot;$i&quot; /tmp/img&quot;$counter&quot;.jpg; x=$(($x+1)); done
298
-</pre></div>
299
-
300
-<p>If you want to sequence them by oldest modified first, substitute
301
-<code>$(ls -r -t *jpg)</code> in place of <code>*jpg</code>.
302
-</p>
303
-<p>Then run:
304
-</p>
305
-<div class="example">
306
-<pre class="example">ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
307
-</pre></div>
308
-
309
-<p>The same logic is used for any image format that ffmpeg reads.
310
-</p>
311
-<p>You can also use <code>cat</code> to pipe images to ffmpeg:
312
-</p>
313
-<div class="example">
314
-<pre class="example">cat *.jpg | ffmpeg -f image2pipe -c:v mjpeg -i - output.mpg
315
-</pre></div>
316
-
317
-<a name="How-do-I-encode-movie-to-single-pictures_003f"></a>
318
-<h2 class="section"><a href="faq.html#toc-How-do-I-encode-movie-to-single-pictures_003f">3.3 How do I encode movie to single pictures?</a></h2>
319
-
320
-<p>Use:
321
-</p>
322
-<div class="example">
323
-<pre class="example">ffmpeg -i movie.mpg movie%d.jpg
324
-</pre></div>
325
-
326
-<p>The &lsquo;<tt>movie.mpg</tt>&rsquo; used as input will be converted to
327
-&lsquo;<tt>movie1.jpg</tt>&rsquo;, &lsquo;<tt>movie2.jpg</tt>&rsquo;, etc...
328
-</p>
329
-<p>Instead of relying on file format self-recognition, you may also use
330
-</p><dl compact="compact">
331
-<dt>&lsquo;<samp>-c:v ppm</samp>&rsquo;</dt>
332
-<dt>&lsquo;<samp>-c:v png</samp>&rsquo;</dt>
333
-<dt>&lsquo;<samp>-c:v mjpeg</samp>&rsquo;</dt>
334
-</dl>
335
-<p>to force the encoding.
336
-</p>
337
-<p>Applying that to the previous example:
338
-</p><div class="example">
339
-<pre class="example">ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
340
-</pre></div>
341
-
342
-<p>Beware that there is no &quot;jpeg&quot; codec. Use &quot;mjpeg&quot; instead.
343
-</p>
344
-<a name="Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f"></a>
345
-<h2 class="section"><a href="faq.html#toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?</a></h2>
346
-
347
-<p>For multithreaded MPEG* encoding, the encoded slices must be independent,
348
-otherwise thread n would practically have to wait for n-1 to finish, so it&rsquo;s
349
-quite logical that there is a small reduction of quality. This is not a bug.
350
-</p>
351
-<a name="How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f"></a>
352
-<h2 class="section"><a href="faq.html#toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f">3.5 How can I read from the standard input or write to the standard output?</a></h2>
353
-
354
-<p>Use &lsquo;<tt>-</tt>&rsquo; as file name.
355
-</p>
356
-<a name="g_t_002df-jpeg-doesn_0027t-work_002e"></a>
357
-<h2 class="section"><a href="faq.html#toc-_002df-jpeg-doesn_0027t-work_002e">3.6 -f jpeg doesn&rsquo;t work.</a></h2>
358
-
359
-<p>Try &rsquo;-f image2 test%d.jpg&rsquo;.
360
-</p>
361
-<a name="Why-can-I-not-change-the-frame-rate_003f"></a>
362
-<h2 class="section"><a href="faq.html#toc-Why-can-I-not-change-the-frame-rate_003f">3.7 Why can I not change the frame rate?</a></h2>
363
-
364
-<p>Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
365
-Choose a different codec with the -c:v command line option.
366
-</p>
367
-<a name="How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f"></a>
368
-<h2 class="section"><a href="faq.html#toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f">3.8 How do I encode Xvid or DivX video with ffmpeg?</a></h2>
369
-
370
-<p>Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
371
-standard (note that there are many other coding formats that use this
372
-same standard). Thus, use &rsquo;-c:v mpeg4&rsquo; to encode in these formats. The
373
-default fourcc stored in an MPEG-4-coded file will be &rsquo;FMP4&rsquo;. If you want
374
-a different fourcc, use the &rsquo;-vtag&rsquo; option. E.g., &rsquo;-vtag xvid&rsquo; will
375
-force the fourcc &rsquo;xvid&rsquo; to be stored as the video fourcc rather than the
376
-default.
377
-</p>
378
-<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f"></a>
379
-<h2 class="section"><a href="faq.html#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f">3.9 Which are good parameters for encoding high quality MPEG-4?</a></h2>
380
-
381
-<p>&rsquo;-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2&rsquo;,
382
-things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
383
-</p>
384
-<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f"></a>
385
-<h2 class="section"><a href="faq.html#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?</a></h2>
386
-
387
-<p>&rsquo;-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2&rsquo;
388
-but beware the &rsquo;-g 100&rsquo; might cause problems with some decoders.
389
-Things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
390
-</p>
391
-<a name="Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f"></a>
392
-<h2 class="section"><a href="faq.html#toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?</a></h2>
393
-
394
-<p>You should use &rsquo;-flags +ilme+ildct&rsquo; and maybe &rsquo;-flags +alt&rsquo; for interlaced
395
-material, and try &rsquo;-top 0/1&rsquo; if the result looks really messed-up.
396
-</p>
397
-<a name="How-can-I-read-DirectShow-files_003f"></a>
398
-<h2 class="section"><a href="faq.html#toc-How-can-I-read-DirectShow-files_003f">3.12 How can I read DirectShow files?</a></h2>
399
-
400
-<p>If you have built FFmpeg with <code>./configure --enable-avisynth</code>
401
-(only possible on MinGW/Cygwin platforms),
402
-then you may use any file that DirectShow can read as input.
403
-</p>
404
-<p>Just create an &quot;input.avs&quot; text file with this single line ...
405
-</p><div class="example">
406
-<pre class="example">DirectShowSource(&quot;C:\path to your file\yourfile.asf&quot;)
407
-</pre></div>
408
-<p>... and then feed that text file to ffmpeg:
409
-</p><div class="example">
410
-<pre class="example">ffmpeg -i input.avs
411
-</pre></div>
412
-
413
-<p>For ANY other help on AviSynth, please visit the
414
-<a href="http://www.avisynth.org/">AviSynth homepage</a>.
415
-</p>
416
-<a name="How-can-I-join-video-files_003f"></a>
417
-<h2 class="section"><a href="faq.html#toc-How-can-I-join-video-files_003f">3.13 How can I join video files?</a></h2>
418
-
419
-<p>To &quot;join&quot; video files is quite ambiguous. The following list explains the
420
-different kinds of &quot;joining&quot; and points out how those are addressed in
421
-FFmpeg. To join video files may mean:
422
-</p>
423
-<ul>
424
-<li>
425
-To put them one after the other: this is called to <em>concatenate</em> them
426
-(in short: concat) and is addressed
427
-<a href="#How-can-I-concatenate-video-files">in this very faq</a>.
428
-
429
-</li><li>
430
-To put them together in the same file, to let the user choose between the
431
-different versions (example: different audio languages): this is called to
432
-<em>multiplex</em> them together (in short: mux), and is done by simply
433
-invoking ffmpeg with several &lsquo;<samp>-i</samp>&rsquo; options.
434
-
435
-</li><li>
436
-For audio, to put all channels together in a single stream (example: two
437
-mono streams into one stereo stream): this is sometimes called to
438
-<em>merge</em> them, and can be done using the
439
-<a href="ffmpeg-filters.html#amerge"><code>amerge</code></a> filter.
440
-
441
-</li><li>
442
-For audio, to play one on top of the other: this is called to <em>mix</em>
443
-them, and can be done by first merging them into a single stream and then
444
-using the <a href="ffmpeg-filters.html#pan"><code>pan</code></a> filter to mix
445
-the channels at will.
446
-
447
-</li><li>
448
-For video, to display both together, side by side or one on top of a part of
449
-the other; it can be done using the
450
-<a href="ffmpeg-filters.html#overlay"><code>overlay</code></a> video filter.
451
-
452
-</li></ul>
453
-
454
-<p><a name="How-can-I-concatenate-video-files"></a>
455
-</p><a name="How-can-I-concatenate-video-files_003f"></a>
456
-<h2 class="section"><a href="faq.html#toc-How-can-I-concatenate-video-files_003f">3.14 How can I concatenate video files?</a></h2>
457
-
458
-<p>There are several solutions, depending on the exact circumstances.
459
-</p>
460
-<a name="Concatenating-using-the-concat-filter"></a>
461
-<h3 class="subsection"><a href="faq.html#toc-Concatenating-using-the-concat-filter">3.14.1 Concatenating using the concat <em>filter</em></a></h3>
462
-
463
-<p>FFmpeg has a <a href="ffmpeg-filters.html#concat"><code>concat</code></a> filter designed specifically for that, with examples in the
464
-documentation. This operation is recommended if you need to re-encode.
465
-</p>
466
-<a name="Concatenating-using-the-concat-demuxer"></a>
467
-<h3 class="subsection"><a href="faq.html#toc-Concatenating-using-the-concat-demuxer">3.14.2 Concatenating using the concat <em>demuxer</em></a></h3>
468
-
469
-<p>FFmpeg has a <a href="ffmpeg-formats.html#concat"><code>concat</code></a> demuxer which you can use when you want to avoid a re-encode and
470
-your format doesn&rsquo;t support file level concatenation.
471
-</p>
472
-<a name="Concatenating-using-the-concat-protocol-_0028file-level_0029"></a>
473
-<h3 class="subsection"><a href="faq.html#toc-Concatenating-using-the-concat-protocol-_0028file-level_0029">3.14.3 Concatenating using the concat <em>protocol</em> (file level)</a></h3>
474
-
475
-<p>FFmpeg has a <a href="ffmpeg-protocols.html#concat"><code>concat</code></a> protocol designed specifically for that, with examples in the
476
-documentation.
477
-</p>
478
-<p>A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow one to concatenate
479
-video by merely concatenating the files containing them.
480
-</p>
481
-<p>Hence you may concatenate your multimedia files by first transcoding them to
482
-these privileged formats, then using the humble <code>cat</code> command (or the
483
-equally humble <code>copy</code> under Windows), and finally transcoding back to your
484
-format of choice.
485
-</p>
486
-<div class="example">
487
-<pre class="example">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
488
-ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
489
-cat intermediate1.mpg intermediate2.mpg &gt; intermediate_all.mpg
490
-ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
491
-</pre></div>
492
-
493
-<p>Additionally, you can use the <code>concat</code> protocol instead of <code>cat</code> or
494
-<code>copy</code> which will avoid creation of a potentially huge intermediate file.
495
-</p>
496
-<div class="example">
497
-<pre class="example">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
498
-ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
499
-ffmpeg -i concat:&quot;intermediate1.mpg|intermediate2.mpg&quot; -c copy intermediate_all.mpg
500
-ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
501
-</pre></div>
502
-
503
-<p>Note that you may need to escape the character &quot;|&quot; which is special for many
504
-shells.
505
-</p>
506
-<p>Another option is usage of named pipes, should your platform support it:
507
-</p>
508
-<div class="example">
509
-<pre class="example">mkfifo intermediate1.mpg
510
-mkfifo intermediate2.mpg
511
-ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg &lt; /dev/null &amp;
512
-ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg &lt; /dev/null &amp;
513
-cat intermediate1.mpg intermediate2.mpg |\
514
-ffmpeg -f mpeg -i - -c:v mpeg4 -c:a libmp3lame output.avi
515
-</pre></div>
516
-
517
-<a name="Concatenating-using-raw-audio-and-video"></a>
518
-<h3 class="subsection"><a href="faq.html#toc-Concatenating-using-raw-audio-and-video">3.14.4 Concatenating using raw audio and video</a></h3>
519
-
520
-<p>Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
521
-allow concatenation, and the transcoding step is almost lossless.
522
-When using multiple yuv4mpegpipe(s), the first line needs to be discarded
523
-from all but the first stream. This can be accomplished by piping through
524
-<code>tail</code> as seen below. Note that when piping through <code>tail</code> you
525
-must use command grouping, <code>{  ;}</code>, to background properly.
526
-</p>
527
-<p>For example, let&rsquo;s say we want to concatenate two FLV files into an
528
-output.flv file:
529
-</p>
530
-<div class="example">
531
-<pre class="example">mkfifo temp1.a
532
-mkfifo temp1.v
533
-mkfifo temp2.a
534
-mkfifo temp2.v
535
-mkfifo all.a
536
-mkfifo all.v
537
-ffmpeg -i input1.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp1.a &lt; /dev/null &amp;
538
-ffmpeg -i input2.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp2.a &lt; /dev/null &amp;
539
-ffmpeg -i input1.flv -an -f yuv4mpegpipe - &gt; temp1.v &lt; /dev/null &amp;
540
-{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - &lt; /dev/null | tail -n +2 &gt; temp2.v ; } &amp;
541
-cat temp1.a temp2.a &gt; all.a &amp;
542
-cat temp1.v temp2.v &gt; all.v &amp;
543
-ffmpeg -f u16le -c:a pcm_s16le -ac 2 -ar 44100 -i all.a \
544
-       -f yuv4mpegpipe -i all.v \
545
-       -y output.flv
546
-rm temp[12].[av] all.[av]
547
-</pre></div>
548
-
549
-<a name="Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e"></a>
550
-<h2 class="section"><a href="faq.html#toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e">3.15 Using &lsquo;<samp>-f lavfi</samp>&rsquo;, audio becomes mono for no apparent reason.</a></h2>
551
-
552
-<p>Use &lsquo;<samp>-dumpgraph -</samp>&rsquo; to find out exactly where the channel layout is
553
-lost.
554
-</p>
555
-<p>Most likely, it is through <code>auto-inserted aresample</code>. Try to understand
556
-why the converting filter was needed at that place.
557
-</p>
558
-<p>Just before the output is a likely place, as &lsquo;<samp>-f lavfi</samp>&rsquo; currently
559
-only support packed S16.
560
-</p>
561
-<p>Then insert the correct <code>aformat</code> explicitly in the filtergraph,
562
-specifying the exact format.
563
-</p>
564
-<div class="example">
565
-<pre class="example">aformat=sample_fmts=s16:channel_layouts=stereo
566
-</pre></div>
567
-
568
-<a name="Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f"></a>
569
-<h2 class="section"><a href="faq.html#toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f">3.16 Why does FFmpeg not see the subtitles in my VOB file?</a></h2>
570
-
571
-<p>VOB and a few other formats do not have a global header that describes
572
-everything present in the file. Instead, applications are supposed to scan
573
-the file to see what it contains. Since VOB files are frequently large, only
574
-the beginning is scanned. If the subtitles happen only later in the file,
575
-they will not be initially detected.
576
-</p>
577
-<p>Some applications, including the <code>ffmpeg</code> command-line tool, can only
578
-work with streams that were detected during the initial scan; streams that
579
-are detected later are ignored.
