using System; using System.ComponentModel; using System.Threading; namespace Common.system { /// /// 后台线程帮助类 /// public class BackgroundWorkerHelper : IDisposable { private static BackgroundWorkerHelper backgroundWorkerHelper = null; public static BackgroundWorkerHelper GetInstance() { if (backgroundWorkerHelper == null) { backgroundWorkerHelper = new BackgroundWorkerHelper(); } return backgroundWorkerHelper; } private BackgroundWorker backWorker = null; private Func func = null; private Action actionComplate = null; public BackgroundWorkerHelper() { backWorker = new BackgroundWorker(); backWorker.DoWork += new DoWorkEventHandler(backWorker_DoWork); backWorker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(backWorker_RunWorkerCompleted); } private void backWorker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { currentThread = null; if (e.Error != null) { throw e.Error; } if (actionComplate != null) { actionComplate(e.Result); } } private void backWorker_DoWork(object sender, DoWorkEventArgs e) { currentThread = Thread.CurrentThread; if (func != null) { if (func != null) { e.Result = func(); } } } /// /// 启动异步线程 /// /// 在异步执行的方法 /// 方法完成后 public void RunWorkerAsync(Func func, Action action) { if (!backWorker.IsBusy) { this.func = func; actionComplate = action; backWorker.RunWorkerAsync(); } } private Thread currentThread = null; /// /// 强制中断 /// public void Abort() { if (currentThread != null && backWorker.IsBusy) { currentThread.Abort(); currentThread = null; backWorker.DoWork -= backWorker_DoWork; backWorker.RunWorkerCompleted -= backWorker_RunWorkerCompleted; backWorker.Dispose(); backWorker = new BackgroundWorker(); backWorker.DoWork += backWorker_DoWork; backWorker.RunWorkerCompleted += backWorker_RunWorkerCompleted; func = null; actionComplate = null; } } #region IDisposable 成员 /// /// 释放资源 /// public void Dispose() { actionComplate = null; func = null; backWorker.Dispose(); } #endregion IDisposable 成员 } }