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- <h1 class="titlefont">Developer Documentation</h1>
- <hr>
- <a name="SEC_Top"></a>
-
- <a name="SEC_Contents"></a>
- <h1>Table of Contents</h1>
-
- <div class="contents">
-
- <ul class="no-bullet">
- <li><a name="toc-Notes-for-external-developers" href="#Notes-for-external-developers">1 Notes for external developers</a></li>
- <li><a name="toc-Contributing" href="#Contributing">2 Contributing</a></li>
- <li><a name="toc-Coding-Rules-1" href="#Coding-Rules-1">3 Coding Rules</a>
- <ul class="no-bullet">
- <li><a name="toc-Code-formatting-conventions" href="#Code-formatting-conventions">3.1 Code formatting conventions</a></li>
- <li><a name="toc-Comments" href="#Comments">3.2 Comments</a></li>
- <li><a name="toc-C-language-features" href="#C-language-features">3.3 C language features</a></li>
- <li><a name="toc-Naming-conventions" href="#Naming-conventions">3.4 Naming conventions</a></li>
- <li><a name="toc-Miscellaneous-conventions" href="#Miscellaneous-conventions">3.5 Miscellaneous conventions</a></li>
- <li><a name="toc-Editor-configuration" href="#Editor-configuration">3.6 Editor configuration</a></li>
- </ul></li>
- <li><a name="toc-Development-Policy" href="#Development-Policy">4 Development Policy</a>
- <ul class="no-bullet">
- <li><a name="toc-Patches_002fCommitting" href="#Patches_002fCommitting">4.1 Patches/Committing</a></li>
- <li><a name="toc-Code" href="#Code">4.2 Code</a></li>
- <li><a name="toc-Documentation_002fOther" href="#Documentation_002fOther">4.3 Documentation/Other</a></li>
- </ul></li>
- <li><a name="toc-Code-of-conduct" href="#Code-of-conduct">5 Code of conduct</a></li>
- <li><a name="toc-Submitting-patches-1" href="#Submitting-patches-1">6 Submitting patches</a></li>
- <li><a name="toc-New-codecs-or-formats-checklist" href="#New-codecs-or-formats-checklist">7 New codecs or formats checklist</a></li>
- <li><a name="toc-Patch-submission-checklist" href="#Patch-submission-checklist">8 Patch submission checklist</a></li>
- <li><a name="toc-Patch-review-process" href="#Patch-review-process">9 Patch review process</a></li>
- <li><a name="toc-Regression-tests-1" href="#Regression-tests-1">10 Regression tests</a>
- <ul class="no-bullet">
- <li><a name="toc-Adding-files-to-the-fate_002dsuite-dataset" href="#Adding-files-to-the-fate_002dsuite-dataset">10.1 Adding files to the fate-suite dataset</a></li>
- <li><a name="toc-Visualizing-Test-Coverage" href="#Visualizing-Test-Coverage">10.2 Visualizing Test Coverage</a></li>
- <li><a name="toc-Using-Valgrind" href="#Using-Valgrind">10.3 Using Valgrind</a></li>
- </ul></li>
- <li><a name="toc-Release-process-1" href="#Release-process-1">11 Release process</a>
- <ul class="no-bullet">
- <li><a name="toc-Criteria-for-Point-Releases-1" href="#Criteria-for-Point-Releases-1">11.1 Criteria for Point Releases</a></li>
- <li><a name="toc-Release-Checklist" href="#Release-Checklist">11.2 Release Checklist</a></li>
- </ul>
- </li>
- </ul>
- </div>
-
-
- <hr size="6">
- <a name="Notes-for-external-developers"></a>
- <h1 class="chapter"><a href="developer.html#toc-Notes-for-external-developers">1 Notes for external developers</a></h1>
-
- <p>This document is mostly useful for internal FFmpeg developers.
- External developers who need to use the API in their application should
- refer to the API doxygen documentation in the public headers, and
- check the examples in ‘<tt>doc/examples</tt>’ and in the source code to
- see how the public API is employed.
- </p>
- <p>You can use the FFmpeg libraries in your commercial program, but you
- are encouraged to <em>publish any patch you make</em>. In this case the
- best way to proceed is to send your patches to the ffmpeg-devel
- mailing list following the guidelines illustrated in the remainder of
- this document.
- </p>
- <p>For more detailed legal information about the use of FFmpeg in
- external programs read the ‘<tt>LICENSE</tt>’ file in the source tree and
- consult <a href="https://ffmpeg.org/legal.html">https://ffmpeg.org/legal.html</a>.
- </p>
- <a name="Contributing"></a>
- <h1 class="chapter"><a href="developer.html#toc-Contributing">2 Contributing</a></h1>
-
- <p>There are 2 ways by which code gets into FFmpeg:
- </p><ul>
- <li> Submitting patches to the ffmpeg-devel mailing list.
- See <a href="#Submitting-patches">Submitting patches</a> for details.
- </li><li> Directly committing changes to the main tree.
- </li></ul>
-
- <p>Whichever way, changes should be reviewed by the maintainer of the code
- before they are committed. And they should follow the <a href="#Coding-Rules">Coding Rules</a>.
- The developer making the commit and the author are responsible for their changes
- and should try to fix issues their commit causes.
