星火直播PC
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  1. using Common.system;
  2. using Newtonsoft.Json.Linq;
  3. using SuperSocket.ClientEngine;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using WebSocket4Net;
  9. using XHZB.Model;
  10. namespace XHZB.Desktop.WebSocket
  11. {
  12. public class WSocketClient : IDisposable
  13. {
  14. // 打开的窗口列表
  15. private static readonly Dictionary<Type, object> WinDic = new Dictionary<Type, object>();
  16. private static WSocketClient instance;
  17. public static WSocketClient getInstance()
  18. {
  19. if (instance == null)
  20. {
  21. instance = new WSocketClient();
  22. }
  23. return instance;
  24. }
  25. public static NLog.Logger _Logger = NLog.LogManager.GetCurrentClassLogger();
  26. #region 向外传递数据事件
  27. public event Action<string> MessageReceived;
  28. #endregion
  29. WebSocket4Net.WebSocket _webSocket;
  30. /// <summary>
  31. /// 检查重连线程
  32. /// </summary>
  33. Thread _thread;
  34. /// <summary>
  35. /// 心跳
  36. /// </summary>
  37. Thread thread;
  38. bool _isRunning = true;
  39. /// <summary>
  40. /// WebSocket连接地址
  41. /// </summary>
  42. public string ServerPath { get; set; }
  43. //public WSocketClient()
  44. //{
  45. // string url = "ws://schoolwstest.xhkjedu.com/ws";
  46. // ServerPath = url;
  47. // this._webSocket = new WebSocket4Net.WebSocket(url);
  48. // this._webSocket.Opened += WebSocket_Opened;
  49. // this._webSocket.Error += WebSocket_Error;
  50. // this._webSocket.Closed += WebSocket_Closed;
  51. // this._webSocket.MessageReceived += WebSocket_MessageReceived;
  52. // //注册消息接收事件,接收服务端发送的数据
  53. // MessageReceived += (data) => {
  54. // Console.WriteLine(data);
  55. // };
  56. // //开始链接
  57. // Start();
  58. // SendMessage(SocketMsgManger.offlineMsg());
  59. //}
  60. public void StartWsClient()
  61. {
  62. string url = "ws://schoolwstest.xhkjedu.com/ws";
  63. ServerPath = url;
  64. this._webSocket = new WebSocket4Net.WebSocket(url);
  65. this._webSocket.Opened += WebSocket_Opened;
  66. this._webSocket.Error += WebSocket_Error;
  67. this._webSocket.Closed += WebSocket_Closed;
  68. this._webSocket.MessageReceived += WebSocket_MessageReceived;
  69. //注册消息接收事件,接收服务端发送的数据
  70. MessageReceived += (data) =>
  71. {
  72. Console.WriteLine(data);
  73. };
  74. //开始链接
  75. Start();
  76. SendMessage(SocketMsgManger.offlineMsg());
  77. }
  78. #region "web socket "
  79. /// <summary>
  80. /// 连接方法
  81. /// <returns></returns>
  82. public bool Start()
  83. {
  84. bool result = true;
  85. try
  86. {
  87. this._webSocket.Open();
  88. this._isRunning = true;
  89. this._thread = new Thread(new ThreadStart(CheckConnection));
  90. this._thread.Start();
  91. thread = new Thread(new ThreadStart(Heartbeat));
  92. thread.Start();
  93. }
  94. catch (Exception ex)
  95. {
  96. _Logger.Error(ex.ToString());
  97. result = false;
  98. }
  99. return result;
  100. }
  101. /// <summary>
  102. /// 消息收到事件
  103. /// </summary>
  104. /// <param name="sender"></param>
  105. /// <param name="e"></param>
  106. void WebSocket_MessageReceived(object sender, MessageReceivedEventArgs e)
  107. {
  108. _Logger.Info(" Received:" + e.Message);
  109. MessageReceived?.Invoke(e.Message);