580
-</p>
581
-<p>The size of the initial scan is controlled by two options: <code>probesize</code>
582
-(default ~5 Mo) and <code>analyzeduration</code> (default 5,000,000 µs = 5 s). For
583
-the subtitle stream to be detected, both values must be large enough.
584
-</p>
585
-<a name="Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f"></a>
586
-<h2 class="section"><a href="faq.html#toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f">3.17 Why was the <code>ffmpeg</code> &lsquo;<samp>-sameq</samp>&rsquo; option removed? What to use instead?</a></h2>
587
-
588
-<p>The &lsquo;<samp>-sameq</samp>&rsquo; option meant &quot;same quantizer&quot;, and made sense only in a
589
-very limited set of cases. Unfortunately, a lot of people mistook it for
590
-&quot;same quality&quot; and used it in places where it did not make sense: it had
591
-roughly the expected visible effect, but achieved it in a very inefficient
592
-way.
593
-</p>
594
-<p>Each encoder has its own set of options to set the quality-vs-size balance,
595
-use the options for the encoder you are using to set the quality level to a
596
-point acceptable for your tastes. The most common options to do that are
597
-&lsquo;<samp>-qscale</samp>&rsquo; and &lsquo;<samp>-qmax</samp>&rsquo;, but you should peruse the documentation
598
-of the encoder you chose.
599
-</p>
600
-<a name="I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f"></a>
601
-<h2 class="section"><a href="faq.html#toc-I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f">3.18 I have a stretched video, why does scaling does not fix it?</a></h2>
602
-
603
-<p>A lot of video codecs and formats can store the <em>aspect ratio</em> of the
604
-video: this is the ratio between the width and the height of either the full
605
-image (DAR, display aspect ratio) or individual pixels (SAR, sample aspect
606
-ratio). For example, EGA screens at resolution 640×350 had 4:3 DAR and 35:48
607
-SAR.
608
-</p>
609
-<p>Most still image processing work with square pixels, i.e. 1:1 SAR, but a lot
610
-of video standards, especially from the analogic-numeric transition era, use
611
-non-square pixels.
612
-</p>
613
-<p>Most processing filters in FFmpeg handle the aspect ratio to avoid
614
-stretching the image: cropping adjusts the DAR to keep the SAR constant,
615
-scaling adjusts the SAR to keep the DAR constant.
616
-</p>
617
-<p>If you want to stretch, or “unstretch”, the image, you need to override the
618
-information with the
619
-<a href="ffmpeg-filters.html#setdar_002c-setsar"><code>setdar or setsar filters</code></a>.
620
-</p>
621
-<p>Do not forget to examine carefully the original video to check whether the
622
-stretching comes from the image or from the aspect ratio information.
623
-</p>
624
-<p>For example, to fix a badly encoded EGA capture, use the following commands,
625
-either the first one to upscale to square pixels or the second one to set
626
-the correct aspect ratio or the third one to avoid transcoding (may not work
627
-depending on the format / codec / player / phase of the moon):
628
-</p>
629
-<div class="example">
630
-<pre class="example">ffmpeg -i ega_screen.nut -vf scale=640:480,setsar=1 ega_screen_scaled.nut
631
-ffmpeg -i ega_screen.nut -vf setdar=4/3 ega_screen_anamorphic.nut
632
-ffmpeg -i ega_screen.nut -aspect 4/3 -c copy ega_screen_overridden.nut
633
-</pre></div>
634
-
635
-<p><a name="background-task"></a>
636
-</p><a name="How-do-I-run-ffmpeg-as-a-background-task_003f"></a>
637
-<h2 class="section"><a href="faq.html#toc-How-do-I-run-ffmpeg-as-a-background-task_003f">3.19 How do I run ffmpeg as a background task?</a></h2>
638
-
639
-<p>ffmpeg normally checks the console input, for entries like &quot;q&quot; to stop
640
-and &quot;?&quot; to give help, while performing operations. ffmpeg does not have a way of
641
-detecting when it is running as a background task.
642
-When it checks the console input, that can cause the process running ffmpeg
643
-in the background to suspend.
644
-</p>
645
-<p>To prevent those input checks, allowing ffmpeg to run as a background task,
646
-use the <a href="ffmpeg.html#stdin-option"><code>-nostdin</code> option</a>
647
-in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
648
-or invoke ffmpeg in its own process via an operating system API.
649
-</p>
650
-<p>As an alternative, when you are running ffmpeg in a shell, you can redirect
651
-standard input to <code>/dev/null</code> (on Linux and macOS)
652
-or <code>NUL</code> (on Windows). You can do this redirect either
653
-on the ffmpeg invocation, or from a shell script which calls ffmpeg.
654
-</p>
655
-<p>For example:
656
-</p>
657
-<div class="example">
658
-<pre class="example">ffmpeg -nostdin -i INPUT OUTPUT
659
-</pre></div>
660
-
661
-<p>or (on Linux, macOS, and other UNIX-like shells):
662
-</p>
663
-<div class="example">
664
-<pre class="example">ffmpeg -i INPUT OUTPUT &lt;/dev/null
665
-</pre></div>
666
-
667
-<p>or (on Windows):
668
-</p>
669
-<div class="example">
670
-<pre class="example">ffmpeg -i INPUT OUTPUT &lt;NUL
671
-</pre></div>
672
-
673
-<a name="How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f"></a>
674
-<h2 class="section"><a href="faq.html#toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f">3.20 How do I prevent ffmpeg from suspending with a message like <em>suspended (tty output)</em>?</a></h2>
675
-
676
-<p>If you run ffmpeg in the background, you may find that its process suspends.
677
-There may be a message like <em>suspended (tty output)</em>. The question is how
678
-to prevent the process from being suspended.
679
-</p>
680
-<p>For example:
681
-</p>
682
-<div class="example">
683
-<pre class="example">% ffmpeg -i INPUT OUTPUT &amp;&gt; ~/tmp/log.txt &amp;
684
-[1] 93352
685
-%
686
-[1]  + suspended (tty output)  ffmpeg -i INPUT OUTPUT &amp;&gt;
687
-</pre></div>
688
-
689
-<p>The message &quot;tty output&quot; notwithstanding, the problem here is that
690
-ffmpeg normally checks the console input when it runs. The operating system
691
-detects this, and suspends the process until you can bring it to the
692
-foreground and attend to it.
693
-</p>
694
-<p>The solution is to use the right techniques to tell ffmpeg not to consult
695
-console input. You can use the
696
-<a href="ffmpeg.html#stdin-option"><code>-nostdin</code> option</a>,
697
-or redirect standard input with <code>&lt; /dev/null</code>.
698
-See FAQ
699
-<a href="#background-task"><em>How do I run ffmpeg as a background task?</em></a>
700
-for details.
701
-</p>
702
-<a name="Development"></a>
703
-<h1 class="chapter"><a href="faq.html#toc-Development">4 Development</a></h1>
704
-
705
-<a name="Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f"></a>
706
-<h2 class="section"><a href="faq.html#toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?</a></h2>
707
-
708
-<p>Yes. Check the &lsquo;<tt>doc/examples</tt>&rsquo; directory in the source
709
-repository, also available online at:
710
-<a href="https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples">https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples</a>.
711
-</p>
712
-<p>Examples are also installed by default, usually in
713
-<code>$PREFIX/share/ffmpeg/examples</code>.
714
-</p>
715
-<p>Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
716
-examine the source code for one of the many open source projects that
717
-already incorporate FFmpeg at (<a href="projects.html">projects.html</a>).
718
-</p>
719
-<a name="Can-you-support-my-C-compiler-XXX_003f"></a>
720
-<h2 class="section"><a href="faq.html#toc-Can-you-support-my-C-compiler-XXX_003f">4.2 Can you support my C compiler XXX?</a></h2>
721
-
722
-<p>It depends. If your compiler is C99-compliant, then patches to support
723
-it are likely to be welcome if they do not pollute the source code
724
-with <code>#ifdef</code>s related to the compiler.
725
-</p>
726
-<a name="Is-Microsoft-Visual-C_002b_002b-supported_003f"></a>
727
-<h2 class="section"><a href="faq.html#toc-Is-Microsoft-Visual-C_002b_002b-supported_003f">4.3 Is Microsoft Visual C++ supported?</a></h2>
728
-
729
-<p>Yes. Please see the <a href="platform.html">Microsoft Visual C++</a>
730
-section in the FFmpeg documentation.
731
-</p>
732
-<a name="Can-you-add-automake_002c-libtool-or-autoconf-support_003f"></a>
733
-<h2 class="section"><a href="faq.html#toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f">4.4 Can you add automake, libtool or autoconf support?</a></h2>
734
-
735
-<p>No. These tools are too bloated and they complicate the build.
736
-</p>
737
-<a name="Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f"></a>
738
-<h2 class="section"><a href="faq.html#toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f">4.5 Why not rewrite FFmpeg in object-oriented C++?</a></h2>
739
-
740
-<p>FFmpeg is already organized in a highly modular manner and does not need to
741
-be rewritten in a formal object language. Further, many of the developers
742
-favor straight C; it works for them. For more arguments on this matter,
743
-read <a href="https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15">&quot;Programming Religion&quot;</a>.
744
-</p>
745
-<a name="Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f"></a>
746
-<h2 class="section"><a href="faq.html#toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f">4.6 Why are the ffmpeg programs devoid of debugging symbols?</a></h2>
747
-
748
-<p>The build process creates <code>ffmpeg_g</code>, <code>ffplay_g</code>, etc. which
749
-contain full debug information. Those binaries are stripped to create
750
-<code>ffmpeg</code>, <code>ffplay</code>, etc. If you need the debug information, use
751
-the *_g versions.
752
-</p>
753
-<a name="I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f"></a>
754
-<h2 class="section"><a href="faq.html#toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f">4.7 I do not like the LGPL, can I contribute code under the GPL instead?</a></h2>
755
-
756
-<p>Yes, as long as the code is optional and can easily and cleanly be placed
757
-under #if CONFIG_GPL without breaking anything. So, for example, a new codec
758
-or filter would be OK under GPL while a bug fix to LGPL code would not.
759
-</p>
760
-<a name="I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e"></a>
761
-<h2 class="section"><a href="faq.html#toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.</a></h2>
762
-
763
-<p>FFmpeg builds static libraries by default. In static libraries, dependencies
764
-are not handled. That has two consequences. First, you must specify the
765
-libraries in dependency order: <code>-lavdevice</code> must come before
766
-<code>-lavformat</code>, <code>-lavutil</code> must come after everything else, etc.
767
-Second, external libraries that are used in FFmpeg have to be specified too.
768
-</p>
769
-<p>An easy way to get the full list of required libraries in dependency order
770
-is to use <code>pkg-config</code>.
771
-</p>
772
-<div class="example">
773
-<pre class="example">c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
774
-</pre></div>
775
-
776
-<p>See &lsquo;<tt>doc/example/Makefile</tt>&rsquo; and &lsquo;<tt>doc/example/pc-uninstalled</tt>&rsquo; for
777
-more details.
778
-</p>
779
-<a name="I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e"></a>
780
-<h2 class="section"><a href="faq.html#toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.</a></h2>
781
-
782
-<p>FFmpeg is a pure C project, so to use the libraries within your C++ application
783
-you need to explicitly state that you are using a C library. You can do this by
784
-encompassing your FFmpeg includes using <code>extern &quot;C&quot;</code>.
785
-</p>
786
-<p>See <a href="http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3">http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3</a>
787
-</p>
788
-<a name="I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope"></a>
789
-<h2 class="section"><a href="faq.html#toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope</a></h2>
790
-
791
-<p>FFmpeg is a pure C project using C99 math features, in order to enable C++
792
-to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
793
-</p>
794
-<a name="I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f"></a>
795
-<h2 class="section"><a href="faq.html#toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?</a></h2>
796
-
797
-<p>You have to create a custom AVIOContext using <code>avio_alloc_context</code>,
798
-see &lsquo;<tt>libavformat/aviobuf.c</tt>&rsquo; in FFmpeg and &lsquo;<tt>libmpdemux/demux_lavf.c</tt>&rsquo; in MPlayer or MPlayer2 sources.
799
-</p>
800
-<a name="Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f"></a>
801
-<h2 class="section"><a href="faq.html#toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?</a></h2>
802
-
803
-<p>see <a href="https://www.ffmpeg.org/~michael/">https://www.ffmpeg.org/~michael/</a>
804
-</p>
805
-<a name="How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f"></a>
806
-<h2 class="section"><a href="faq.html#toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?</a></h2>
807
-
808
-<p>Even if peculiar since it is network oriented, RTP is a container like any
809
-other. You have to <em>demux</em> RTP before feeding the payload to libavcodec.
810
-In this specific case please look at RFC 4629 to see how it should be done.
811
-</p>
812
-<a name="AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e"></a>
813
-<h2 class="section"><a href="faq.html#toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.</a></h2>
814
-
815
-<p><code>r_frame_rate</code> is NOT the average frame rate, it is the smallest frame rate
816
-that can accurately represent all timestamps. So no, it is not
817
-wrong if it is larger than the average!
818
-For example, if you have mixed 25 and 30 fps content, then <code>r_frame_rate</code>
819
-will be 150 (it is the least common multiple).
820
-If you are looking for the average frame rate, see <code>AVStream.avg_frame_rate</code>.
821
-</p>
822
-<a name="Why-is-make-fate-not-running-all-tests_003f"></a>
823
-<h2 class="section"><a href="faq.html#toc-Why-is-make-fate-not-running-all-tests_003f">4.15 Why is <code>make fate</code> not running all tests?</a></h2>
824
-
825
-<p>Make sure you have the fate-suite samples and the <code>SAMPLES</code> Make variable
826
-or <code>FATE_SAMPLES</code> environment variable or the <code>--samples</code>
827
-<code>configure</code> option is set to the right path.
828
-</p>
829
-<a name="Why-is-make-fate-not-finding-the-samples_003f"></a>
830
-<h2 class="section"><a href="faq.html#toc-Why-is-make-fate-not-finding-the-samples_003f">4.16 Why is <code>make fate</code> not finding the samples?</a></h2>
831
-
832
-<p>Do you happen to have a <code>~</code> character in the samples path to indicate a
833
-home directory? The value is used in ways where the shell cannot expand it,
834
-causing FATE to not find files. Just replace <code>~</code> by the full path.