- </p>
- <p><a name="Coding-Rules"></a>
- </p><a name="Coding-Rules-1"></a>
- <h1 class="chapter"><a href="developer.html#toc-Coding-Rules-1">3 Coding Rules</a></h1>
-
- <a name="Code-formatting-conventions"></a>
- <h2 class="section"><a href="developer.html#toc-Code-formatting-conventions">3.1 Code formatting conventions</a></h2>
-
- <p>There are the following guidelines regarding the indentation in files:
- </p>
- <ul>
- <li>
- Indent size is 4.
-
- </li><li>
- The TAB character is forbidden outside of Makefiles as is any
- form of trailing whitespace. Commits containing either will be
- rejected by the git repository.
-
- </li><li>
- You should try to limit your code lines to 80 characters; however, do so if
- and only if this improves readability.
-
- </li><li>
- K&R coding style is used.
- </li></ul>
- <p>The presentation is one inspired by ’indent -i4 -kr -nut’.
- </p>
- <p>The main priority in FFmpeg is simplicity and small code size in order to
- minimize the bug count.
- </p>
- <a name="Comments"></a>
- <h2 class="section"><a href="developer.html#toc-Comments">3.2 Comments</a></h2>
- <p>Use the JavaDoc/Doxygen format (see examples below) so that code documentation
- can be generated automatically. All nontrivial functions should have a comment
- above them explaining what the function does, even if it is just one sentence.
- All structures and their member variables should be documented, too.
- </p>
- <p>Avoid Qt-style and similar Doxygen syntax with <code>!</code> in it, i.e. replace
- <code>//!</code> with <code>///</code> and similar. Also @ syntax should be employed
- for markup commands, i.e. use <code>@param</code> and not <code>\param</code>.
- </p>
- <div class="example">
- <pre class="example">/**
- * @file
- * MPEG codec.
- * @author ...
- */
-
- /**
- * Summary sentence.
- * more text ...
- * ...
- */
- typedef struct Foobar {
- int var1; /**< var1 description */
- int var2; ///< var2 description
- /** var3 description */
- int var3;
- } Foobar;
-
- /**
- * Summary sentence.
- * more text ...
- * ...
- * @param my_parameter description of my_parameter
- * @return return value description
- */
- int myfunc(int my_parameter)
- ...
- </pre></div>
-
- <a name="C-language-features"></a>
- <h2 class="section"><a href="developer.html#toc-C-language-features">3.3 C language features</a></h2>
-
- <p>FFmpeg is programmed in the ISO C90 language with a few additional
- features from ISO C99, namely:
- </p>
- <ul>
- <li>
- the ‘<samp>inline</samp>’ keyword;
-
- </li><li>
- ‘<samp>//</samp>’ comments;
-
- </li><li>
- designated struct initializers (‘<samp>struct s x = { .i = 17 };</samp>’);
-
- </li><li>
- compound literals (‘<samp>x = (struct s) { 17, 23 };</samp>’).
-
- </li><li>
- for loops with variable definition (‘<samp>for (int i = 0; i < 8; i++)</samp>’);
-
- </li><li>
- Implementation defined behavior for signed integers is assumed to match the
- expected behavior for two’s complement. Non representable values in integer
- casts are binary truncated. Shift right of signed values uses sign extension.
- </li></ul>
-
- <p>These features are supported by all compilers we care about, so we will not
- accept patches to remove their use unless they absolutely do not impair
- clarity and performance.
- </p>
- <p>All code must compile with recent versions of GCC and a number of other
- currently supported compilers. To ensure compatibility, please do not use
- additional C99 features or GCC extensions. Especially watch out for:
- </p>
- <ul>
- <li>
- mixing statements and declarations;
-
- </li><li>
- ‘<samp>long long</samp>’ (use ‘<samp>int64_t</samp>’ instead);
-
- </li><li>
- ‘<samp>__attribute__</samp>’ not protected by ‘<samp>#ifdef __GNUC__</samp>’ or similar;
-
- </li><li>
- GCC statement expressions (‘<samp>(x = ({ int y = 4; y; })</samp>’).
- </li></ul>
-
- <a name="Naming-conventions"></a>
- <h2 class="section"><a href="developer.html#toc-Naming-conventions">3.4 Naming conventions</a></h2>
- <p>All names should be composed with underscores (_), not CamelCase. For example,
- ‘<samp>avfilter_get_video_buffer</samp>’ is an acceptable function name and
- ‘<samp>AVFilterGetVideo</samp>’ is not. The exception from this are type names, like
- for example structs and enums; they should always be in CamelCase.
- </p>
- <p>There are the following conventions for naming variables and functions:
- </p>
- <ul>
- <li>
- For local variables no prefix is required.
-
- </li><li>
- For file-scope variables and functions declared as <code>static</code>, no prefix
- is required.
-
- </li><li>
- For variables and functions visible outside of file scope, but only used
- internally by a library, an <code>ff_</code> prefix should be used,
- e.g. ‘<samp>ff_w64_demuxer</samp>’.
-
- </li><li>
- For variables and functions visible outside of file scope, used internally
- across multiple libraries, use <code>avpriv_</code> as prefix, for example,
- ‘<samp>avpriv_report_missing_feature</samp>’.
-
- </li><li>
- Each library has its own prefix for public symbols, in addition to the
- commonly used <code>av_</code> (<code>avformat_</code> for libavformat,
- <code>avcodec_</code> for libavcodec, <code>swr_</code> for libswresample, etc).