  110. Console.WriteLine("WS:消息收到:" + e.Message);
  111. //string str = e.Message;
  112. // JObject.Parse(str);
  113. //string str = jo["c"].ToString();
  114. SocketModel msgBean = JsonHelper.JsonToObj<SocketModel>(e.Message);
  115. //if(isMsg)
  116. // {
  117. // GetOnlineStudentsModel msgBean = JsonHelper.JsonToObj<GetOnlineStudentsModel>(e.Message);
  118. // if (msgBean.c == 1040)
  119. // {
  120. // }
  121. // }
  122. if (msgBean != null && msgBean.b != null)
  123. {
  124. if (msgBean.c == 1040)
  125. {
  126. GetOnlineStudentsModel msgOnline = JsonHelper.JsonToObj<GetOnlineStudentsModel>(e.Message);
  127. foreach (StudentModel getOnline in msgOnline.b.stulst)
  128. {
  129. OnlineUserModel item = new OnlineUserModel();
  130. if (getUserByIds(getOnline.userid) == null)
  131. {
  132. item.usertype = 2001;
  133. item.userid = getOnline.userid;
  134. item.username = getOnline.username;
  135. item.userpic = getOnline.headportrait;
  136. APP.OnlineUserList.Add(item);
  137. }
  138. }
  139. return;
  140. }
  141. //GetOnlineStudentsModel get = new GetOnlineStudentsModel();
  142. //get.b = new StulstModel();
  143. //Console.WriteLine("WS:消息收到1111:" + get);
  144. }
  145. if (msgBean.c != 0 && msgBean.u == 2)
  146. {
  147. if (msgBean.c == 2001)//上线
  148. {
  149. if(getUserByIds(msgBean.b.stid) == null)
  150. {
  151. OnlineUserModel item = new OnlineUserModel
  152. {
  153. usertype = msgBean.c,
  154. userid = msgBean.b.stid,
  155. username = msgBean.b.stname,
  156. userpic = msgBean.b.stpic
  157. };
  158. APP.OnlineUserList.Add(item);
  159. sendUserChangeToWin();
  160. }
  161. }
  162. else if (msgBean.c == 2002)//下线
  163. {
  164. try
  165. {
  166. for (int i = 0; i < APP.OnlineUserList.Count; i++)
  167. {
  168. if (msgBean.b.stid == APP.OnlineUserList[i].userid)
  169. {
  170. APP.OnlineUserList.RemoveAt(i);
  171. break;
  172. }
  173. }
  174. }
  175. catch (Exception ex)
  176. {
  177. LogHelper.WriteErrLog("(移除)" + ex.Message, ex);
  178. }
  179. sendUserChangeToWin();
  180. }
  181. sendMsgToWin(msgBean);
  182. }
  183. }
  184. /// <summary>
  185. /// 是否存在用户
  186. /// </summary>
  187. /// <param name="userid"></param>
  188. /// <returns></returns>
  189. public OnlineUserModel getUserByIds(int userid)
  190. {
  191. if (APP.OnlineUserList.Count > 0)
  192. {
  193. OnlineUserModel[] userList = APP.OnlineUserList.ToArray();
  194. foreach (OnlineUserModel user in userList)
  195. {
  196. if (user != null)
  197. {
  198. if (user.userid == userid)
  199. {
  200. return user;
  201. }
  202. }
  203. }
  204. }
  205. return null;
  206. }
  207. private static void sendMsgToWin(SocketModel msg)
  208. {
  209. foreach (KeyValuePair<Type, object> kvp in WinDic)
  210. {
  211. if (kvp.Value is SocketCallback callback)
  212. {
  213. callback.receiveWsMsg(msg);
  214. }
  215. }
  216. }
  217. /// <summary>
  218. /// 添加要推送消息的窗口
  219. /// </summary>
  220. /// <param name="win"></param>
  221. public void addWin(object win)
  222. {
  223. if (WinDic.ContainsKey(win.GetType()))
  224. {
  225. WinDic[win.GetType()] = win;
  226. }
  227. else
  228. {
  229. WinDic.Add(win.GetType(), win);
  230. }
  231. }
  232. /// <summary>
  233. /// 发送给需要接收的窗口
  234. /// </summary>