835
-</p>
836
-    </div>
837
-  </body>
838
-</html>
839
-

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-<h1 class="titlefont">FFmpeg Automated Testing Environment</h1>
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-<a name="Top"></a>
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-<a name="SEC_Contents"></a>
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-<h1>Table of Contents</h1>
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-<div class="contents">
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-<ul class="no-bullet">
40
-  <li><a name="toc-Introduction" href="#Introduction">1 Introduction</a></li>
41
-  <li><a name="toc-Using-FATE-from-your-FFmpeg-source-directory" href="#Using-FATE-from-your-FFmpeg-source-directory">2 Using FATE from your FFmpeg source directory</a></li>
42
-  <li><a name="toc-Submitting-the-results-to-the-FFmpeg-result-aggregation-server" href="#Submitting-the-results-to-the-FFmpeg-result-aggregation-server">3 Submitting the results to the FFmpeg result aggregation server</a></li>
43
-  <li><a name="toc-Uploading-new-samples-to-the-fate-suite" href="#Uploading-new-samples-to-the-fate-suite">4 Uploading new samples to the fate suite</a></li>
44
-  <li><a name="toc-FATE-makefile-targets-and-variables" href="#FATE-makefile-targets-and-variables">5 FATE makefile targets and variables</a>
45
-  <ul class="no-bullet">
46
-    <li><a name="toc-Makefile-targets" href="#Makefile-targets">5.1 Makefile targets</a></li>
47
-    <li><a name="toc-Makefile-variables" href="#Makefile-variables">5.2 Makefile variables</a></li>
48
-    <li><a name="toc-Examples" href="#Examples">5.3 Examples</a></li>
49
-  </ul>
50
-</li>
51
-</ul>
52
-</div>
53
-
54
-
55
-<hr size="6">
56
-<a name="Introduction"></a>
57
-<h1 class="chapter"><a href="fate.html#toc-Introduction">1 Introduction</a></h1>
58
-
59
-<p>FATE is an extended regression suite on the client-side and a means
60
-for results aggregation and presentation on the server-side.
61
-</p>
62
-<p>The first part of this document explains how you can use FATE from
63
-your FFmpeg source directory to test your ffmpeg binary. The second
64
-part describes how you can run FATE to submit the results to FFmpeg&rsquo;s
65
-FATE server.
66
-</p>
67
-<p>In any way you can have a look at the publicly viewable FATE results
68
-by visiting this website:
69
-</p>
70
-<p><a href="http://fate.ffmpeg.org/">http://fate.ffmpeg.org/</a>
71
-</p>
72
-<p>This is especially recommended for all people contributing source
73
-code to FFmpeg, as it can be seen if some test on some platform broke
74
-with their recent contribution. This usually happens on the platforms
75
-the developers could not test on.
76
-</p>
77
-<p>The second part of this document describes how you can run FATE to
78
-submit your results to FFmpeg&rsquo;s FATE server. If you want to submit your
79
-results be sure to check that your combination of CPU, OS and compiler
80
-is not already listed on the above mentioned website.
81
-</p>
82
-<p>In the third part you can find a comprehensive listing of FATE makefile
83
-targets and variables.
84
-</p>
85
-
86
-<a name="Using-FATE-from-your-FFmpeg-source-directory"></a>
87
-<h1 class="chapter"><a href="fate.html#toc-Using-FATE-from-your-FFmpeg-source-directory">2 Using FATE from your FFmpeg source directory</a></h1>
88
-
89
-<p>If you want to run FATE on your machine you need to have the samples
90
-in place. You can get the samples via the build target fate-rsync.
91
-Use this command from the top-level source directory:
92
-</p>
93
-<div class="example">
94
-<pre class="example">make fate-rsync SAMPLES=fate-suite/
95
-make fate       SAMPLES=fate-suite/
96
-</pre></div>
97
-
98
-<p>The above commands set the samples location by passing a makefile
99
-variable via command line. It is also possible to set the samples
100
-location at source configuration time by invoking configure with
101
-&lsquo;<samp>--samples=&lt;path to the samples directory&gt;</samp>&rsquo;. Afterwards you can
102
-invoke the makefile targets without setting the <var>SAMPLES</var> makefile
103
-variable. This is illustrated by the following commands:
104
-</p>
105
-<div class="example">
106
-<pre class="example">./configure --samples=fate-suite/
107
-make fate-rsync
108
-make fate
109
-</pre></div>
110
-
111
-<p>Yet another way to tell FATE about the location of the sample
112
-directory is by making sure the environment variable FATE_SAMPLES
113
-contains the path to your samples directory. This can be achieved
114
-by e.g. putting that variable in your shell profile or by setting
115
-it in your interactive session.
116
-</p>
117
-<div class="example">
118
-<pre class="example">FATE_SAMPLES=fate-suite/ make fate
119
-</pre></div>
120
-
121
-<div class="float alert alert-info">
122
-<p>Do not put a &rsquo;~&rsquo; character in the samples path to indicate a home
123
-directory. Because of shell nuances, this will cause FATE to fail.
124
-</p></div>
125
-<p>To use a custom wrapper to run the test, pass &lsquo;<samp>--target-exec</samp>&rsquo; to
126
-<code>configure</code> or set the <var>TARGET_EXEC</var> Make variable.
127
-</p>
128
-
129
-<a name="Submitting-the-results-to-the-FFmpeg-result-aggregation-server"></a>
130
-<h1 class="chapter"><a href="fate.html#toc-Submitting-the-results-to-the-FFmpeg-result-aggregation-server">3 Submitting the results to the FFmpeg result aggregation server</a></h1>
131
-
132
-<p>To submit your results to the server you should run fate through the
133
-shell script &lsquo;<tt>tests/fate.sh</tt>&rsquo; from the FFmpeg sources. This script needs
134
-to be invoked with a configuration file as its first argument.
135
-</p>
136
-<div class="example">
137
-<pre class="example">tests/fate.sh /path/to/fate_config
138
-</pre></div>
139
-
140
-<p>A configuration file template with comments describing the individual
141
-configuration variables can be found at &lsquo;<tt>doc/fate_config.sh.template</tt>&rsquo;.
142
-</p>
143
-<p>The mentioned configuration template is also available here:
144
-</p><pre class="verbatim">slot=                                    # some unique identifier
145
-repo=git://source.ffmpeg.org/ffmpeg.git  # the source repository
146
-#branch=release/2.6                       # the branch to test
147
-samples=                                 # path to samples directory
148
-workdir=                                 # directory in which to do all the work
149
-#fate_recv=&quot;ssh -T fate@fate.ffmpeg.org&quot; # command to submit report
150
-comment=                                 # optional description
151
-build_only=     # set to &quot;yes&quot; for a compile-only instance that skips tests
152
-ignore_tests=
153
-
154
-# the following are optional and map to configure options
155
-arch=
156
-cpu=
157
-cross_prefix=
158
-as=
159
-cc=
160
-ld=
161
-target_os=
162
-sysroot=
163
-target_exec=
164
-target_path=
165
-target_samples=
166
-extra_cflags=
167
-extra_ldflags=
168
-extra_libs=
169
-extra_conf=     # extra configure options not covered above
170
-
171
-#make=          # name of GNU make if not 'make'
172
-makeopts=       # extra options passed to 'make'
173
-#makeopts_fate= # extra options passed to 'make' when running tests,
174
-                # defaulting to makeopts above if this is not set
175
-#tar=           # command to create a tar archive from its arguments on stdout,
176
-                # defaults to 'tar c'
177
-</pre>
178
-<p>Create a configuration that suits your needs, based on the configuration
179
-template. The <code>slot</code> configuration variable can be any string that is not
180
-yet used, but it is suggested that you name it adhering to the following
181
-pattern &lsquo;<samp><var>arch</var>-<var>os</var>-<var>compiler</var>-<var>compiler version</var></samp>&rsquo;. The
182
-configuration file itself will be sourced in a shell script, therefore all
183
-shell features may be used. This enables you to setup the environment as you
184
-need it for your build.
185
-</p>
186
-<p>For your first test runs the <code>fate_recv</code> variable should be empty or
187
-commented out. This will run everything as normal except that it will omit
188
-the submission of the results to the server. The following files should be
189
-present in $workdir as specified in the configuration file:
190
-</p>
191
-<ul>
192
-<li> configure.log
193
-    </li><li> compile.log
194
-    </li><li> test.log
195
-    </li><li> report
196
-    </li><li> version
197
-</li></ul>
198
-
199
-<p>When you have everything working properly you can create an SSH key pair
200
-and send the public key to the FATE server administrator who can be contacted
201
-at the email address <a href="mailto:fate-admin@ffmpeg.org">fate-admin@ffmpeg.org</a>.
202
-</p>
203
-<p>Configure your SSH client to use public key authentication with that key
204
-when connecting to the FATE server. Also do not forget to check the identity
205
-of the server and to accept its host key. This can usually be achieved by
206
-running your SSH client manually and killing it after you accepted the key.
207
-The FATE server&rsquo;s fingerprint is:
208
-</p>
209
-<dl compact="compact">
210
-<dt>&lsquo;<samp>RSA</samp>&rsquo;</dt>
211
-<dd><p>   d3:f1:83:97:a4:75:2b:a6:fb:d6:e8:aa:81:93:97:51
212
-</p></dd>
213
-<dt>&lsquo;<samp>ECDSA</samp>&rsquo;</dt>
214
-<dd><p>   76:9f:68:32:04:1e:d5:d4:ec:47:3f:dc:fc:18:17:86
215
-</p></dd>
216
-</dl>
217
-
218
-<p>If you have problems connecting to the FATE server, it may help to try out
219
-the <code>ssh</code> command with one or more &lsquo;<samp>-v</samp>&rsquo; options. You should
220
-get detailed output concerning your SSH configuration and the authentication
221
-process.
222
-</p>
223
-<p>The only thing left is to automate the execution of the fate.sh script and
224
-the synchronisation of the samples directory.
225
-</p>
226
-<a name="Uploading-new-samples-to-the-fate-suite"></a>
227
-<h1 class="chapter"><a href="fate.html#toc-Uploading-new-samples-to-the-fate-suite">4 Uploading new samples to the fate suite</a></h1>
228
-
229
-<p>If you need a sample uploaded send a mail to samples-request.
230
-</p>
231
-<p>This is for developers who have an account on the fate suite server.
232
-If you upload new samples, please make sure they are as small as possible,
233
-space on each client, network bandwidth and so on benefit from smaller test cases.
234
-Also keep in mind older checkouts use existing sample files, that means in
235
-practice generally do not replace, remove or overwrite files as it likely would
236
-break older checkouts or releases.
237
-Also all needed samples for a commit should be uploaded, ideally 24
238
-hours, before the push.
239
-If you need an account for frequently uploading samples or you wish to help
240
-others by doing that send a mail to ffmpeg-devel.
241
-</p>
242
-<div class="example">
243
-<pre class="example">#First update your local samples copy:
244
-rsync -vauL --chmod=Dg+s,Duo+x,ug+rw,o+r,o-w,+X fate-suite.ffmpeg.org:/home/samples/fate-suite/ ~/fate-suite
245
-
246
-#Then do a dry run checking what would be uploaded:
247
-rsync -vanL --no-g --chmod=Dg+s,Duo+x,ug+rw,o+r,o-w,+X ~/fate-suite/ fate-suite.ffmpeg.org:/home/samples/fate-suite
248
-
249
-#Upload the files:
250
-rsync -vaL  --no-g --chmod=Dg+s,Duo+x,ug+rw,o+r,o-w,+X ~/fate-suite/ fate-suite.ffmpeg.org:/home/samples/fate-suite
251
-</pre></div>
252
-
253
-
254
-<a name="FATE-makefile-targets-and-variables"></a>
255
-<h1 class="chapter"><a href="fate.html#toc-FATE-makefile-targets-and-variables">5 FATE makefile targets and variables</a></h1>
256
-
257
-<a name="Makefile-targets"></a>
258
-<h2 class="section"><a href="fate.html#toc-Makefile-targets">5.1 Makefile targets</a></h2>
259
-
260
-<dl compact="compact">
261
-<dt>&lsquo;<samp>fate-rsync</samp>&rsquo;</dt>
262
-<dd><p>Download/synchronize sample files to the configured samples directory.
263
-</p>
264
-</dd>
265
-<dt>&lsquo;<samp>fate-list</samp>&rsquo;</dt>
266
-<dd><p>Will list all fate/regression test targets.
267
-</p>
268
-</dd>
269
-<dt>&lsquo;<samp>fate</samp>&rsquo;</dt>
270
-<dd><p>Run the FATE test suite (requires the fate-suite dataset).
271
-</p></dd>
272
-</dl>
273
-
274
-<a name="Makefile-variables"></a>
275
-<h2 class="section"><a href="fate.html#toc-Makefile-variables">5.2 Makefile variables</a></h2>
276
-
277
-<dl compact="compact">
278
-<dt><code>V</code></dt>
279
-<dd><p>Verbosity level, can be set to 0, 1 or 2.
280
-    </p><ul>
281
-<li> 0: show just the test arguments
282
-        </li><li> 1: show just the command used in the test
283
-        </li><li> 2: show everything
284
-    </li></ul>
285
-
286
-</dd>
287
-<dt><code>SAMPLES</code></dt>
288
-<dd><p>Specify or override the path to the FATE samples at make time, it has a
289
-meaning only while running the regression tests.
290
-</p>
291
-</dd>
292
-<dt><code>THREADS</code></dt>
293
-<dd><p>Specify how many threads to use while running regression tests, it is
294
-quite useful to detect thread-related regressions.
295
-</p>
296
-</dd>
297
-<dt><code>THREAD_TYPE</code></dt>
298
-<dd><p>Specify which threading strategy test, either &lsquo;<samp>slice</samp>&rsquo; or &lsquo;<samp>frame</samp>&rsquo;,
299
-by default &lsquo;<samp>slice+frame</samp>&rsquo;
300
-</p>
301
-</dd>
302
-<dt><code>CPUFLAGS</code></dt>
303
-<dd><p>Specify CPU flags.
304
-</p>
305
-</dd>
306
-<dt><code>TARGET_EXEC</code></dt>
307
-<dd><p>Specify or override the wrapper used to run the tests.
308
-The <code>TARGET_EXEC</code> option provides a way to run FATE wrapped in
309
-<code>valgrind</code>, <code>qemu-user</code> or <code>wine</code> or on remote targets
310
-through <code>ssh</code>.
311
-</p>
312
-</dd>
313
-<dt><code>GEN</code></dt>
314
-<dd><p>Set to &lsquo;<samp>1</samp>&rsquo; to generate the missing or mismatched references.
315
-</p>
316
-</dd>
317
-<dt><code>HWACCEL</code></dt>
318
-<dd><p>Specify which hardware acceleration to use while running regression tests,
319
-by default &lsquo;<samp>none</samp>&rsquo; is used.
320
-</p>
321
-</dd>
322
-<dt><code>KEEP</code></dt>
323
-<dd><p>Set to &lsquo;<samp>1</samp>&rsquo; to keep temp files generated by fate test(s) when test is successful.
324
-Default is &lsquo;<samp>0</samp>&rsquo;, which removes these files. Files are always kept when a test
325
-fails.