- Check the existing code and choose names accordingly.
- Note that some symbols without these prefixes are also exported for
- retro-compatibility reasons. These exceptions are declared in the
- <code>lib<name>/lib<name>.v</code> files.
- </li></ul>
-
- <p>Furthermore, name space reserved for the system should not be invaded.
- Identifiers ending in <code>_t</code> are reserved by
- <a href="http://pubs.opengroup.org/onlinepubs/007904975/functions/xsh_chap02_02.html#tag_02_02_02">POSIX</a>.
- Also avoid names starting with <code>__</code> or <code>_</code> followed by an uppercase
- letter as they are reserved by the C standard. Names starting with <code>_</code>
- are reserved at the file level and may not be used for externally visible
- symbols. If in doubt, just avoid names starting with <code>_</code> altogether.
- </p>
- <a name="Miscellaneous-conventions"></a>
- <h2 class="section"><a href="developer.html#toc-Miscellaneous-conventions">3.5 Miscellaneous conventions</a></h2>
-
- <ul>
- <li>
- fprintf and printf are forbidden in libavformat and libavcodec,
- please use av_log() instead.
-
- </li><li>
- Casts should be used only when necessary. Unneeded parentheses
- should also be avoided if they don’t make the code easier to understand.
- </li></ul>
-
- <a name="Editor-configuration"></a>
- <h2 class="section"><a href="developer.html#toc-Editor-configuration">3.6 Editor configuration</a></h2>
- <p>In order to configure Vim to follow FFmpeg formatting conventions, paste
- the following snippet into your ‘<tt>.vimrc</tt>’:
- </p><div class="example">
- <pre class="example">" indentation rules for FFmpeg: 4 spaces, no tabs
- set expandtab
- set shiftwidth=4
- set softtabstop=4
- set cindent
- set cinoptions=(0
- " Allow tabs in Makefiles.
- autocmd FileType make,automake set noexpandtab shiftwidth=8 softtabstop=8
- " Trailing whitespace and tabs are forbidden, so highlight them.
- highlight ForbiddenWhitespace ctermbg=red guibg=red
- match ForbiddenWhitespace /\s\+$\|\t/
- " Do not highlight spaces at the end of line while typing on that line.
- autocmd InsertEnter * match ForbiddenWhitespace /\t\|\s\+\%#\@<!$/
- </pre></div>
-
- <p>For Emacs, add these roughly equivalent lines to your ‘<tt>.emacs.d/init.el</tt>’:
- </p><div class="lisp">
- <pre class="lisp">(c-add-style "ffmpeg"
- '("k&r"
- (c-basic-offset . 4)
- (indent-tabs-mode . nil)
- (show-trailing-whitespace . t)
- (c-offsets-alist
- (statement-cont . (c-lineup-assignments +)))
- )
- )
- (setq c-default-style "ffmpeg")
- </pre></div>
-
- <a name="Development-Policy"></a>
- <h1 class="chapter"><a href="developer.html#toc-Development-Policy">4 Development Policy</a></h1>
-
- <a name="Patches_002fCommitting"></a>
- <h2 class="section"><a href="developer.html#toc-Patches_002fCommitting">4.1 Patches/Committing</a></h2>
- <a name="Licenses-for-patches-must-be-compatible-with-FFmpeg_002e"></a>
- <h3 class="subheading">Licenses for patches must be compatible with FFmpeg.</h3>
- <p>Contributions should be licensed under the
- <a href="http://www.gnu.org/licenses/lgpl-2.1.html">LGPL 2.1</a>,
- including an "or any later version" clause, or, if you prefer
- a gift-style license, the
- <a href="http://opensource.org/licenses/isc-license.txt">ISC</a> or
- <a href="http://mit-license.org/">MIT</a> license.
- <a href="http://www.gnu.org/licenses/gpl-2.0.html">GPL 2</a> including
- an "or any later version" clause is also acceptable, but LGPL is
- preferred.
- If you add a new file, give it a proper license header. Do not copy and
- paste it from a random place, use an existing file as template.
- </p>
- <a name="You-must-not-commit-code-which-breaks-FFmpeg_0021"></a>
- <h3 class="subheading">You must not commit code which breaks FFmpeg!</h3>
- <p>This means unfinished code which is enabled and breaks compilation,
- or compiles but does not work/breaks the regression tests. Code which
- is unfinished but disabled may be permitted under-circumstances, like
- missing samples or an implementation with a small subset of features.
- Always check the mailing list for any reviewers with issues and test
- FATE before you push.
- </p>
- <a name="Keep-the-main-commit-message-short-with-an-extended-description-below_002e"></a>
- <h3 class="subheading">Keep the main commit message short with an extended description below.</h3>
- <p>The commit message should have a short first line in the form of
- a ‘<samp>topic: short description</samp>’ as a header, separated by a newline
- from the body consisting of an explanation of why the change is necessary.
- If the commit fixes a known bug on the bug tracker, the commit message
- should include its bug ID. Referring to the issue on the bug tracker does
- not exempt you from writing an excerpt of the bug in the commit message.
- </p>
- <a name="Testing-must-be-adequate-but-not-excessive_002e"></a>
- <h3 class="subheading">Testing must be adequate but not excessive.</h3>
- <p>If it works for you, others, and passes FATE then it should be OK to commit
- it, provided it fits the other committing criteria. You should not worry about
- over-testing things. If your code has problems (portability, triggers
- compiler bugs, unusual environment etc) they will be reported and eventually
- fixed.