  235. private static void sendUserChangeToWin()
  236. {
  237. foreach (KeyValuePair<Type, object> kvp in WinDic)
  238. {
  239. if (kvp.Value is SocketCallback callback)
  240. {
  241. callback.userListChange();
  242. }
  243. }
  244. }
  245. /// <summary>
  246. /// 移除窗口
  247. /// </summary>
  248. /// <param name="win"></param>
  249. public void removedWin(object win)
  250. {
  251. if (WinDic.ContainsKey(win.GetType()))
  252. {
  253. WinDic.Remove(win.GetType());
  254. }
  255. }
  256. /// <summary>
  257. /// Socket关闭事件
  258. /// </summary>
  259. /// <param name="sender"></param>
  260. /// <param name="e"></param>
  261. void WebSocket_Closed(object sender, EventArgs e)
  262. {
  263. _Logger.Info("websocket_Closed");
  264. }
  265. /// <summary>
  266. /// Socket报错事件
  267. /// </summary>
  268. /// <param name="sender"></param>
  269. /// <param name="e"></param>
  270. void WebSocket_Error(object sender, ErrorEventArgs e)
  271. {
  272. _Logger.Info("websocket_Error:" + e.Exception.ToString());
  273. }
  274. /// <summary>
  275. /// Socket打开事件
  276. /// </summary>
  277. /// <param name="sender"></param>
  278. /// <param name="e"></param>
  279. void WebSocket_Opened(object sender, EventArgs e)
  280. {
  281. SendMessage(SocketMsgManger.AddMsg());
  282. _Logger.Info(" websocket_Opened");
  283. SendMessage(SocketMsgManger.offlineMsg());
  284. }
  285. /// <summary>
  286. /// 检查重连线程
  287. /// </summary>
  288. private void CheckConnection()
  289. {
  290. do
  291. {
  292. try
  293. {
  294. if (this._webSocket.State != WebSocket4Net.WebSocketState.Open && this._webSocket.State != WebSocket4Net.WebSocketState.Connecting)
  295. {
  296. _Logger.Info(" Reconnect websocket WebSocketState:" + this._webSocket.State);
  297. this._webSocket.Close();
  298. this._webSocket.Open();
  299. Console.WriteLine("正在重连");
  300. }
  301. }
  302. catch (Exception ex)
  303. {
  304. _Logger.Error(ex.ToString());
  305. }
  306. System.Threading.Thread.Sleep(5000);
  307. } while (this._isRunning);
  308. }
  309. /// <summary>
  310. /// 心跳
  311. /// </summary>
  312. private void Heartbeat()
  313. {
  314. do
  315. {
  316. try
  317. {
  318. if(_webSocket != null && _webSocket.State == WebSocket4Net.WebSocketState.Open)
  319. {
  320. byte[] bt = new byte[] { 01 };
  321. _webSocket.Send(bt, 0, 1);
  322. Console.WriteLine("心跳:" + DateTime.Now.ToString());
  323. }
  324. }
  325. catch (Exception ex)
  326. {
  327. _Logger.Error(ex.ToString());
  328. }
  329. Thread.Sleep(10000);
  330. } while (true);
  331. }
  332. #endregion
  333. /// <summary>
  334. /// 发送消息
  335. /// </summary>
  336. /// <param name="Message"></param>
  337. public void SendMessage(string Message)
  338. {
  339. Task.Factory.StartNew(() =>
  340. {
  341. if (_webSocket != null && _webSocket.State == WebSocket4Net.WebSocketState.Open)
  342. {
  343. this._webSocket.Send(Message);
  344. Console.WriteLine("WS:发送消息:" + Message);
  345. }
  346. });
  347. }
  348. public void Dispose()
  349. {
  350. this._isRunning = false;
  351. try
  352. {
  353. _thread.Abort();
  354. }
  355. catch
  356. {
  357. }
  358. this._webSocket.Close();
  359. this._webSocket.Dispose();
  360. this._webSocket = null;
  361. }
  362. }
  363. }