326
-</p>
327
-</dd>
328
-</dl>
329
-
330
-<a name="Examples"></a>
331
-<h2 class="section"><a href="fate.html#toc-Examples">5.3 Examples</a></h2>
332
-
333
-<div class="example">
334
-<pre class="example">make V=1 SAMPLES=/var/fate/samples THREADS=2 CPUFLAGS=mmx fate
335
-</pre></div>
336
-    </div>
337
-  </body>
338
-</html>
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-<h1 class="titlefont">FFmpeg Bitstream Filters Documentation</h1>
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-<hr>
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-<a name="SEC_Top"></a>
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-
33
-<a name="SEC_Contents"></a>
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-<h1>Table of Contents</h1>
35
-
36
-<div class="contents">
37
-
38
-<ul class="no-bullet">
39
-  <li><a name="toc-Description" href="#Description">1 Description</a></li>
40
-  <li><a name="toc-Bitstream-Filters" href="#Bitstream-Filters">2 Bitstream Filters</a>
41
-  <ul class="no-bullet">
42
-    <li><a name="toc-aac_005fadtstoasc" href="#aac_005fadtstoasc">2.1 aac_adtstoasc</a></li>
43
-    <li><a name="toc-av1_005fmetadata" href="#av1_005fmetadata">2.2 av1_metadata</a></li>
44
-    <li><a name="toc-chomp" href="#chomp">2.3 chomp</a></li>
45
-    <li><a name="toc-dca_005fcore" href="#dca_005fcore">2.4 dca_core</a></li>
46
-    <li><a name="toc-dump_005fextra" href="#dump_005fextra">2.5 dump_extra</a></li>
47
-    <li><a name="toc-eac3_005fcore" href="#eac3_005fcore">2.6 eac3_core</a></li>
48
-    <li><a name="toc-extract_005fextradata" href="#extract_005fextradata">2.7 extract_extradata</a></li>
49
-    <li><a name="toc-filter_005funits" href="#filter_005funits">2.8 filter_units</a></li>
50
-    <li><a name="toc-hapqa_005fextract" href="#hapqa_005fextract">2.9 hapqa_extract</a></li>
51
-    <li><a name="toc-h264_005fmetadata" href="#h264_005fmetadata">2.10 h264_metadata</a></li>
52
-    <li><a name="toc-h264_005fmp4toannexb" href="#h264_005fmp4toannexb">2.11 h264_mp4toannexb</a></li>
53
-    <li><a name="toc-h264_005fredundant_005fpps" href="#h264_005fredundant_005fpps">2.12 h264_redundant_pps</a></li>
54
-    <li><a name="toc-hevc_005fmetadata" href="#hevc_005fmetadata">2.13 hevc_metadata</a></li>
55
-    <li><a name="toc-hevc_005fmp4toannexb" href="#hevc_005fmp4toannexb">2.14 hevc_mp4toannexb</a></li>
56
-    <li><a name="toc-imxdump" href="#imxdump">2.15 imxdump</a></li>
57
-    <li><a name="toc-mjpeg2jpeg" href="#mjpeg2jpeg">2.16 mjpeg2jpeg</a></li>
58
-    <li><a name="toc-mjpegadump" href="#mjpegadump">2.17 mjpegadump</a></li>
59
-    <li><a name="toc-mov2textsub-1" href="#mov2textsub-1">2.18 mov2textsub</a></li>
60
-    <li><a name="toc-mp3decomp" href="#mp3decomp">2.19 mp3decomp</a></li>
61
-    <li><a name="toc-mpeg2_005fmetadata" href="#mpeg2_005fmetadata">2.20 mpeg2_metadata</a></li>
62
-    <li><a name="toc-mpeg4_005funpack_005fbframes" href="#mpeg4_005funpack_005fbframes">2.21 mpeg4_unpack_bframes</a></li>
63
-    <li><a name="toc-noise" href="#noise">2.22 noise</a></li>
64
-    <li><a name="toc-null" href="#null">2.23 null</a></li>
65
-    <li><a name="toc-prores_005fmetadata" href="#prores_005fmetadata">2.24 prores_metadata</a></li>
66
-    <li><a name="toc-remove_005fextra" href="#remove_005fextra">2.25 remove_extra</a></li>
67
-    <li><a name="toc-text2movsub-1" href="#text2movsub-1">2.26 text2movsub</a></li>
68
-    <li><a name="toc-trace_005fheaders" href="#trace_005fheaders">2.27 trace_headers</a></li>
69
-    <li><a name="toc-truehd_005fcore" href="#truehd_005fcore">2.28 truehd_core</a></li>
70
-    <li><a name="toc-vp9_005fmetadata" href="#vp9_005fmetadata">2.29 vp9_metadata</a></li>
71
-    <li><a name="toc-vp9_005fsuperframe" href="#vp9_005fsuperframe">2.30 vp9_superframe</a></li>
72
-    <li><a name="toc-vp9_005fsuperframe_005fsplit" href="#vp9_005fsuperframe_005fsplit">2.31 vp9_superframe_split</a></li>
73
-    <li><a name="toc-vp9_005fraw_005freorder" href="#vp9_005fraw_005freorder">2.32 vp9_raw_reorder</a></li>
74
-  </ul></li>
75
-  <li><a name="toc-See-Also" href="#See-Also">3 See Also</a></li>
76
-  <li><a name="toc-Authors" href="#Authors">4 Authors</a></li>
77
-</ul>
78
-</div>
79
-
80
-
81
-<hr size="6">
82
-<a name="Description"></a>
83
-<h1 class="chapter"><a href="ffmpeg-bitstream-filters.html#toc-Description">1 Description</a></h1>
84
-
85
-<p>This document describes the bitstream filters provided by the
86
-libavcodec library.
87
-</p>
88
-<p>A bitstream filter operates on the encoded stream data, and performs
89
-bitstream level modifications without performing decoding.
90
-</p>
91
-
92
-<a name="Bitstream-Filters"></a>
93
-<h1 class="chapter"><a href="ffmpeg-bitstream-filters.html#toc-Bitstream-Filters">2 Bitstream Filters</a></h1>
94
-
95
-<p>When you configure your FFmpeg build, all the supported bitstream
96
-filters are enabled by default. You can list all available ones using
97
-the configure option <code>--list-bsfs</code>.
98
-</p>
99
-<p>You can disable all the bitstream filters using the configure option
100
-<code>--disable-bsfs</code>, and selectively enable any bitstream filter using
101
-the option <code>--enable-bsf=BSF</code>, or you can disable a particular
102
-bitstream filter using the option <code>--disable-bsf=BSF</code>.
103
-</p>
104
-<p>The option <code>-bsfs</code> of the ff* tools will display the list of
105
-all the supported bitstream filters included in your build.
106
-</p>
107
-<p>The ff* tools have a -bsf option applied per stream, taking a
108
-comma-separated list of filters, whose parameters follow the filter
109
-name after a &rsquo;=&rsquo;.
110
-</p>
111
-<div class="example">
112
-<pre class="example">ffmpeg -i INPUT -c:v copy -bsf:v filter1[=opt1=str1:opt2=str2][,filter2] OUTPUT
113
-</pre></div>
114
-
115
-<p>Below is a description of the currently available bitstream filters,
116
-with their parameters, if any.
117
-</p>
118
-<a name="aac_005fadtstoasc"></a>
119
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-aac_005fadtstoasc">2.1 aac_adtstoasc</a></h2>
120
-
121
-<p>Convert MPEG-2/4 AAC ADTS to an MPEG-4 Audio Specific Configuration
122
-bitstream.
123
-</p>
124
-<p>This filter creates an MPEG-4 AudioSpecificConfig from an MPEG-2/4
125
-ADTS header and removes the ADTS header.
126
-</p>
127
-<p>This filter is required for example when copying an AAC stream from a
128
-raw ADTS AAC or an MPEG-TS container to MP4A-LATM, to an FLV file, or
129
-to MOV/MP4 files and related formats such as 3GP or M4A. Please note
130
-that it is auto-inserted for MP4A-LATM and MOV/MP4 and related formats.
131
-</p>
132
-<a name="av1_005fmetadata"></a>
133
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-av1_005fmetadata">2.2 av1_metadata</a></h2>
134
-
135
-<p>Modify metadata embedded in an AV1 stream.
136
-</p>
137
-<dl compact="compact">
138
-<dt>&lsquo;<samp>td</samp>&rsquo;</dt>
139
-<dd><p>Insert or remove temporal delimiter OBUs in all temporal units of the
140
-stream.
141
-</p>
142
-<dl compact="compact">
143
-<dt>&lsquo;<samp>insert</samp>&rsquo;</dt>
144
-<dd><p>Insert a TD at the beginning of every TU which does not already have one.
145
-</p></dd>
146
-<dt>&lsquo;<samp>remove</samp>&rsquo;</dt>
147
-<dd><p>Remove the TD from the beginning of every TU which has one.
148
-</p></dd>
149
-</dl>
150
-
151
-</dd>
152
-<dt>&lsquo;<samp>color_primaries</samp>&rsquo;</dt>
153
-<dt>&lsquo;<samp>transfer_characteristics</samp>&rsquo;</dt>
154
-<dt>&lsquo;<samp>matrix_coefficients</samp>&rsquo;</dt>
155
-<dd><p>Set the color description fields in the stream (see AV1 section 6.4.2).
156
-</p>
157
-</dd>
158
-<dt>&lsquo;<samp>color_range</samp>&rsquo;</dt>
159
-<dd><p>Set the color range in the stream (see AV1 section 6.4.2; note that
160
-this cannot be set for streams using BT.709 primaries, sRGB transfer
161
-characteristic and identity (RGB) matrix coefficients).
162
-</p><dl compact="compact">
163
-<dt>&lsquo;<samp>tv</samp>&rsquo;</dt>
164
-<dd><p>Limited range.
165
-</p></dd>
166
-<dt>&lsquo;<samp>pc</samp>&rsquo;</dt>
167
-<dd><p>Full range.
168
-</p></dd>
169
-</dl>
170
-
171
-</dd>
172
-<dt>&lsquo;<samp>chroma_sample_position</samp>&rsquo;</dt>
173
-<dd><p>Set the chroma sample location in the stream (see AV1 section 6.4.2).
174
-This can only be set for 4:2:0 streams.
175
-</p>
176
-<dl compact="compact">
177
-<dt>&lsquo;<samp>vertical</samp>&rsquo;</dt>
178
-<dd><p>Left position (matching the default in MPEG-2 and H.264).
179
-</p></dd>
180
-<dt>&lsquo;<samp>colocated</samp>&rsquo;</dt>
181
-<dd><p>Top-left position.
182
-</p></dd>
183
-</dl>
184
-
185
-</dd>
186
-<dt>&lsquo;<samp>tick_rate</samp>&rsquo;</dt>
187
-<dd><p>Set the tick rate (<em>num_units_in_display_tick / time_scale</em>) in
188
-the timing info in the sequence header.
189
-</p></dd>
190
-<dt>&lsquo;<samp>num_ticks_per_picture</samp>&rsquo;</dt>
191
-<dd><p>Set the number of ticks in each picture, to indicate that the stream
192
-has a fixed framerate.  Ignored if &lsquo;<samp>tick_rate</samp>&rsquo; is not also set.
193
-</p>
194
-</dd>
195
-<dt>&lsquo;<samp>delete_padding</samp>&rsquo;</dt>
196
-<dd><p>Deletes Padding OBUs.
197
-</p>
198
-</dd>
199
-</dl>
200
-
201
-<a name="chomp"></a>
202
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-chomp">2.3 chomp</a></h2>
203
-
204
-<p>Remove zero padding at the end of a packet.
205
-</p>
206
-<a name="dca_005fcore"></a>
207
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-dca_005fcore">2.4 dca_core</a></h2>
208
-
209
-<p>Extract the core from a DCA/DTS stream, dropping extensions such as
210
-DTS-HD.
211
-</p>
212
-<a name="dump_005fextra"></a>
213
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-dump_005fextra">2.5 dump_extra</a></h2>
214
-
215
-<p>Add extradata to the beginning of the filtered packets except when
216
-said packets already exactly begin with the extradata that is intended
217
-to be added.
218
-</p>
219
-<dl compact="compact">
220
-<dt>&lsquo;<samp>freq</samp>&rsquo;</dt>
221
-<dd><p>The additional argument specifies which packets should be filtered.
222
-It accepts the values:
223
-</p><dl compact="compact">
224
-<dt>&lsquo;<samp>k</samp>&rsquo;</dt>
225
-<dt>&lsquo;<samp>keyframe</samp>&rsquo;</dt>
226
-<dd><p>add extradata to all key packets
227
-</p>
228
-</dd>
229
-<dt>&lsquo;<samp>e</samp>&rsquo;</dt>
230
-<dt>&lsquo;<samp>all</samp>&rsquo;</dt>
231
-<dd><p>add extradata to all packets
232
-</p></dd>
233
-</dl>
234
-</dd>
235
-</dl>
236
-
237
-<p>If not specified it is assumed &lsquo;<samp>k</samp>&rsquo;.
238
-</p>
239
-<p>For example the following <code>ffmpeg</code> command forces a global
240
-header (thus disabling individual packet headers) in the H.264 packets
241
-generated by the <code>libx264</code> encoder, but corrects them by adding
242
-the header stored in extradata to the key packets:
243
-</p><div class="example">
244
-<pre class="example">ffmpeg -i INPUT -map 0 -flags:v +global_header -c:v libx264 -bsf:v dump_extra out.ts
245
-</pre></div>
246
-
247
-<a name="eac3_005fcore"></a>
248
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-eac3_005fcore">2.6 eac3_core</a></h2>
249
-
250
-<p>Extract the core from a E-AC-3 stream, dropping extra channels.
251
-</p>
252
-<a name="extract_005fextradata"></a>
253
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-extract_005fextradata">2.7 extract_extradata</a></h2>
254
-
255
-<p>Extract the in-band extradata.
256
-</p>
257
-<p>Certain codecs allow the long-term headers (e.g. MPEG-2 sequence headers,
258
-or H.264/HEVC (VPS/)SPS/PPS) to be transmitted either &quot;in-band&quot; (i.e. as a part
259
-of the bitstream containing the coded frames) or &quot;out of band&quot; (e.g. on the
260
-container level). This latter form is called &quot;extradata&quot; in FFmpeg terminology.
261
-</p>
262
-<p>This bitstream filter detects the in-band headers and makes them available as
263
-extradata.
264
-</p>
265
-<dl compact="compact">
266
-<dt>&lsquo;<samp>remove</samp>&rsquo;</dt>
267
-<dd><p>When this option is enabled, the long-term headers are removed from the
268
-bitstream after extraction.
269
-</p></dd>
270
-</dl>
271
-
272
-<a name="filter_005funits"></a>
273
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-filter_005funits">2.8 filter_units</a></h2>
274
-
275
-<p>Remove units with types in or not in a given set from the stream.
276
-</p>
277
-<dl compact="compact">
278
-<dt>&lsquo;<samp>pass_types</samp>&rsquo;</dt>
279
-<dd><p>List of unit types or ranges of unit types to pass through while removing
280
-all others.  This is specified as a &rsquo;|&rsquo;-separated list of unit type values
281
-or ranges of values with &rsquo;-&rsquo;.
282
-</p>
283
-</dd>
284
-<dt>&lsquo;<samp>remove_types</samp>&rsquo;</dt>
285
-<dd><p>Identical to &lsquo;<samp>pass_types</samp>&rsquo;, except the units in the given set
286
-removed and all others passed through.