- </p>
- <a name="Do-not-commit-unrelated-changes-together_002e"></a>
- <h3 class="subheading">Do not commit unrelated changes together.</h3>
- <p>They should be split them into self-contained pieces. Also do not forget
- that if part B depends on part A, but A does not depend on B, then A can
- and should be committed first and separate from B. Keeping changes well
- split into self-contained parts makes reviewing and understanding them on
- the commit log mailing list easier. This also helps in case of debugging
- later on.
- Also if you have doubts about splitting or not splitting, do not hesitate to
- ask/discuss it on the developer mailing list.
- </p>
- <a name="Ask-before-you-change-the-build-system-_0028configure_002c-etc_0029_002e"></a>
- <h3 class="subheading">Ask before you change the build system (configure, etc).</h3>
- <p>Do not commit changes to the build system (Makefiles, configure script)
- which change behavior, defaults etc, without asking first. The same
- applies to compiler warning fixes, trivial looking fixes and to code
- maintained by other developers. We usually have a reason for doing things
- the way we do. Send your changes as patches to the ffmpeg-devel mailing
- list, and if the code maintainers say OK, you may commit. This does not
- apply to files you wrote and/or maintain.
- </p>
- <a name="Cosmetic-changes-should-be-kept-in-separate-patches_002e"></a>
- <h3 class="subheading">Cosmetic changes should be kept in separate patches.</h3>
- <p>We refuse source indentation and other cosmetic changes if they are mixed
- with functional changes, such commits will be rejected and removed. Every
- developer has his own indentation style, you should not change it. Of course
- if you (re)write something, you can use your own style, even though we would
- prefer if the indentation throughout FFmpeg was consistent (Many projects
- force a given indentation style - we do not.). If you really need to make
- indentation changes (try to avoid this), separate them strictly from real
- changes.
- </p>
- <p>NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code,
- then either do NOT change the indentation of the inner part within (do not
- move it to the right)! or do so in a separate commit
- </p>
- <a name="Commit-messages-should-always-be-filled-out-properly_002e"></a>
- <h3 class="subheading">Commit messages should always be filled out properly.</h3>
- <p>Always fill out the commit log message. Describe in a few lines what you
- changed and why. You can refer to mailing list postings if you fix a
- particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
- Recommended format:
- </p>
- <div class="example">
- <pre class="example">area changed: Short 1 line description
-
- details describing what and why and giving references.
- </pre></div>
-
- <a name="Credit-the-author-of-the-patch_002e"></a>
- <h3 class="subheading">Credit the author of the patch.</h3>
- <p>Make sure the author of the commit is set correctly. (see git commit –author)
- If you apply a patch, send an
- answer to ffmpeg-devel (or wherever you got the patch from) saying that
- you applied the patch.
- </p>
- <a name="Complex-patches-should-refer-to-discussion-surrounding-them_002e"></a>
- <h3 class="subheading">Complex patches should refer to discussion surrounding them.</h3>
- <p>When applying patches that have been discussed (at length) on the mailing
- list, reference the thread in the log message.
- </p>
- <a name="Always-wait-long-enough-before-pushing-changes"></a>
- <h3 class="subheading">Always wait long enough before pushing changes</h3>
- <p>Do NOT commit to code actively maintained by others without permission.
- Send a patch to ffmpeg-devel. If no one answers within a reasonable
- time-frame (12h for build failures and security fixes, 3 days small changes,
- 1 week for big patches) then commit your patch if you think it is OK.
- Also note, the maintainer can simply ask for more time to review!
- </p>
- <a name="Code"></a>
- <h2 class="section"><a href="developer.html#toc-Code">4.2 Code</a></h2>
- <a name="API_002fABI-changes-should-be-discussed-before-they-are-made_002e"></a>
- <h3 class="subheading">API/ABI changes should be discussed before they are made.</h3>
- <p>Do not change behavior of the programs (renaming options etc) or public
- API or ABI without first discussing it on the ffmpeg-devel mailing list.
- Do not remove widely used functionality or features (redundant code can be removed).
- </p>
- <a name="Remember-to-check-if-you-need-to-bump-versions-for-libav_002a_002e"></a>
- <h3 class="subheading">Remember to check if you need to bump versions for libav*.</h3>
- <p>Depending on the change, you may need to change the version integer.
- Incrementing the first component means no backward compatibility to
- previous versions (e.g. removal of a function from the public API).
- Incrementing the second component means backward compatible change
- (e.g. addition of a function to the public API or extension of an
- existing data structure).
- Incrementing the third component means a noteworthy binary compatible
- change (e.g. encoder bug fix that matters for the decoder). The third
- component always starts at 100 to distinguish FFmpeg from Libav.
- </p>
- <a name="Warnings-for-correct-code-may-be-disabled-if-there-is-no-other-option_002e"></a>
- <h3 class="subheading">Warnings for correct code may be disabled if there is no other option.</h3>
- <p>Compiler warnings indicate potential bugs or code with bad style. If a type of
- warning always points to correct and clean code, that warning should
- be disabled, not the code changed.
- Thus the remaining warnings can either be bugs or correct code.
