using System; using System.Runtime.InteropServices; using System.Windows.Forms; namespace Common.system { /// /// 键盘钩子 /// 创建人:赵耀 /// 创建时间:2020年9月11日 /// public class KeyboardHookCommon { /// /// 全局按键按下 /// public event KeyEventHandler KeyDownEvent; /// /// 窗口按键按下 /// public event KeyPressEventHandler KeyPressEvent; /// /// 全局按键抬起 /// public event KeyEventHandler KeyUpEvent; public delegate int HookProc(int nCode, int wParam, IntPtr lParam); private static int _hKeyboardHook; //声明键盘钩子处理的初始值 //值在Microsoft SDK的Winuser.h里查询 /// /// 线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13 /// public const int WH_KEYBOARD_LL = 13; /// /// 声明KeyboardHookProcedure作为HookProc类型 /// private HookProc _keyboardHookProcedure; /// /// 自己创建窗口按键 /// private const int WM_KEYDOWN = 0x100; //KEYDOWN /// /// 窗口按键抬起 /// private const int WM_KEYUP = 0x101; //KEYUP /// /// 全局系统按键 /// private const int WM_SYSKEYDOWN = 0x104; //SYSKEYDOWN /// /// 全局按键抬起 /// private const int WM_SYSKEYUP = 0x105; //SYSKEYUP //键盘结构 [StructLayout(LayoutKind.Sequential)] public class KeyboardHookStruct { public int vkCode; //定一个虚拟键码。该代码必须有一个价值的范围1至254 public int scanCode; // 指定的硬件扫描码的关键 public int flags; // 键标志 public int time; // 指定的时间戳记的这个讯息 public int dwExtraInfo; // 指定额外信息相关的信息 } //使用此功能,安装了一个钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx ( int idHook, HookProc lpfn, IntPtr hInstance, int threadId ); //调用此函数卸载钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //使用此功能,通过信息钩子继续下一个钩子 [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx ( int idHook, int nCode, int wParam, IntPtr lParam ); // 取得当前线程编号(线程钩子需要用到) [DllImport("kernel32.dll")] private static extern int GetCurrentThreadId(); //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效 [DllImport("kernel32.dll")] public static extern IntPtr GetModuleHandle(string name); //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符 [DllImport("user32")] public static extern int ToAscii ( int uVirtKey, //[in] 指定虚拟关键代码进行翻译。 int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压) byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。 byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。 int fuState ); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. //获取按键的状态 [DllImport("user32")] public static extern int GetKeyboardState(byte[] pbKeyState); [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] private static extern short GetKeyState(int vKey); public void Start() { // 安装键盘钩子 if (_hKeyboardHook == 0) { _keyboardHookProcedure = KeyboardHookProc; _hKeyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL, _keyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule?.ModuleName), 0 ); //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0); //************************************ //键盘线程钩子 //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(), //键盘全局钩子,需要引用空间(using System.Reflection;) //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0); // //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数: //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13, //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的 //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何 //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子 //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符 //如果为0,钩子子程与所有的线程关联,即为全局钩子 //************************************ //如果SetWindowsHookEx失败 if (_hKeyboardHook == 0) { Stop(); throw new Exception("安装键盘钩子失败"); } } } public void Stop() { bool retKeyboard = true; if (_hKeyboardHook != 0) { retKeyboard = UnhookWindowsHookEx(_hKeyboardHook); _hKeyboardHook = 0; } try { if (!(retKeyboard)) { throw new Exception("卸载钩子失败!"); } } catch (Exception) { // ignored } } ////接收SetWindowsHookEx返回值 //private static int _hHookValue = 0; private int KeyboardHookProc(int nCode, int wParam, IntPtr lParam) { // 侦听键盘事件 if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null)) { KeyboardHookStruct myKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); // raise KeyDown if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)myKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyDownEvent(this, e); } //键盘按下 if (KeyPressEvent != null && wParam == WM_KEYDOWN) { byte[] keyState = new byte[256]; GetKeyboardState(keyState); byte[] inBuffer = new byte[2]; if (ToAscii( myKeyboardHookStruct.vkCode, myKeyboardHookStruct.scanCode, keyState, inBuffer, myKeyboardHookStruct.flags ) == 1) { KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]); KeyPressEvent(this, e); } } // 键盘抬起 if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) { Keys keyData = (Keys)myKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyUpEvent(this, e); } } //如果返回1,则结束消息,这个消息到此为止,不再传递。 //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者 return CallNextHookEx( _hKeyboardHook, nCode, wParam, lParam ); } ~KeyboardHookCommon() { Stop(); } } }