287
-</p></dd>
288
-</dl>
289
-
290
-<p>Extradata is unchanged by this transformation, but note that if the stream
291
-contains inline parameter sets then the output may be unusable if they are
292
-removed.
293
-</p>
294
-<p>For example, to remove all non-VCL NAL units from an H.264 stream:
295
-</p><div class="example">
296
-<pre class="example">ffmpeg -i INPUT -c:v copy -bsf:v 'filter_units=pass_types=1-5' OUTPUT
297
-</pre></div>
298
-
299
-<p>To remove all AUDs, SEI and filler from an H.265 stream:
300
-</p><div class="example">
301
-<pre class="example">ffmpeg -i INPUT -c:v copy -bsf:v 'filter_units=remove_types=35|38-40' OUTPUT
302
-</pre></div>
303
-
304
-<a name="hapqa_005fextract"></a>
305
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-hapqa_005fextract">2.9 hapqa_extract</a></h2>
306
-
307
-<p>Extract Rgb or Alpha part of an HAPQA file, without recompression, in order to create an HAPQ or an HAPAlphaOnly file.
308
-</p>
309
-<dl compact="compact">
310
-<dt>&lsquo;<samp>texture</samp>&rsquo;</dt>
311
-<dd><p>Specifies the texture to keep.
312
-</p>
313
-<dl compact="compact">
314
-<dt>&lsquo;<samp>color</samp>&rsquo;</dt>
315
-<dt>&lsquo;<samp>alpha</samp>&rsquo;</dt>
316
-</dl>
317
-
318
-</dd>
319
-</dl>
320
-
321
-<p>Convert HAPQA to HAPQ
322
-</p><div class="example">
323
-<pre class="example">ffmpeg -i hapqa_inputfile.mov -c copy -bsf:v hapqa_extract=texture=color -tag:v HapY -metadata:s:v:0 encoder=&quot;HAPQ&quot; hapq_file.mov
324
-</pre></div>
325
-
326
-<p>Convert HAPQA to HAPAlphaOnly
327
-</p><div class="example">
328
-<pre class="example">ffmpeg -i hapqa_inputfile.mov -c copy -bsf:v hapqa_extract=texture=alpha -tag:v HapA -metadata:s:v:0 encoder=&quot;HAPAlpha Only&quot; hapalphaonly_file.mov
329
-</pre></div>
330
-
331
-<a name="h264_005fmetadata"></a>
332
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-h264_005fmetadata">2.10 h264_metadata</a></h2>
333
-
334
-<p>Modify metadata embedded in an H.264 stream.
335
-</p>
336
-<dl compact="compact">
337
-<dt>&lsquo;<samp>aud</samp>&rsquo;</dt>
338
-<dd><p>Insert or remove AUD NAL units in all access units of the stream.
339
-</p>
340
-<dl compact="compact">
341
-<dt>&lsquo;<samp>insert</samp>&rsquo;</dt>
342
-<dt>&lsquo;<samp>remove</samp>&rsquo;</dt>
343
-</dl>
344
-
345
-</dd>
346
-<dt>&lsquo;<samp>sample_aspect_ratio</samp>&rsquo;</dt>
347
-<dd><p>Set the sample aspect ratio of the stream in the VUI parameters.
348
-</p>
349
-</dd>
350
-<dt>&lsquo;<samp>overscan_appropriate_flag</samp>&rsquo;</dt>
351
-<dd><p>Set whether the stream is suitable for display using overscan
352
-or not (see H.264 section E.2.1).
353
-</p>
354
-</dd>
355
-<dt>&lsquo;<samp>video_format</samp>&rsquo;</dt>
356
-<dt>&lsquo;<samp>video_full_range_flag</samp>&rsquo;</dt>
357
-<dd><p>Set the video format in the stream (see H.264 section E.2.1 and
358
-table E-2).
359
-</p>
360
-</dd>
361
-<dt>&lsquo;<samp>colour_primaries</samp>&rsquo;</dt>
362
-<dt>&lsquo;<samp>transfer_characteristics</samp>&rsquo;</dt>
363
-<dt>&lsquo;<samp>matrix_coefficients</samp>&rsquo;</dt>
364
-<dd><p>Set the colour description in the stream (see H.264 section E.2.1
365
-and tables E-3, E-4 and E-5).
366
-</p>
367
-</dd>
368
-<dt>&lsquo;<samp>chroma_sample_loc_type</samp>&rsquo;</dt>
369
-<dd><p>Set the chroma sample location in the stream (see H.264 section
370
-E.2.1 and figure E-1).
371
-</p>
372
-</dd>
373
-<dt>&lsquo;<samp>tick_rate</samp>&rsquo;</dt>
374
-<dd><p>Set the tick rate (num_units_in_tick / time_scale) in the VUI
375
-parameters.  This is the smallest time unit representable in the
376
-stream, and in many cases represents the field rate of the stream
377
-(double the frame rate).
378
-</p></dd>
379
-<dt>&lsquo;<samp>fixed_frame_rate_flag</samp>&rsquo;</dt>
380
-<dd><p>Set whether the stream has fixed framerate - typically this indicates
381
-that the framerate is exactly half the tick rate, but the exact
382
-meaning is dependent on interlacing and the picture structure (see
383
-H.264 section E.2.1 and table E-6).
384
-</p>
385
-</dd>
386
-<dt>&lsquo;<samp>crop_left</samp>&rsquo;</dt>
387
-<dt>&lsquo;<samp>crop_right</samp>&rsquo;</dt>
388
-<dt>&lsquo;<samp>crop_top</samp>&rsquo;</dt>
389
-<dt>&lsquo;<samp>crop_bottom</samp>&rsquo;</dt>
390
-<dd><p>Set the frame cropping offsets in the SPS.  These values will replace
391
-the current ones if the stream is already cropped.
392
-</p>
393
-<p>These fields are set in pixels.  Note that some sizes may not be
394
-representable if the chroma is subsampled or the stream is interlaced
395
-(see H.264 section 7.4.2.1.1).
396
-</p>
397
-</dd>
398
-<dt>&lsquo;<samp>sei_user_data</samp>&rsquo;</dt>
399
-<dd><p>Insert a string as SEI unregistered user data.  The argument must
400
-be of the form <em>UUID+string</em>, where the UUID is as hex digits
401
-possibly separated by hyphens, and the string can be anything.
402
-</p>
403
-<p>For example, &lsquo;<samp>086f3693-b7b3-4f2c-9653-21492feee5b8+hello</samp>&rsquo; will
404
-insert the string &ldquo;hello&rdquo; associated with the given UUID.
405
-</p>
406
-</dd>
407
-<dt>&lsquo;<samp>delete_filler</samp>&rsquo;</dt>
408
-<dd><p>Deletes both filler NAL units and filler SEI messages.
409
-</p>
410
-</dd>
411
-<dt>&lsquo;<samp>level</samp>&rsquo;</dt>
412
-<dd><p>Set the level in the SPS.  Refer to H.264 section A.3 and tables A-1
413
-to A-5.
414
-</p>
415
-<p>The argument must be the name of a level (for example, &lsquo;<samp>4.2</samp>&rsquo;), a
416
-level_idc value (for example, &lsquo;<samp>42</samp>&rsquo;), or the special name &lsquo;<samp>auto</samp>&rsquo;
417
-indicating that the filter should attempt to guess the level from the
418
-input stream properties.
419
-</p>
420
-</dd>
421
-</dl>
422
-
423
-<a name="h264_005fmp4toannexb"></a>
424
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-h264_005fmp4toannexb">2.11 h264_mp4toannexb</a></h2>
425
-
426
-<p>Convert an H.264 bitstream from length prefixed mode to start code
427
-prefixed mode (as defined in the Annex B of the ITU-T H.264
428
-specification).
429
-</p>
430
-<p>This is required by some streaming formats, typically the MPEG-2
431
-transport stream format (muxer <code>mpegts</code>).
432
-</p>
433
-<p>For example to remux an MP4 file containing an H.264 stream to mpegts
434
-format with <code>ffmpeg</code>, you can use the command:
435
-</p>
436
-<div class="example">
437
-<pre class="example">ffmpeg -i INPUT.mp4 -codec copy -bsf:v h264_mp4toannexb OUTPUT.ts
438
-</pre></div>
439
-
440
-<p>Please note that this filter is auto-inserted for MPEG-TS (muxer
441
-<code>mpegts</code>) and raw H.264 (muxer <code>h264</code>) output formats.
442
-</p>
443
-<a name="h264_005fredundant_005fpps"></a>
444
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-h264_005fredundant_005fpps">2.12 h264_redundant_pps</a></h2>
445
-
446
-<p>This applies a specific fixup to some Blu-ray streams which contain
447
-redundant PPSs modifying irrelevant parameters of the stream which
448
-confuse other transformations which require correct extradata.
449
-</p>
450
-<p>A new single global PPS is created, and all of the redundant PPSs
451
-within the stream are removed.
452
-</p>
453
-<a name="hevc_005fmetadata"></a>
454
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-hevc_005fmetadata">2.13 hevc_metadata</a></h2>
455
-
456
-<p>Modify metadata embedded in an HEVC stream.
457
-</p>
458
-<dl compact="compact">
459
-<dt>&lsquo;<samp>aud</samp>&rsquo;</dt>
460
-<dd><p>Insert or remove AUD NAL units in all access units of the stream.
461
-</p>
462
-<dl compact="compact">
463
-<dt>&lsquo;<samp>insert</samp>&rsquo;</dt>
464
-<dt>&lsquo;<samp>remove</samp>&rsquo;</dt>
465
-</dl>
466
-
467
-</dd>
468
-<dt>&lsquo;<samp>sample_aspect_ratio</samp>&rsquo;</dt>
469
-<dd><p>Set the sample aspect ratio in the stream in the VUI parameters.
470
-</p>
471
-</dd>
472
-<dt>&lsquo;<samp>video_format</samp>&rsquo;</dt>
473
-<dt>&lsquo;<samp>video_full_range_flag</samp>&rsquo;</dt>
474
-<dd><p>Set the video format in the stream (see H.265 section E.3.1 and
475
-table E.2).
476
-</p>
477
-</dd>
478
-<dt>&lsquo;<samp>colour_primaries</samp>&rsquo;</dt>
479
-<dt>&lsquo;<samp>transfer_characteristics</samp>&rsquo;</dt>
480
-<dt>&lsquo;<samp>matrix_coefficients</samp>&rsquo;</dt>
481
-<dd><p>Set the colour description in the stream (see H.265 section E.3.1
482
-and tables E.3, E.4 and E.5).
483
-</p>
484
-</dd>
485
-<dt>&lsquo;<samp>chroma_sample_loc_type</samp>&rsquo;</dt>
486
-<dd><p>Set the chroma sample location in the stream (see H.265 section
487
-E.3.1 and figure E.1).
488
-</p>
489
-</dd>
490
-<dt>&lsquo;<samp>tick_rate</samp>&rsquo;</dt>
491
-<dd><p>Set the tick rate in the VPS and VUI parameters (num_units_in_tick /
492
-time_scale).  Combined with &lsquo;<samp>num_ticks_poc_diff_one</samp>&rsquo;, this can
493
-set a constant framerate in the stream.  Note that it is likely to be
494
-overridden by container parameters when the stream is in a container.
495
-</p>
496
-</dd>
497
-<dt>&lsquo;<samp>num_ticks_poc_diff_one</samp>&rsquo;</dt>
498
-<dd><p>Set poc_proportional_to_timing_flag in VPS and VUI and use this value
499
-to set num_ticks_poc_diff_one_minus1 (see H.265 sections 7.4.3.1 and
500
-E.3.1).  Ignored if &lsquo;<samp>tick_rate</samp>&rsquo; is not also set.
501
-</p>
502
-</dd>
503
-<dt>&lsquo;<samp>crop_left</samp>&rsquo;</dt>
504
-<dt>&lsquo;<samp>crop_right</samp>&rsquo;</dt>
505
-<dt>&lsquo;<samp>crop_top</samp>&rsquo;</dt>
506
-<dt>&lsquo;<samp>crop_bottom</samp>&rsquo;</dt>
507
-<dd><p>Set the conformance window cropping offsets in the SPS.  These values
508
-will replace the current ones if the stream is already cropped.
509
-</p>
510
-<p>These fields are set in pixels.  Note that some sizes may not be
511
-representable if the chroma is subsampled (H.265 section 7.4.3.2.1).
512
-</p>
513
-</dd>
514
-<dt>&lsquo;<samp>level</samp>&rsquo;</dt>
515
-<dd><p>Set the level in the VPS and SPS.  See H.265 section A.4 and tables
516
-A.6 and A.7.
517
-</p>
518
-<p>The argument must be the name of a level (for example, &lsquo;<samp>5.1</samp>&rsquo;), a
519
-<em>general_level_idc</em> value (for example, &lsquo;<samp>153</samp>&rsquo; for level 5.1),
520
-or the special name &lsquo;<samp>auto</samp>&rsquo; indicating that the filter should
521
-attempt to guess the level from the input stream properties.
522
-</p>
523
-</dd>
524
-</dl>
525
-
526
-<a name="hevc_005fmp4toannexb"></a>
527
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-hevc_005fmp4toannexb">2.14 hevc_mp4toannexb</a></h2>
528
-
529
-<p>Convert an HEVC/H.265 bitstream from length prefixed mode to start code
530
-prefixed mode (as defined in the Annex B of the ITU-T H.265
531
-specification).
532
-</p>
533
-<p>This is required by some streaming formats, typically the MPEG-2
534
-transport stream format (muxer <code>mpegts</code>).
535
-</p>
536
-<p>For example to remux an MP4 file containing an HEVC stream to mpegts
537
-format with <code>ffmpeg</code>, you can use the command:
538
-</p>
539
-<div class="example">
540
-<pre class="example">ffmpeg -i INPUT.mp4 -codec copy -bsf:v hevc_mp4toannexb OUTPUT.ts
541
-</pre></div>
542
-
543
-<p>Please note that this filter is auto-inserted for MPEG-TS (muxer
544
-<code>mpegts</code>) and raw HEVC/H.265 (muxer <code>h265</code> or
545
-<code>hevc</code>) output formats.
546
-</p>
547
-<a name="imxdump"></a>
548
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-imxdump">2.15 imxdump</a></h2>
549
-
550
-<p>Modifies the bitstream to fit in MOV and to be usable by the Final Cut
551
-Pro decoder. This filter only applies to the mpeg2video codec, and is
552
-likely not needed for Final Cut Pro 7 and newer with the appropriate
553
-&lsquo;<samp>-tag:v</samp>&rsquo;.
554
-</p>
555
-<p>For example, to remux 30 MB/sec NTSC IMX to MOV:
556
-</p>
557
-<div class="example">
558
-<pre class="example">ffmpeg -i input.mxf -c copy -bsf:v imxdump -tag:v mx3n output.mov
559
-</pre></div>
560
-
561
-<a name="mjpeg2jpeg"></a>
562
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-mjpeg2jpeg">2.16 mjpeg2jpeg</a></h2>
563
-
564
-<p>Convert MJPEG/AVI1 packets to full JPEG/JFIF packets.