- If it is a bug, the bug has to be fixed. If it is not, the code should
- be changed to not generate a warning unless that causes a slowdown
- or obfuscates the code.
- </p>
- <a name="Check-untrusted-input-properly_002e"></a>
- <h3 class="subheading">Check untrusted input properly.</h3>
- <p>Never write to unallocated memory, never write over the end of arrays,
- always check values read from some untrusted source before using them
- as array index or other risky things.
- </p>
- <a name="Documentation_002fOther"></a>
- <h2 class="section"><a href="developer.html#toc-Documentation_002fOther">4.3 Documentation/Other</a></h2>
- <a name="Subscribe-to-the-ffmpeg_002ddevel-mailing-list_002e"></a>
- <h3 class="subheading">Subscribe to the ffmpeg-devel mailing list.</h3>
- <p>It is important to be subscribed to the
- <a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
- mailing list. Almost any non-trivial patch is to be sent there for review.
- Other developers may have comments about your contribution. We expect you see
- those comments, and to improve it if requested. (N.B. Experienced committers
- have other channels, and may sometimes skip review for trivial fixes.) Also,
- discussion here about bug fixes and FFmpeg improvements by other developers may
- be helpful information for you. Finally, by being a list subscriber, your
- contribution will be posted immediately to the list, without the moderation
- hold which messages from non-subscribers experience.
- </p>
- <p>However, it is more important to the project that we receive your patch than
- that you be subscribed to the ffmpeg-devel list. If you have a patch, and don’t
- want to subscribe and discuss the patch, then please do send it to the list
- anyway.
- </p>
- <a name="Subscribe-to-the-ffmpeg_002dcvslog-mailing-list_002e"></a>
- <h3 class="subheading">Subscribe to the ffmpeg-cvslog mailing list.</h3>
- <p>Diffs of all commits are sent to the
- <a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-cvslog">ffmpeg-cvslog</a>
- mailing list. Some developers read this list to review all code base changes
- from all sources. Subscribing to this list is not mandatory.
- </p>
- <a name="Keep-the-documentation-up-to-date_002e"></a>
- <h3 class="subheading">Keep the documentation up to date.</h3>
- <p>Update the documentation if you change behavior or add features. If you are
- unsure how best to do this, send a patch to ffmpeg-devel, the documentation
- maintainer(s) will review and commit your stuff.
- </p>
- <a name="Important-discussions-should-be-accessible-to-all_002e"></a>
- <h3 class="subheading">Important discussions should be accessible to all.</h3>
- <p>Try to keep important discussions and requests (also) on the public
- developer mailing list, so that all developers can benefit from them.
- </p>
- <a name="Check-your-entries-in-MAINTAINERS_002e"></a>
- <h3 class="subheading">Check your entries in MAINTAINERS.</h3>
- <p>Make sure that no parts of the codebase that you maintain are missing from the
- ‘<tt>MAINTAINERS</tt>’ file. If something that you want to maintain is missing add it with
- your name after it.
- If at some point you no longer want to maintain some code, then please help in
- finding a new maintainer and also don’t forget to update the ‘<tt>MAINTAINERS</tt>’ file.
- </p>
- <p>We think our rules are not too hard. If you have comments, contact us.
- </p>
- <a name="Code-of-conduct"></a>
- <h1 class="chapter"><a href="developer.html#toc-Code-of-conduct">5 Code of conduct</a></h1>
-
- <p>Be friendly and respectful towards others and third parties.
- Treat others the way you yourself want to be treated.
- </p>
- <p>Be considerate. Not everyone shares the same viewpoint and priorities as you do.
- Different opinions and interpretations help the project.
- Looking at issues from a different perspective assists development.
- </p>
- <p>Do not assume malice for things that can be attributed to incompetence. Even if
- it is malice, it’s rarely good to start with that as initial assumption.
- </p>
- <p>Stay friendly even if someone acts contrarily. Everyone has a bad day
- once in a while.
- If you yourself have a bad day or are angry then try to take a break and reply
- once you are calm and without anger if you have to.
- </p>
- <p>Try to help other team members and cooperate if you can.
- </p>
- <p>The goal of software development is to create technical excellence, not for any
- individual to be better and "win" against the others. Large software projects
- are only possible and successful through teamwork.
- </p>
- <p>If someone struggles do not put them down. Give them a helping hand
- instead and point them in the right direction.
- </p>
- <p>Finally, keep in mind the immortal words of Bill and Ted,
- "Be excellent to each other."
- </p>
- <p><a name="Submitting-patches"></a>
- </p><a name="Submitting-patches-1"></a>
- <h1 class="chapter"><a href="developer.html#toc-Submitting-patches-1">6 Submitting patches</a></h1>
-
- <p>First, read the <a href="#Coding-Rules">Coding Rules</a> above if you did not yet, in particular
- the rules regarding patch submission.
- </p>
- <p>When you submit your patch, please use <code>git format-patch</code> or
- <code>git send-email</code>. We cannot read other diffs :-).
- </p>
- <p>Also please do not submit a patch which contains several unrelated changes.
- Split it into separate, self-contained pieces. This does not mean splitting
- file by file. Instead, make the patch as small as possible while still
- keeping it as a logical unit that contains an individual change, even
- if it spans multiple files. This makes reviewing your patches much easier
- for us and greatly increases your chances of getting your patch applied.
- </p>
- <p>Use the patcheck tool of FFmpeg to check your patch.
- The tool is located in the tools directory.
- </p>
- <p>Run the <a href="#Regression-tests">Regression tests</a> before submitting a patch in order to verify
- it does not cause unexpected problems.
- </p>
- <p>It also helps quite a bit if you tell us what the patch does (for example
- ’replaces lrint by lrintf’), and why (for example ’*BSD isn’t C99 compliant
- and has no lrint()’)
- </p>
- <p>Also please if you send several patches, send each patch as a separate mail,
- do not attach several unrelated patches to the same mail.
- </p>
- <p>Patches should be posted to the
- <a href="https://lists.ffmpeg.org/mailman/listinfo/ffmpeg-devel">ffmpeg-devel</a>
- mailing list. Use <code>git send-email</code> when possible since it will properly
- send patches without requiring extra care. If you cannot, then send patches
- as base64-encoded attachments, so your patch is not trashed during
- transmission. Also ensure the correct mime type is used
- (text/x-diff or text/x-patch or at least text/plain) and that only one
- patch is inline or attached per mail.
- You can check <a href="https://patchwork.ffmpeg.org">https://patchwork.ffmpeg.org</a>, if your patch does not show up, its mime type
- likely was wrong.
- </p>
- <p>Your patch will be reviewed on the mailing list. You will likely be asked
- to make some changes and are expected to send in an improved version that
- incorporates the requests from the review. This process may go through
- several iterations. Once your patch is deemed good enough, some developer
- will pick it up and commit it to the official FFmpeg tree.
- </p>
- <p>Give us a few days to react. But if some time passes without reaction,
- send a reminder by email. Your patch should eventually be dealt with.
- </p>
-
- <a name="New-codecs-or-formats-checklist"></a>
- <h1 class="chapter"><a href="developer.html#toc-New-codecs-or-formats-checklist">7 New codecs or formats checklist</a></h1>
-
- <ol>
- <li>
- Did you use av_cold for codec initialization and close functions?
-
- </li><li>
- Did you add a long_name under NULL_IF_CONFIG_SMALL to the AVCodec or
- AVInputFormat/AVOutputFormat struct?
-
- </li><li>
- Did you bump the minor version number (and reset the micro version
- number) in ‘<tt>libavcodec/version.h</tt>’ or ‘<tt>libavformat/version.h</tt>’?
-
- </li><li>
- Did you register it in ‘<tt>allcodecs.c</tt>’ or ‘<tt>allformats.c</tt>’?
-
- </li><li>
- Did you add the AVCodecID to ‘<tt>avcodec.h</tt>’?
- When adding new codec IDs, also add an entry to the codec descriptor
- list in ‘<tt>libavcodec/codec_desc.c</tt>’.
-
- </li><li>
- If it has a FourCC, did you add it to ‘<tt>libavformat/riff.c</tt>’,
- even if it is only a decoder?
-
- </li><li>
- Did you add a rule to compile the appropriate files in the Makefile?
- Remember to do this even if you’re just adding a format to a file that is
- already being compiled by some other rule, like a raw demuxer.
-
- </li><li>
- Did you add an entry to the table of supported formats or codecs in
- ‘<tt>doc/general.texi</tt>’?
-
- </li><li>
- Did you add an entry in the Changelog?
-
- </li><li>
- If it depends on a parser or a library, did you add that dependency in
- configure?
-
- </li><li>
- Did you <code>git add</code> the appropriate files before committing?
-
- </li><li>
- Did you make sure it compiles standalone, i.e. with
- <code>configure --disable-everything --enable-decoder=foo</code>
- (or <code>--enable-demuxer</code> or whatever your component is)?
- </li></ol>
-
-
- <a name="Patch-submission-checklist"></a>
- <h1 class="chapter"><a href="developer.html#toc-Patch-submission-checklist">8 Patch submission checklist</a></h1>
-
- <ol>
- <li>
- Does <code>make fate</code> pass with the patch applied?
-
- </li><li>
- Was the patch generated with git format-patch or send-email?
-
- </li><li>
- Did you sign-off your patch? (<code>git commit -s</code>)
- See <a href="https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/plain/Documentation/process/submitting-patches.rst">Sign your work</a> for the meaning
- of <em>sign-off</em>.
-
- </li><li>
- Did you provide a clear git commit log message?
-
- </li><li>
- Is the patch against latest FFmpeg git master branch?
-
- </li><li>
- Are you subscribed to ffmpeg-devel?
- (the list is subscribers only due to spam)
-
- </li><li>
- Have you checked that the changes are minimal, so that the same cannot be
- achieved with a smaller patch and/or simpler final code?
-
- </li><li>
- If the change is to speed critical code, did you benchmark it?
-
- </li><li>
- If you did any benchmarks, did you provide them in the mail?
-
- </li><li>
- Have you checked that the patch does not introduce buffer overflows or
- other security issues?
-
- </li><li>
- Did you test your decoder or demuxer against damaged data? If no, see
- tools/trasher, the noise bitstream filter, and
- <a href="http://caca.zoy.org/wiki/zzuf">zzuf</a>. Your decoder or demuxer
- should not crash, end in a (near) infinite loop, or allocate ridiculous
- amounts of memory when fed damaged data.
-
- </li><li>
- Did you test your decoder or demuxer against sample files?
- Samples may be obtained at <a href="https://samples.ffmpeg.org">https://samples.ffmpeg.org</a>.