565
-</p>
566
-<p>MJPEG is a video codec wherein each video frame is essentially a
567
-JPEG image. The individual frames can be extracted without loss,
568
-e.g. by
569
-</p>
570
-<div class="example">
571
-<pre class="example">ffmpeg -i ../some_mjpeg.avi -c:v copy frames_%d.jpg
572
-</pre></div>
573
-
574
-<p>Unfortunately, these chunks are incomplete JPEG images, because
575
-they lack the DHT segment required for decoding. Quoting from
576
-<a href="http://www.digitalpreservation.gov/formats/fdd/fdd000063.shtml">http://www.digitalpreservation.gov/formats/fdd/fdd000063.shtml</a>:
577
-</p>
578
-<p>Avery Lee, writing in the rec.video.desktop newsgroup in 2001,
579
-commented that &quot;MJPEG, or at least the MJPEG in AVIs having the
580
-MJPG fourcc, is restricted JPEG with a fixed &ndash; and *omitted* &ndash;
581
-Huffman table. The JPEG must be YCbCr colorspace, it must be 4:2:2,
582
-and it must use basic Huffman encoding, not arithmetic or
583
-progressive. . . . You can indeed extract the MJPEG frames and
584
-decode them with a regular JPEG decoder, but you have to prepend
585
-the DHT segment to them, or else the decoder won&rsquo;t have any idea
586
-how to decompress the data. The exact table necessary is given in
587
-the OpenDML spec.&quot;
588
-</p>
589
-<p>This bitstream filter patches the header of frames extracted from an MJPEG
590
-stream (carrying the AVI1 header ID and lacking a DHT segment) to
591
-produce fully qualified JPEG images.
592
-</p>
593
-<div class="example">
594
-<pre class="example">ffmpeg -i mjpeg-movie.avi -c:v copy -bsf:v mjpeg2jpeg frame_%d.jpg
595
-exiftran -i -9 frame*.jpg
596
-ffmpeg -i frame_%d.jpg -c:v copy rotated.avi
597
-</pre></div>
598
-
599
-<a name="mjpegadump"></a>
600
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-mjpegadump">2.17 mjpegadump</a></h2>
601
-
602
-<p>Add an MJPEG A header to the bitstream, to enable decoding by
603
-Quicktime.
604
-</p>
605
-<p><a name="mov2textsub"></a>
606
-</p><a name="mov2textsub-1"></a>
607
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-mov2textsub-1">2.18 mov2textsub</a></h2>
608
-
609
-<p>Extract a representable text file from MOV subtitles, stripping the
610
-metadata header from each subtitle packet.
611
-</p>
612
-<p>See also the <a href="#text2movsub">text2movsub</a> filter.
613
-</p>
614
-<a name="mp3decomp"></a>
615
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-mp3decomp">2.19 mp3decomp</a></h2>
616
-
617
-<p>Decompress non-standard compressed MP3 audio headers.
618
-</p>
619
-<a name="mpeg2_005fmetadata"></a>
620
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-mpeg2_005fmetadata">2.20 mpeg2_metadata</a></h2>
621
-
622
-<p>Modify metadata embedded in an MPEG-2 stream.
623
-</p>
624
-<dl compact="compact">
625
-<dt>&lsquo;<samp>display_aspect_ratio</samp>&rsquo;</dt>
626
-<dd><p>Set the display aspect ratio in the stream.
627
-</p>
628
-<p>The following fixed values are supported:
629
-</p><dl compact="compact">
630
-<dt>&lsquo;<samp>4/3</samp>&rsquo;</dt>
631
-<dt>&lsquo;<samp>16/9</samp>&rsquo;</dt>
632
-<dt>&lsquo;<samp>221/100</samp>&rsquo;</dt>
633
-</dl>
634
-<p>Any other value will result in square pixels being signalled instead
635
-(see H.262 section 6.3.3 and table 6-3).
636
-</p>
637
-</dd>
638
-<dt>&lsquo;<samp>frame_rate</samp>&rsquo;</dt>
639
-<dd><p>Set the frame rate in the stream.  This is constructed from a table
640
-of known values combined with a small multiplier and divisor - if
641
-the supplied value is not exactly representable, the nearest
642
-representable value will be used instead (see H.262 section 6.3.3
643
-and table 6-4).
644
-</p>
645
-</dd>
646
-<dt>&lsquo;<samp>video_format</samp>&rsquo;</dt>
647
-<dd><p>Set the video format in the stream (see H.262 section 6.3.6 and
648
-table 6-6).
649
-</p>
650
-</dd>
651
-<dt>&lsquo;<samp>colour_primaries</samp>&rsquo;</dt>
652
-<dt>&lsquo;<samp>transfer_characteristics</samp>&rsquo;</dt>
653
-<dt>&lsquo;<samp>matrix_coefficients</samp>&rsquo;</dt>
654
-<dd><p>Set the colour description in the stream (see H.262 section 6.3.6
655
-and tables 6-7, 6-8 and 6-9).
656
-</p>
657
-</dd>
658
-</dl>
659
-
660
-<a name="mpeg4_005funpack_005fbframes"></a>
661
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-mpeg4_005funpack_005fbframes">2.21 mpeg4_unpack_bframes</a></h2>
662
-
663
-<p>Unpack DivX-style packed B-frames.
664
-</p>
665
-<p>DivX-style packed B-frames are not valid MPEG-4 and were only a
666
-workaround for the broken Video for Windows subsystem.
667
-They use more space, can cause minor AV sync issues, require more
668
-CPU power to decode (unless the player has some decoded picture queue
669
-to compensate the 2,0,2,0 frame per packet style) and cause
670
-trouble if copied into a standard container like mp4 or mpeg-ps/ts,
671
-because MPEG-4 decoders may not be able to decode them, since they are
672
-not valid MPEG-4.
673
-</p>
674
-<p>For example to fix an AVI file containing an MPEG-4 stream with
675
-DivX-style packed B-frames using <code>ffmpeg</code>, you can use the command:
676
-</p>
677
-<div class="example">
678
-<pre class="example">ffmpeg -i INPUT.avi -codec copy -bsf:v mpeg4_unpack_bframes OUTPUT.avi
679
-</pre></div>
680
-
681
-<a name="noise"></a>
682
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-noise">2.22 noise</a></h2>
683
-
684
-<p>Damages the contents of packets or simply drops them without damaging the
685
-container. Can be used for fuzzing or testing error resilience/concealment.
686
-</p>
687
-<p>Parameters:
688
-</p><dl compact="compact">
689
-<dt>&lsquo;<samp>amount</samp>&rsquo;</dt>
690
-<dd><p>A numeral string, whose value is related to how often output bytes will
691
-be modified. Therefore, values below or equal to 0 are forbidden, and
692
-the lower the more frequent bytes will be modified, with 1 meaning
693
-every byte is modified.
694
-</p></dd>
695
-<dt>&lsquo;<samp>dropamount</samp>&rsquo;</dt>
696
-<dd><p>A numeral string, whose value is related to how often packets will be dropped.
697
-Therefore, values below or equal to 0 are forbidden, and the lower the more
698
-frequent packets will be dropped, with 1 meaning every packet is dropped.
699
-</p></dd>
700
-</dl>
701
-
702
-<p>The following example applies the modification to every byte but does not drop
703
-any packets.
704
-</p><div class="example">
705
-<pre class="example">ffmpeg -i INPUT -c copy -bsf noise[=1] output.mkv
706
-</pre></div>
707
-
708
-<a name="null"></a>
709
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-null">2.23 null</a></h2>
710
-<p>This bitstream filter passes the packets through unchanged.
711
-</p>
712
-<a name="prores_005fmetadata"></a>
713
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-prores_005fmetadata">2.24 prores_metadata</a></h2>
714
-
715
-<p>Modify color property metadata embedded in prores stream.
716
-</p>
717
-<dl compact="compact">
718
-<dt>&lsquo;<samp>color_primaries</samp>&rsquo;</dt>
719
-<dd><p>Set the color primaries.
720
-Available values are:
721
-</p>
722
-<dl compact="compact">
723
-<dt>&lsquo;<samp>auto</samp>&rsquo;</dt>
724
-<dd><p>Keep the same color primaries property (default).
725
-</p>
726
-</dd>
727
-<dt>&lsquo;<samp>unknown</samp>&rsquo;</dt>
728
-<dt>&lsquo;<samp>bt709</samp>&rsquo;</dt>
729
-<dt>&lsquo;<samp>bt470bg</samp>&rsquo;</dt>
730
-<dd><p>BT601 625
731
-</p>
732
-</dd>
733
-<dt>&lsquo;<samp>smpte170m</samp>&rsquo;</dt>
734
-<dd><p>BT601 525
735
-</p>
736
-</dd>
737
-<dt>&lsquo;<samp>bt2020</samp>&rsquo;</dt>
738
-<dt>&lsquo;<samp>smpte431</samp>&rsquo;</dt>
739
-<dd><p>DCI P3
740
-</p>
741
-</dd>
742
-<dt>&lsquo;<samp>smpte432</samp>&rsquo;</dt>
743
-<dd><p>P3 D65
744
-</p>
745
-</dd>
746
-</dl>
747
-
748
-</dd>
749
-<dt>&lsquo;<samp>transfer_characteristics</samp>&rsquo;</dt>
750
-<dd><p>Set the color transfer.
751
-Available values are:
752
-</p>
753
-<dl compact="compact">
754
-<dt>&lsquo;<samp>auto</samp>&rsquo;</dt>
755
-<dd><p>Keep the same transfer characteristics property (default).
756
-</p>
757
-</dd>
758
-<dt>&lsquo;<samp>unknown</samp>&rsquo;</dt>
759
-<dt>&lsquo;<samp>bt709</samp>&rsquo;</dt>
760
-<dd><p>BT 601, BT 709, BT 2020
761
-</p></dd>
762
-</dl>
763
-
764
-
765
-</dd>
766
-<dt>&lsquo;<samp>matrix_coefficients</samp>&rsquo;</dt>
767
-<dd><p>Set the matrix coefficient.
768
-Available values are:
769
-</p>
770
-<dl compact="compact">
771
-<dt>&lsquo;<samp>auto</samp>&rsquo;</dt>
772
-<dd><p>Keep the same colorspace property (default).
773
-</p>
774
-</dd>
775
-<dt>&lsquo;<samp>unknown</samp>&rsquo;</dt>
776
-<dt>&lsquo;<samp>bt709</samp>&rsquo;</dt>
777
-<dt>&lsquo;<samp>smpte170m</samp>&rsquo;</dt>
778
-<dd><p>BT 601
779
-</p>
780
-</dd>
781
-<dt>&lsquo;<samp>bt2020nc</samp>&rsquo;</dt>
782
-</dl>
783
-</dd>
784
-</dl>
785
-
786
-<p>Set Rec709 colorspace for each frame of the file
787
-</p><div class="example">
788
-<pre class="example">ffmpeg -i INPUT -c copy -bsf:v prores_metadata=color_primaries=bt709:color_trc=bt709:colorspace=bt709 output.mov
789
-</pre></div>
790
-
791
-<a name="remove_005fextra"></a>
792
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-remove_005fextra">2.25 remove_extra</a></h2>
793
-
794
-<p>Remove extradata from packets.
795
-</p>
796
-<p>It accepts the following parameter:
797
-</p><dl compact="compact">
798
-<dt>&lsquo;<samp>freq</samp>&rsquo;</dt>
799
-<dd><p>Set which frame types to remove extradata from.
800
-</p>
801
-<dl compact="compact">
802
-<dt>&lsquo;<samp>k</samp>&rsquo;</dt>
803
-<dd><p>Remove extradata from non-keyframes only.
804
-</p>
805
-</dd>
806
-<dt>&lsquo;<samp>keyframe</samp>&rsquo;</dt>
807
-<dd><p>Remove extradata from keyframes only.
808
-</p>
809
-</dd>
810
-<dt>&lsquo;<samp>e, all</samp>&rsquo;</dt>
811
-<dd><p>Remove extradata from all frames.
812
-</p>
813
-</dd>
814
-</dl>
815
-</dd>
816
-</dl>
817
-
818
-<p><a name="text2movsub"></a>
819
-</p><a name="text2movsub-1"></a>
820
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-text2movsub-1">2.26 text2movsub</a></h2>
821
-
822
-<p>Convert text subtitles to MOV subtitles (as used by the <code>mov_text</code>
823
-codec) with metadata headers.
824
-</p>
825
-<p>See also the <a href="#mov2textsub">mov2textsub</a> filter.
826
-</p>
827
-<a name="trace_005fheaders"></a>
828
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-trace_005fheaders">2.27 trace_headers</a></h2>
829
-
830
-<p>Log trace output containing all syntax elements in the coded stream
831
-headers (everything above the level of individual coded blocks).
832
-This can be useful for debugging low-level stream issues.
833
-</p>
834
-<p>Supports AV1, H.264, H.265, (M)JPEG, MPEG-2 and VP9, but depending
835
-on the build only a subset of these may be available.
836
-</p>
837
-<a name="truehd_005fcore"></a>
838
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-truehd_005fcore">2.28 truehd_core</a></h2>
839
-
840
-<p>Extract the core from a TrueHD stream, dropping ATMOS data.
841
-</p>
842
-<a name="vp9_005fmetadata"></a>
843
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-vp9_005fmetadata">2.29 vp9_metadata</a></h2>
844
-
845
-<p>Modify metadata embedded in a VP9 stream.
846
-</p>
847
-<dl compact="compact">
848
-<dt>&lsquo;<samp>color_space</samp>&rsquo;</dt>
849
-<dd><p>Set the color space value in the frame header.  Note that any frame
850
-set to RGB will be implicitly set to PC range and that RGB is
851
-incompatible with profiles 0 and 2.
852
-</p><dl compact="compact">
853
-<dt>&lsquo;<samp>unknown</samp>&rsquo;</dt>
854
-<dt>&lsquo;<samp>bt601</samp>&rsquo;</dt>
855
-<dt>&lsquo;<samp>bt709</samp>&rsquo;</dt>
856
-<dt>&lsquo;<samp>smpte170</samp>&rsquo;</dt>
857
-<dt>&lsquo;<samp>smpte240</samp>&rsquo;</dt>
858
-<dt>&lsquo;<samp>bt2020</samp>&rsquo;</dt>
859
-<dt>&lsquo;<samp>rgb</samp>&rsquo;</dt>
860
-</dl>
861
-
862
-</dd>
863
-<dt>&lsquo;<samp>color_range</samp>&rsquo;</dt>
864
-<dd><p>Set the color range value in the frame header.  Note that any value
865
-imposed by the color space will take precedence over this value.
866
-</p><dl compact="compact">
867
-<dt>&lsquo;<samp>tv</samp>&rsquo;</dt>
868
-<dt>&lsquo;<samp>pc</samp>&rsquo;</dt>
869
-</dl>
870
-</dd>
871
-</dl>
872
-
873
-<a name="vp9_005fsuperframe"></a>
874
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-vp9_005fsuperframe">2.30 vp9_superframe</a></h2>
875
-
876
-<p>Merge VP9 invisible (alt-ref) frames back into VP9 superframes. This
877
-fixes merging of split/segmented VP9 streams where the alt-ref frame
878
-was split from its visible counterpart.