-
- </li><li>
- Does the patch not mix functional and cosmetic changes?
-
- </li><li>
- Did you add tabs or trailing whitespace to the code? Both are forbidden.
-
- </li><li>
- Is the patch attached to the email you send?
-
- </li><li>
- Is the mime type of the patch correct? It should be text/x-diff or
- text/x-patch or at least text/plain and not application/octet-stream.
-
- </li><li>
- If the patch fixes a bug, did you provide a verbose analysis of the bug?
-
- </li><li>
- If the patch fixes a bug, did you provide enough information, including
- a sample, so the bug can be reproduced and the fix can be verified?
- Note please do not attach samples >100k to mails but rather provide a
- URL, you can upload to ftp://upload.ffmpeg.org.
-
- </li><li>
- Did you provide a verbose summary about what the patch does change?
-
- </li><li>
- Did you provide a verbose explanation why it changes things like it does?
-
- </li><li>
- Did you provide a verbose summary of the user visible advantages and
- disadvantages if the patch is applied?
-
- </li><li>
- Did you provide an example so we can verify the new feature added by the
- patch easily?
-
- </li><li>
- If you added a new file, did you insert a license header? It should be
- taken from FFmpeg, not randomly copied and pasted from somewhere else.
-
- </li><li>
- You should maintain alphabetical order in alphabetically ordered lists as
- long as doing so does not break API/ABI compatibility.
-
- </li><li>
- Lines with similar content should be aligned vertically when doing so
- improves readability.
-
- </li><li>
- Consider adding a regression test for your code.
-
- </li><li>
- If you added YASM code please check that things still work with –disable-yasm.
-
- </li><li>
- Make sure you check the return values of function and return appropriate
- error codes. Especially memory allocation functions like <code>av_malloc()</code>
- are notoriously left unchecked, which is a serious problem.
-
- </li><li>
- Test your code with valgrind and or Address Sanitizer to ensure it’s free
- of leaks, out of array accesses, etc.
- </li></ol>
-
- <a name="Patch-review-process"></a>
- <h1 class="chapter"><a href="developer.html#toc-Patch-review-process">9 Patch review process</a></h1>
-
- <p>All patches posted to ffmpeg-devel will be reviewed, unless they contain a
- clear note that the patch is not for the git master branch.
- Reviews and comments will be posted as replies to the patch on the
- mailing list. The patch submitter then has to take care of every comment,
- that can be by resubmitting a changed patch or by discussion. Resubmitted
- patches will themselves be reviewed like any other patch. If at some point
- a patch passes review with no comments then it is approved, that can for
- simple and small patches happen immediately while large patches will generally
- have to be changed and reviewed many times before they are approved.
- After a patch is approved it will be committed to the repository.
- </p>
- <p>We will review all submitted patches, but sometimes we are quite busy so
- especially for large patches this can take several weeks.
- </p>
- <p>If you feel that the review process is too slow and you are willing to try to
- take over maintainership of the area of code you change then just clone
- git master and maintain the area of code there. We will merge each area from
- where its best maintained.
- </p>
- <p>When resubmitting patches, please do not make any significant changes
- not related to the comments received during review. Such patches will
- be rejected. Instead, submit significant changes or new features as
- separate patches.
- </p>
- <p>Everyone is welcome to review patches. Also if you are waiting for your patch
- to be reviewed, please consider helping to review other patches, that is a great
- way to get everyone’s patches reviewed sooner.
- </p>
- <p><a name="Regression-tests"></a>
- </p><a name="Regression-tests-1"></a>
- <h1 class="chapter"><a href="developer.html#toc-Regression-tests-1">10 Regression tests</a></h1>
-
- <p>Before submitting a patch (or committing to the repository), you should at least
- test that you did not break anything.
- </p>
- <p>Running ’make fate’ accomplishes this, please see <a href="fate.html">fate.html</a> for details.
- </p>
- <p>[Of course, some patches may change the results of the regression tests. In
- this case, the reference results of the regression tests shall be modified
- accordingly].
- </p>
- <a name="Adding-files-to-the-fate_002dsuite-dataset"></a>
- <h2 class="section"><a href="developer.html#toc-Adding-files-to-the-fate_002dsuite-dataset">10.1 Adding files to the fate-suite dataset</a></h2>
-
- <p>When there is no muxer or encoder available to generate test media for a
- specific test then the media has to be included in the fate-suite.
- First please make sure that the sample file is as small as possible to test the
- respective decoder or demuxer sufficiently. Large files increase network
- bandwidth and disk space requirements.
- Once you have a working fate test and fate sample, provide in the commit
- message or introductory message for the patch series that you post to
- the ffmpeg-devel mailing list, a direct link to download the sample media.
- </p>
- <a name="Visualizing-Test-Coverage"></a>
- <h2 class="section"><a href="developer.html#toc-Visualizing-Test-Coverage">10.2 Visualizing Test Coverage</a></h2>
-
- <p>The FFmpeg build system allows visualizing the test coverage in an easy
- manner with the coverage tools <code>gcov</code>/<code>lcov</code>. This involves
- the following steps:
- </p>
- <ol>
- <li>
- Configure to compile with instrumentation enabled:
- <code>configure --toolchain=gcov</code>.
-
- </li><li>
- Run your test case, either manually or via FATE. This can be either
- the full FATE regression suite, or any arbitrary invocation of any
- front-end tool provided by FFmpeg, in any combination.
-
- </li><li>
- Run <code>make lcov</code> to generate coverage data in HTML format.
-
- </li><li>
- View <code>lcov/index.html</code> in your preferred HTML viewer.
- </li></ol>
-
- <p>You can use the command <code>make lcov-reset</code> to reset the coverage
- measurements. You will need to rerun <code>make lcov</code> after running a
- new test.
- </p>
- <a name="Using-Valgrind"></a>
- <h2 class="section"><a href="developer.html#toc-Using-Valgrind">10.3 Using Valgrind</a></h2>
-
- <p>The configure script provides a shortcut for using valgrind to spot bugs
- related to memory handling. Just add the option
- <code>--toolchain=valgrind-memcheck</code> or <code>--toolchain=valgrind-massif</code>
- to your configure line, and reasonable defaults will be set for running
- FATE under the supervision of either the <strong>memcheck</strong> or the
- <strong>massif</strong> tool of the valgrind suite.
- </p>
- <p>In case you need finer control over how valgrind is invoked, use the
- <code>--target-exec='valgrind <your_custom_valgrind_options></code> option in
- your configure line instead.
- </p>
- <p><a name="Release-process"></a>
- </p><a name="Release-process-1"></a>
- <h1 class="chapter"><a href="developer.html#toc-Release-process-1">11 Release process</a></h1>
-
- <p>FFmpeg maintains a set of <strong>release branches</strong>, which are the
- recommended deliverable for system integrators and distributors (such as
- Linux distributions, etc.). At regular times, a <strong>release
- manager</strong> prepares, tests and publishes tarballs on the
- <a href="https://ffmpeg.org">https://ffmpeg.org</a> website.
- </p>
- <p>There are two kinds of releases:
- </p>
- <ol>
- <li>
- <strong>Major releases</strong> always include the latest and greatest
- features and functionality.
-
- </li><li>
- <strong>Point releases</strong> are cut from <strong>release</strong> branches,
- which are named <code>release/X</code>, with <code>X</code> being the release
- version number.
- </li></ol>
-
- <p>Note that we promise to our users that shared libraries from any FFmpeg
- release never break programs that have been <strong>compiled</strong> against
- previous versions of <strong>the same release series</strong> in any case!
- </p>
- <p>However, from time to time, we do make API changes that require adaptations
- in applications. Such changes are only allowed in (new) major releases and
- require further steps such as bumping library version numbers and/or
- adjustments to the symbol versioning file. Please discuss such changes
- on the <strong>ffmpeg-devel</strong> mailing list in time to allow forward planning.
- </p>
- <p><a name="Criteria-for-Point-Releases"></a>
- </p><a name="Criteria-for-Point-Releases-1"></a>
- <h2 class="section"><a href="developer.html#toc-Criteria-for-Point-Releases-1">11.1 Criteria for Point Releases</a></h2>
-
- <p>Changes that match the following criteria are valid candidates for
- inclusion into a point release:
- </p>
- <ol>
- <li>
- Fixes a security issue, preferably identified by a <strong>CVE
- number</strong> issued by <a href="http://cve.mitre.org/">http://cve.mitre.org/</a>.
-
- </li><li>
- Fixes a documented bug in <a href="https://trac.ffmpeg.org">https://trac.ffmpeg.org</a>.
-
- </li><li>
- Improves the included documentation.
-
- </li><li>
- Retains both source code and binary compatibility with previous
- point releases of the same release branch.
- </li></ol>
-
- <p>The order for checking the rules is (1 OR 2 OR 3) AND 4.
- </p>
-
- <a name="Release-Checklist"></a>
- <h2 class="section"><a href="developer.html#toc-Release-Checklist">11.2 Release Checklist</a></h2>
-
- <p>The release process involves the following steps:
- </p>
- <ol>
- <li>
- Ensure that the ‘<tt>RELEASE</tt>’ file contains the version number for
- the upcoming release.
-
- </li><li>
- Add the release at <a href="https://trac.ffmpeg.org/admin/ticket/versions">https://trac.ffmpeg.org/admin/ticket/versions</a>.
-
- </li><li>
- Announce the intent to do a release to the mailing list.
-
- </li><li>
- Make sure all relevant security fixes have been backported. See
- <a href="https://ffmpeg.org/security.html">https://ffmpeg.org/security.html</a>.
-
- </li><li>
- Ensure that the FATE regression suite still passes in the release
- branch on at least <strong>i386</strong> and <strong>amd64</strong>
- (cf. <a href="#Regression-tests">Regression tests</a>).
-
- </li><li>
- Prepare the release tarballs in <code>bz2</code> and <code>gz</code> formats, and
- supplementing files that contain <code>gpg</code> signatures
-
- </li><li>
- Publish the tarballs at <a href="https://ffmpeg.org/releases">https://ffmpeg.org/releases</a>. Create and
- push an annotated tag in the form <code>nX</code>, with <code>X</code>
- containing the version number.
-
- </li><li>
- Propose and send a patch to the <strong>ffmpeg-devel</strong> mailing list
- with a news entry for the website.
-
- </li><li>
- Publish the news entry.
-
- </li><li>
- Send an announcement to the mailing list.
- </li></ol>
-
- </div>
- </body>
- </html>
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