879
-</p>
880
-<a name="vp9_005fsuperframe_005fsplit"></a>
881
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-vp9_005fsuperframe_005fsplit">2.31 vp9_superframe_split</a></h2>
882
-
883
-<p>Split VP9 superframes into single frames.
884
-</p>
885
-<a name="vp9_005fraw_005freorder"></a>
886
-<h2 class="section"><a href="ffmpeg-bitstream-filters.html#toc-vp9_005fraw_005freorder">2.32 vp9_raw_reorder</a></h2>
887
-
888
-<p>Given a VP9 stream with correct timestamps but possibly out of order,
889
-insert additional show-existing-frame packets to correct the ordering.
890
-</p>
891
-
892
-<a name="See-Also"></a>
893
-<h1 class="chapter"><a href="ffmpeg-bitstream-filters.html#toc-See-Also">3 See Also</a></h1>
894
-
895
-<p><a href="ffmpeg.html">ffmpeg</a>, <a href="ffplay.html">ffplay</a>, <a href="ffprobe.html">ffprobe</a>,
896
-<a href="libavcodec.html">libavcodec</a>
897
-</p>
898
-
899
-<a name="Authors"></a>
900
-<h1 class="chapter"><a href="ffmpeg-bitstream-filters.html#toc-Authors">4 Authors</a></h1>
901
-
902
-<p>The FFmpeg developers.
903
-</p>
904
-<p>For details about the authorship, see the Git history of the project
905
-(git://source.ffmpeg.org/ffmpeg), e.g. by typing the command
906
-<code>git log</code> in the FFmpeg source directory, or browsing the
907
-online repository at <a href="http://source.ffmpeg.org">http://source.ffmpeg.org</a>.
908
-</p>
909
-<p>Maintainers for the specific components are listed in the file
910
-&lsquo;<tt>MAINTAINERS</tt>&rsquo; in the source code tree.
911
-</p>
912
-
913
-    </div>
914
-  </body>
915
-</html>
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-

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-<a name="SEC_Contents"></a>
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-<h1>Table of Contents</h1>
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-<ul class="no-bullet">
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-  <li><a name="toc-Description" href="#Description">1 Description</a></li>
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-  <li><a name="toc-Resampler-Options" href="#Resampler-Options">2 Resampler Options</a></li>
41
-  <li><a name="toc-See-Also" href="#See-Also">3 See Also</a></li>
42
-  <li><a name="toc-Authors" href="#Authors">4 Authors</a></li>
43
-</ul>
44
-</div>
45
-
46
-
47
-<hr size="6">
48
-<a name="Description"></a>
49
-<h1 class="chapter"><a href="ffmpeg-resampler.html#toc-Description">1 Description</a></h1>
50
-
51
-<p>The FFmpeg resampler provides a high-level interface to the
52
-libswresample library audio resampling utilities. In particular it
53
-allows one to perform audio resampling, audio channel layout rematrixing,
54
-and convert audio format and packing layout.
55
-</p>
56
-
57
-<a name="Resampler-Options"></a>
58
-<h1 class="chapter"><a href="ffmpeg-resampler.html#toc-Resampler-Options">2 Resampler Options</a></h1>
59
-
60
-<p>The audio resampler supports the following named options.
61
-</p>
62
-<p>Options may be set by specifying -<var>option</var> <var>value</var> in the
63
-FFmpeg tools, <var>option</var>=<var>value</var> for the aresample filter,
64
-by setting the value explicitly in the
65
-<code>SwrContext</code> options or using the &lsquo;<tt>libavutil/opt.h</tt>&rsquo; API for
66
-programmatic use.
67
-</p>
68
-<dl compact="compact">
69
-<dt>&lsquo;<samp>ich, in_channel_count</samp>&rsquo;</dt>
70
-<dd><p>Set the number of input channels. Default value is 0. Setting this
71
-value is not mandatory if the corresponding channel layout
72
-&lsquo;<samp>in_channel_layout</samp>&rsquo; is set.
73
-</p>
74
-</dd>
75
-<dt>&lsquo;<samp>och, out_channel_count</samp>&rsquo;</dt>
76
-<dd><p>Set the number of output channels. Default value is 0. Setting this
77
-value is not mandatory if the corresponding channel layout
78
-&lsquo;<samp>out_channel_layout</samp>&rsquo; is set.
79
-</p>
80
-</dd>
81
-<dt>&lsquo;<samp>uch, used_channel_count</samp>&rsquo;</dt>
82
-<dd><p>Set the number of used input channels. Default value is 0. This option is
83
-only used for special remapping.
84
-</p>
85
-</dd>
86
-<dt>&lsquo;<samp>isr, in_sample_rate</samp>&rsquo;</dt>
87
-<dd><p>Set the input sample rate. Default value is 0.
88
-</p>
89
-</dd>
90
-<dt>&lsquo;<samp>osr, out_sample_rate</samp>&rsquo;</dt>
91
-<dd><p>Set the output sample rate. Default value is 0.
92
-</p>
93
-</dd>
94
-<dt>&lsquo;<samp>isf, in_sample_fmt</samp>&rsquo;</dt>
95
-<dd><p>Specify the input sample format. It is set by default to <code>none</code>.
96
-</p>
97
-</dd>
98
-<dt>&lsquo;<samp>osf, out_sample_fmt</samp>&rsquo;</dt>
99
-<dd><p>Specify the output sample format. It is set by default to <code>none</code>.
100
-</p>
101
-</dd>
102
-<dt>&lsquo;<samp>tsf, internal_sample_fmt</samp>&rsquo;</dt>
103
-<dd><p>Set the internal sample format. Default value is <code>none</code>.
104
-This will automatically be chosen when it is not explicitly set.
105
-</p>
106
-</dd>
107
-<dt>&lsquo;<samp>icl, in_channel_layout</samp>&rsquo;</dt>
108
-<dt>&lsquo;<samp>ocl, out_channel_layout</samp>&rsquo;</dt>
109
-<dd><p>Set the input/output channel layout.
110
-</p>
111
-<p>See <a href="ffmpeg-utils.html#channel-layout-syntax">(ffmpeg-utils)the Channel Layout section in the ffmpeg-utils(1) manual</a>
112
-for the required syntax.
113
-</p>
114
-</dd>
115
-<dt>&lsquo;<samp>clev, center_mix_level</samp>&rsquo;</dt>
116
-<dd><p>Set the center mix level. It is a value expressed in deciBel, and must be
117
-in the interval [-32,32].
118
-</p>
119
-</dd>
120
-<dt>&lsquo;<samp>slev, surround_mix_level</samp>&rsquo;</dt>
121
-<dd><p>Set the surround mix level. It is a value expressed in deciBel, and must
122
-be in the interval [-32,32].
123
-</p>
124
-</dd>
125
-<dt>&lsquo;<samp>lfe_mix_level</samp>&rsquo;</dt>
126
-<dd><p>Set LFE mix into non LFE level. It is used when there is a LFE input but no
127
-LFE output. It is a value expressed in deciBel, and must
128
-be in the interval [-32,32].
129
-</p>
130
-</dd>
131
-<dt>&lsquo;<samp>rmvol, rematrix_volume</samp>&rsquo;</dt>
132
-<dd><p>Set rematrix volume. Default value is 1.0.
133
-</p>
134
-</dd>
135
-<dt>&lsquo;<samp>rematrix_maxval</samp>&rsquo;</dt>
136
-<dd><p>Set maximum output value for rematrixing.
137
-This can be used to prevent clipping vs. preventing volume reduction.
138
-A value of 1.0 prevents clipping.
139
-</p>
140
-</dd>
141
-<dt>&lsquo;<samp>flags, swr_flags</samp>&rsquo;</dt>
142
-<dd><p>Set flags used by the converter. Default value is 0.
143
-</p>
144
-<p>It supports the following individual flags:
145
-</p><dl compact="compact">
146
-<dt>&lsquo;<samp>res</samp>&rsquo;</dt>
147
-<dd><p>force resampling, this flag forces resampling to be used even when the
148
-input and output sample rates match.
149
-</p></dd>
150
-</dl>
151
-
152
-</dd>
153
-<dt>&lsquo;<samp>dither_scale</samp>&rsquo;</dt>
154
-<dd><p>Set the dither scale. Default value is 1.
155
-</p>
156
-</dd>
157
-<dt>&lsquo;<samp>dither_method</samp>&rsquo;</dt>
158
-<dd><p>Set dither method. Default value is 0.
159
-</p>
160
-<p>Supported values:
161
-</p><dl compact="compact">
162
-<dt>&lsquo;<samp>rectangular</samp>&rsquo;</dt>
163
-<dd><p>select rectangular dither
164
-</p></dd>
165
-<dt>&lsquo;<samp>triangular</samp>&rsquo;</dt>
166
-<dd><p>select triangular dither
167
-</p></dd>
168
-<dt>&lsquo;<samp>triangular_hp</samp>&rsquo;</dt>
169
-<dd><p>select triangular dither with high pass
170
-</p></dd>
171
-<dt>&lsquo;<samp>lipshitz</samp>&rsquo;</dt>
172
-<dd><p>select Lipshitz noise shaping dither.
173
-</p></dd>
174
-<dt>&lsquo;<samp>shibata</samp>&rsquo;</dt>
175
-<dd><p>select Shibata noise shaping dither.
176
-</p></dd>
177
-<dt>&lsquo;<samp>low_shibata</samp>&rsquo;</dt>
178
-<dd><p>select low Shibata noise shaping dither.
179
-</p></dd>
180
-<dt>&lsquo;<samp>high_shibata</samp>&rsquo;</dt>
181
-<dd><p>select high Shibata noise shaping dither.
182
-</p></dd>
183
-<dt>&lsquo;<samp>f_weighted</samp>&rsquo;</dt>
184
-<dd><p>select f-weighted noise shaping dither
185
-</p></dd>
186
-<dt>&lsquo;<samp>modified_e_weighted</samp>&rsquo;</dt>
187
-<dd><p>select modified-e-weighted noise shaping dither
188
-</p></dd>
189
-<dt>&lsquo;<samp>improved_e_weighted</samp>&rsquo;</dt>
190
-<dd><p>select improved-e-weighted noise shaping dither
191
-</p>
192
-</dd>
193
-</dl>
194
-
195
-</dd>
196
-<dt>&lsquo;<samp>resampler</samp>&rsquo;</dt>
197
-<dd><p>Set resampling engine. Default value is swr.
198
-</p>
199
-<p>Supported values:
200
-</p><dl compact="compact">
201
-<dt>&lsquo;<samp>swr</samp>&rsquo;</dt>
202
-<dd><p>select the native SW Resampler; filter options precision and cheby are not
203
-applicable in this case.
204
-</p></dd>
205
-<dt>&lsquo;<samp>soxr</samp>&rsquo;</dt>
206
-<dd><p>select the SoX Resampler (where available); compensation, and filter options
207
-filter_size, phase_shift, exact_rational, filter_type &amp; kaiser_beta, are not
208
-applicable in this case.
209
-</p></dd>
210
-</dl>
211
-
212
-</dd>
213
-<dt>&lsquo;<samp>filter_size</samp>&rsquo;</dt>
214
-<dd><p>For swr only, set resampling filter size, default value is 32.
215
-</p>
216
-</dd>
217
-<dt>&lsquo;<samp>phase_shift</samp>&rsquo;</dt>
218
-<dd><p>For swr only, set resampling phase shift, default value is 10, and must be in
219
-the interval [0,30].
220
-</p>
221
-</dd>
222
-<dt>&lsquo;<samp>linear_interp</samp>&rsquo;</dt>
223
-<dd><p>Use linear interpolation when enabled (the default). Disable it if you want
224
-to preserve speed instead of quality when exact_rational fails.
225
-</p>
226
-</dd>
227
-<dt>&lsquo;<samp>exact_rational</samp>&rsquo;</dt>
228
-<dd><p>For swr only, when enabled, try to use exact phase_count based on input and
229
-output sample rate. However, if it is larger than <code>1 &lt;&lt; phase_shift</code>,
230
-the phase_count will be <code>1 &lt;&lt; phase_shift</code> as fallback. Default is enabled.
231
-</p>
232
-</dd>
233
-<dt>&lsquo;<samp>cutoff</samp>&rsquo;</dt>
234
-<dd><p>Set cutoff frequency (swr: 6dB point; soxr: 0dB point) ratio; must be a float
235
-value between 0 and 1.  Default value is 0.97 with swr, and 0.91 with soxr
236
-(which, with a sample-rate of 44100, preserves the entire audio band to 20kHz).
237
-</p>
238
-</dd>
239
-<dt>&lsquo;<samp>precision</samp>&rsquo;</dt>
240
-<dd><p>For soxr only, the precision in bits to which the resampled signal will be
241
-calculated.  The default value of 20 (which, with suitable dithering, is
242
-appropriate for a destination bit-depth of 16) gives SoX&rsquo;s &rsquo;High Quality&rsquo;; a
243
-value of 28 gives SoX&rsquo;s &rsquo;Very High Quality&rsquo;.
244
-</p>
245
-</dd>
246
-<dt>&lsquo;<samp>cheby</samp>&rsquo;</dt>
247
-<dd><p>For soxr only, selects passband rolloff none (Chebyshev) &amp; higher-precision
248
-approximation for &rsquo;irrational&rsquo; ratios. Default value is 0.
249
-</p>
250
-</dd>
251
-<dt>&lsquo;<samp>async</samp>&rsquo;</dt>
252
-<dd><p>For swr only, simple 1 parameter audio sync to timestamps using stretching,
253
-squeezing, filling and trimming. Setting this to 1 will enable filling and
254
-trimming, larger values represent the maximum amount in samples that the data
255
-may be stretched or squeezed for each second.
256
-Default value is 0, thus no compensation is applied to make the samples match
257
-the audio timestamps.
258
-</p>
259
-</dd>
260
-<dt>&lsquo;<samp>first_pts</samp>&rsquo;</dt>
261
-<dd><p>For swr only, assume the first pts should be this value. The time unit is 1 / sample rate.
262
-This allows for padding/trimming at the start of stream. By default, no
263
-assumption is made about the first frame&rsquo;s expected pts, so no padding or
264
-trimming is done. For example, this could be set to 0 to pad the beginning with
265
-silence if an audio stream starts after the video stream or to trim any samples
266
-with a negative pts due to encoder delay.
267
-</p>
268
-</dd>
269
-<dt>&lsquo;<samp>min_comp</samp>&rsquo;</dt>
270
-<dd><p>For swr only, set the minimum difference between timestamps and audio data (in
271
-seconds) to trigger stretching/squeezing/filling or trimming of the
272
-data to make it match the timestamps. The default is that
273
-stretching/squeezing/filling and trimming is disabled
274
-(&lsquo;<samp>min_comp</samp>&rsquo; = <code>FLT_MAX</code>).
275
-</p>
276
-</dd>
277
-<dt>&lsquo;<samp>min_hard_comp</samp>&rsquo;</dt>
278
-<dd><p>For swr only, set the minimum difference between timestamps and audio data (in
279
-seconds) to trigger adding/dropping samples to make it match the
280
-timestamps.  This option effectively is a threshold to select between
281
-hard (trim/fill) and soft (squeeze/stretch) compensation. Note that
282
-all compensation is by default disabled through &lsquo;<samp>min_comp</samp>&rsquo;.
283
-The default is 0.1.
284
-</p>
285
-</dd>
286
-<dt>&lsquo;<samp>comp_duration</samp>&rsquo;</dt>
287
-<dd><p>For swr only, set duration (in seconds) over which data is stretched/squeezed
288
-to make it match the timestamps. Must be a non-negative double float value,
289
-default value is 1.0.
290
-</p>
291
-</dd>
292
-<dt>&lsquo;<samp>max_soft_comp</samp>&rsquo;</dt>
293
-<dd><p>For swr only, set maximum factor by which data is stretched/squeezed to make it
294
-match the timestamps. Must be a non-negative double float value, default value
295
-is 0.
296
-</p>
297
-</dd>
298
-<dt>&lsquo;<samp>matrix_encoding</samp>&rsquo;</dt>
299
-<dd><p>Select matrixed stereo encoding.
300
-</p>
301
-<p>It accepts the following values:
302
-</p><dl compact="compact">
303
-<dt>&lsquo;<samp>none</samp>&rsquo;</dt>
304
-<dd><p>select none
305
-</p></dd>
306
-<dt>&lsquo;<samp>dolby</samp>&rsquo;</dt>
307
-<dd><p>select Dolby
308
-</p></dd>
309
-<dt>&lsquo;<samp>dplii</samp>&rsquo;</dt>
310
-<dd><p>select Dolby Pro Logic II
311
-</p></dd>
312
-</dl>
313
-
314
-<p>Default value is <code>none</code>.
315
-</p>
316
-</dd>
317
-<dt>&lsquo;<samp>filter_type</samp>&rsquo;</dt>
318
-<dd><p>For swr only, select resampling filter type. This only affects resampling
319
-operations.
320
-</p>
321
-<p>It accepts the following values:
322
-</p><dl compact="compact">
323
-<dt>&lsquo;<samp>cubic</samp>&rsquo;</dt>
324
-<dd><p>select cubic
325
-</p></dd>
326
-<dt>&lsquo;<samp>blackman_nuttall</samp>&rsquo;</dt>
327
-<dd><p>select Blackman Nuttall windowed sinc
328
-</p></dd>
329
-<dt>&lsquo;<samp>kaiser</samp>&rsquo;</dt>
330
-<dd><p>select Kaiser windowed sinc
331
-</p></dd>
332
-</dl>
333
-
334
-</dd>
335
-<dt>&lsquo;<samp>kaiser_beta</samp>&rsquo;</dt>
336
-<dd><p>For swr only, set Kaiser window beta value. Must be a double float value in the
337
-interval [2,16], default value is 9.
338
-</p>
339
-</dd>
340
-<dt>&lsquo;<samp>output_sample_bits</samp>&rsquo;</dt>
341
-<dd><p>For swr only, set number of used output sample bits for dithering. Must be an integer in the
342
-interval [0,64], default value is 0, which means it&rsquo;s not used.
343
-</p>
344
-</dd>
345
-</dl>
346
-
347
-
348
-<a name="See-Also"></a>
349
-<h1 class="chapter"><a href="ffmpeg-resampler.html#toc-See-Also">3 See Also</a></h1>
350
-
351
-<p><a href="ffmpeg.html">ffmpeg</a>, <a href="ffplay.html">ffplay</a>, <a href="ffprobe.html">ffprobe</a>,
352
-<a href="libswresample.html">libswresample</a>
353
-</p>
354
-
355
-<a name="Authors"></a>
356
-<h1 class="chapter"><a href="ffmpeg-resampler.html#toc-Authors">4 Authors</a></h1>
357
-
358
-<p>The FFmpeg developers.
359
-</p>
360
-<p>For details about the authorship, see the Git history of the project
361
-(git://source.ffmpeg.org/ffmpeg), e.g. by typing the command
362
-<code>git log</code> in the FFmpeg source directory, or browsing the
363
-online repository at <a href="http://source.ffmpeg.org">http://source.ffmpeg.org</a>.
364
-</p>
365
-<p>Maintainers for the specific components are listed in the file
366
-&lsquo;<tt>MAINTAINERS</tt>&rsquo; in the source code tree.
367
-</p>
368
-
369
-    </div>
370
-  </body>
371
-</html>
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-

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-<h1 class="titlefont">FFmpeg Scaler Documentation</h1>
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-<hr>
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-<a name="SEC_Top"></a>
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-
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-<a name="SEC_Contents"></a>
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-<h1>Table of Contents</h1>
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-
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-<div class="contents">
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-
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-<ul class="no-bullet">
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-  <li><a name="toc-Description" href="#Description">1 Description</a></li>
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-  <li><a name="toc-Scaler-Options" href="#Scaler-Options">2 Scaler Options</a></li>
41
-  <li><a name="toc-See-Also" href="#See-Also">3 See Also</a></li>
42
-  <li><a name="toc-Authors" href="#Authors">4 Authors</a></li>
43
-</ul>
44
-</div>
45
-
46
-
47
-<hr size="6">
48
-<a name="Description"></a>
49
-<h1 class="chapter"><a href="ffmpeg-scaler.html#toc-Description">1 Description</a></h1>
50
-
51
-<p>The FFmpeg rescaler provides a high-level interface to the libswscale
52
-library image conversion utilities. In particular it allows one to perform
53
-image rescaling and pixel format conversion.
54
-</p>
55
-
56
-<p><a name="scaler_005foptions"></a>
57
-</p><a name="Scaler-Options"></a>
58
-<h1 class="chapter"><a href="ffmpeg-scaler.html#toc-Scaler-Options">2 Scaler Options</a></h1>
59
-
60
-<p>The video scaler supports the following named options.
61
-</p>
62
-<p>Options may be set by specifying -<var>option</var> <var>value</var> in the
63
-FFmpeg tools, with a few API-only exceptions noted below.
64
-For programmatic use, they can be set explicitly in the
65
-<code>SwsContext</code> options or through the &lsquo;<tt>libavutil/opt.h</tt>&rsquo; API.
66
-</p>
67
-<dl compact="compact">
68
-<dd>
69
-<p><a name="sws_005fflags"></a>
70
-</p></dd>
71
-<dt>&lsquo;<samp>sws_flags</samp>&rsquo;</dt>
72
-<dd><p>Set the scaler flags. This is also used to set the scaling
73
-algorithm. Only a single algorithm should be selected. Default
74
-value is &lsquo;<samp>bicubic</samp>&rsquo;.
75
-</p>
76
-<p>It accepts the following values:
77
-</p><dl compact="compact">
78
-<dt>&lsquo;<samp>fast_bilinear</samp>&rsquo;</dt>
79
-<dd><p>Select fast bilinear scaling algorithm.
80
-</p>
81
-</dd>
82
-<dt>&lsquo;<samp>bilinear</samp>&rsquo;</dt>
83
-<dd><p>Select bilinear scaling algorithm.
84
-</p>
85
-</dd>
86
-<dt>&lsquo;<samp>bicubic</samp>&rsquo;</dt>
87
-<dd><p>Select bicubic scaling algorithm.
88
-</p>
89
-</dd>
90
-<dt>&lsquo;<samp>experimental</samp>&rsquo;</dt>
91
-<dd><p>Select experimental scaling algorithm.
92
-</p>
93
-</dd>
94
-<dt>&lsquo;<samp>neighbor</samp>&rsquo;</dt>
95
-<dd><p>Select nearest neighbor rescaling algorithm.
96
-</p>
97
-</dd>
98
-<dt>&lsquo;<samp>area</samp>&rsquo;</dt>
99
-<dd><p>Select averaging area rescaling algorithm.
100
-</p>
101
-</dd>
102
-<dt>&lsquo;<samp>bicublin</samp>&rsquo;</dt>
103
-<dd><p>Select bicubic scaling algorithm for the luma component, bilinear for
104
-chroma components.
105
-</p>
106
-</dd>
107
-<dt>&lsquo;<samp>gauss</samp>&rsquo;</dt>
108
-<dd><p>Select Gaussian rescaling algorithm.
109
-</p>
110
-</dd>
111
-<dt>&lsquo;<samp>sinc</samp>&rsquo;</dt>
112
-<dd><p>Select sinc rescaling algorithm.
113
-</p>
114
-</dd>
115
-<dt>&lsquo;<samp>lanczos</samp>&rsquo;</dt>
116
-<dd><p>Select Lanczos rescaling algorithm. The default width (alpha) is 3 and can be
117
-changed by setting <code>param0</code>.
118
-</p>
119
-</dd>
120
-<dt>&lsquo;<samp>spline</samp>&rsquo;</dt>
121
-<dd><p>Select natural bicubic spline rescaling algorithm.
122
-</p>
123
-</dd>
124
-<dt>&lsquo;<samp>print_info</samp>&rsquo;</dt>
125
-<dd><p>Enable printing/debug logging.
126
-</p>
127
-</dd>
128
-<dt>&lsquo;<samp>accurate_rnd</samp>&rsquo;</dt>
129
-<dd><p>Enable accurate rounding.
130
-</p>
131
-</dd>
132
-<dt>&lsquo;<samp>full_chroma_int</samp>&rsquo;</dt>
133
-<dd><p>Enable full chroma interpolation.
134
-</p>
135
-</dd>
136
-<dt>&lsquo;<samp>full_chroma_inp</samp>&rsquo;</dt>
137
-<dd><p>Select full chroma input.
138
-</p>
139
-</dd>
140
-<dt>&lsquo;<samp>bitexact</samp>&rsquo;</dt>
141
-<dd><p>Enable bitexact output.
142
-</p></dd>
143
-</dl>
144
-
145
-</dd>
146
-<dt>&lsquo;<samp>srcw <var>(API only)</var></samp>&rsquo;</dt>
147
-<dd><p>Set source width.
148
-</p>
149
-</dd>
150
-<dt>&lsquo;<samp>srch <var>(API only)</var></samp>&rsquo;</dt>
151
-<dd><p>Set source height.
152
-</p>
153
-</dd>
154
-<dt>&lsquo;<samp>dstw <var>(API only)</var></samp>&rsquo;</dt>
155
-<dd><p>Set destination width.
156
-</p>
157
-</dd>
158
-<dt>&lsquo;<samp>dsth <var>(API only)</var></samp>&rsquo;</dt>
159
-<dd><p>Set destination height.
160
-</p>
161
-</dd>
162
-<dt>&lsquo;<samp>src_format <var>(API only)</var></samp>&rsquo;</dt>
163
-<dd><p>Set source pixel format (must be expressed as an integer).
164
-</p>
165
-</dd>
166
-<dt>&lsquo;<samp>dst_format <var>(API only)</var></samp>&rsquo;</dt>
167
-<dd><p>Set destination pixel format (must be expressed as an integer).
168
-</p>
169
-</dd>
170
-<dt>&lsquo;<samp>src_range <var>(boolean)</var></samp>&rsquo;</dt>
171
-<dd><p>If value is set to <code>1</code>, indicates source is full range. Default value is
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-<code>0</code>, which indicates source is limited range.
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>dst_range <var>(boolean)</var></samp>&rsquo;</dt>
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-<dd><p>If value is set to <code>1</code>, enable full range for destination. Default value
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-is <code>0</code>, which enables limited range.
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-</p>
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-<p><a name="sws_005fparams"></a>
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-</p></dd>
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-<dt>&lsquo;<samp>param0, param1</samp>&rsquo;</dt>
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-<dd><p>Set scaling algorithm parameters. The specified values are specific of
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-some scaling algorithms and ignored by others. The specified values
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-are floating point number values.
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>sws_dither</samp>&rsquo;</dt>
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-<dd><p>Set the dithering algorithm. Accepts one of the following
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-values. Default value is &lsquo;<samp>auto</samp>&rsquo;.
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-</p>
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-<dl compact="compact">
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-<dt>&lsquo;<samp>auto</samp>&rsquo;</dt>
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-<dd><p>automatic choice
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>none</samp>&rsquo;</dt>
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-<dd><p>no dithering
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>bayer</samp>&rsquo;</dt>
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-<dd><p>bayer dither
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>ed</samp>&rsquo;</dt>
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-<dd><p>error diffusion dither
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>a_dither</samp>&rsquo;</dt>
209
-<dd><p>arithmetic dither, based using addition
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>x_dither</samp>&rsquo;</dt>
213
-<dd><p>arithmetic dither, based using xor (more random/less apparent patterning that
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-a_dither).
215
-</p>
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-</dd>
217
-</dl>
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-
219
-</dd>
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-<dt>&lsquo;<samp>alphablend</samp>&rsquo;</dt>
221
-<dd><p>Set the alpha blending to use when the input has alpha but the output does not.
222
-Default value is &lsquo;<samp>none</samp>&rsquo;.
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-</p>
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-<dl compact="compact">
225
-<dt>&lsquo;<samp>uniform_color</samp>&rsquo;</dt>
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-<dd><p>Blend onto a uniform background color
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-</p>
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-</dd>
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-<dt>&lsquo;<samp>checkerboard</samp>&rsquo;</dt>
230
-<dd><p>Blend onto a checkerboard
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-</p>
232
-</dd>
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-<dt>&lsquo;<samp>none</samp>&rsquo;</dt>
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-<dd><p>No blending
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-</p>
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-</dd>
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-</dl>
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-
239
-</dd>
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-</dl>
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-
242
-
243
-<a name="See-Also"></a>
244
-<h1 class="chapter"><a href="ffmpeg-scaler.html#toc-See-Also">3 See Also</a></h1>
245
-
246
-<p><a href="ffmpeg.html">ffmpeg</a>, <a href="ffplay.html">ffplay</a>, <a href="ffprobe.html">ffprobe</a>,
247
-<a href="libswscale.html">libswscale</a>
248
-</p>
249
-
250
-<a name="Authors"></a>
251
-<h1 class="chapter"><a href="ffmpeg-scaler.html#toc-Authors">4 Authors</a></h1>
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-
253
-<p>The FFmpeg developers.
254
-</p>
255
-<p>For details about the authorship, see the Git history of the project
256
-(git://source.ffmpeg.org/ffmpeg), e.g. by typing the command
257
-<code>git log</code> in the FFmpeg source directory, or browsing the
258
-online repository at <a href="http://source.ffmpeg.org">http://source.ffmpeg.org</a>.
259
-</p>
260
-<p>Maintainers for the specific components are listed in the file
261
-&lsquo;<tt>MAINTAINERS</tt>&rsquo; in the source code tree.
262
-</p>
263
-
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-    </div>
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-  </body>
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-</html>
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