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- <h1 class="titlefont">Platform Specific Information</h1>
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- <a name="SEC_Top"></a>
-
- <a name="SEC_Contents"></a>
- <h1>Table of Contents</h1>
-
- <div class="contents">
-
- <ul class="no-bullet">
- <li><a name="toc-Unix_002dlike" href="#Unix_002dlike">1 Unix-like</a>
- <ul class="no-bullet">
- <li><a name="toc-Advanced-linking-configuration" href="#Advanced-linking-configuration">1.1 Advanced linking configuration</a></li>
- <li><a name="toc-BSD" href="#BSD">1.2 BSD</a></li>
- <li><a name="toc-_0028Open_0029Solaris" href="#g_t_0028Open_0029Solaris">1.3 (Open)Solaris</a></li>
- <li><a name="toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.4 Darwin (Mac OS X, iPhone)</a></li>
- </ul></li>
- <li><a name="toc-DOS" href="#DOS">2 DOS</a></li>
- <li><a name="toc-OS_002f2" href="#OS_002f2">3 OS/2</a></li>
- <li><a name="toc-Windows" href="#Windows">4 Windows</a>
- <ul class="no-bullet">
- <li><a name="toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a>
- <ul class="no-bullet">
- <li><a name="toc-Native-Windows-compilation-using-MSYS2" href="#Native-Windows-compilation-using-MSYS2">4.1.1 Native Windows compilation using MSYS2</a></li>
- </ul></li>
- <li><a name="toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a>
- <ul class="no-bullet">
- <li><a name="toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></li>
- </ul></li>
- <li><a name="toc-Cross-compilation-for-Windows-with-Linux-1" href="#Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></li>
- <li><a name="toc-Compilation-under-Cygwin" href="#Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></li>
- <li><a name="toc-Crosscompilation-for-Windows-under-Cygwin" href="#Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></li>
- </ul>
- </li>
- </ul>
- </div>
-
-
- <hr size="6">
- <a name="Unix_002dlike"></a>
- <h1 class="chapter"><a href="platform.html#toc-Unix_002dlike">1 Unix-like</a></h1>
-
- <p>Some parts of FFmpeg cannot be built with version 2.15 of the GNU
- assembler which is still provided by a few AMD64 distributions. To
- make sure your compiler really uses the required version of gas
- after a binutils upgrade, run:
- </p>
- <div class="example">
- <pre class="example">$(gcc -print-prog-name=as) --version
- </pre></div>
-
- <p>If not, then you should install a different compiler that has no
- hard-coded path to gas. In the worst case pass <code>--disable-asm</code>
- to configure.
- </p>
- <a name="Advanced-linking-configuration"></a>
- <h2 class="section"><a href="platform.html#toc-Advanced-linking-configuration">1.1 Advanced linking configuration</a></h2>
-
- <p>If you compiled FFmpeg libraries statically and you want to use them to
- build your own shared library, you may need to force PIC support (with
- <code>--enable-pic</code> during FFmpeg configure) and add the following option
- to your project LDFLAGS:
- </p>
- <div class="example">
- <pre class="example">-Wl,-Bsymbolic
- </pre></div>
-
- <p>If your target platform requires position independent binaries, you should
- pass the correct linking flag (e.g. <code>-pie</code>) to <code>--extra-ldexeflags</code>.
- </p>
- <a name="BSD"></a>
- <h2 class="section"><a href="platform.html#toc-BSD">1.2 BSD</a></h2>
-
- <p>BSD make will not build FFmpeg, you need to install and use GNU Make
- (<code>gmake</code>).
- </p>
- <a name="g_t_0028Open_0029Solaris"></a>
- <h2 class="section"><a href="platform.html#toc-_0028Open_0029Solaris">1.3 (Open)Solaris</a></h2>
-
- <p>GNU Make is required to build FFmpeg, so you have to invoke (<code>gmake</code>),
- standard Solaris Make will not work. When building with a non-c99 front-end
- (gcc, generic suncc) add either <code>--extra-libs=/usr/lib/values-xpg6.o</code>
- or <code>--extra-libs=/usr/lib/64/values-xpg6.o</code> to the configure options
- since the libc is not c99-compliant by default. The probes performed by
- configure may raise an exception leading to the death of configure itself
- due to a bug in the system shell. Simply invoke a different shell such as
- bash directly to work around this:
- </p>
- <div class="example">
- <pre class="example">bash ./configure
- </pre></div>
-
- <p><a name="Darwin"></a>
- </p><a name="Darwin-_0028Mac-OS-X_002c-iPhone_0029"></a>
- <h2 class="section"><a href="platform.html#toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.4 Darwin (Mac OS X, iPhone)</a></h2>
-
- <p>The toolchain provided with Xcode is sufficient to build the basic
- unaccelerated code.
- </p>
- <p>Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
- <a href="https://github.com/FFmpeg/gas-preprocessor">https://github.com/FFmpeg/gas-preprocessor</a> or
- <a href="https://github.com/yuvi/gas-preprocessor">https://github.com/yuvi/gas-preprocessor</a>(currently outdated) to build the optimized
- assembly functions. Put the Perl script somewhere
- in your PATH, FFmpeg’s configure will pick it up automatically.
- </p>
- <p>Mac OS X on amd64 and x86 requires <code>nasm</code> to build most of the
- optimized assembly functions. <a href="http://www.finkproject.org/">Fink</a>,
- <a href="https://wiki.gentoo.org/wiki/Project:Prefix">Gentoo Prefix</a>,
- <a href="https://mxcl.github.com/homebrew/">Homebrew</a>
- or <a href="http://www.macports.org">MacPorts</a> can easily provide it.
- </p>
-
- <a name="DOS"></a>
- <h1 class="chapter"><a href="platform.html#toc-DOS">2 DOS</a></h1>
-
- <p>Using a cross-compiler is preferred for various reasons.
- <a href="http://www.delorie.com/howto/djgpp/linux-x-djgpp.html">http://www.delorie.com/howto/djgpp/linux-x-djgpp.html</a>
- </p>
-
- <a name="OS_002f2"></a>
- <h1 class="chapter"><a href="platform.html#toc-OS_002f2">3 OS/2</a></h1>
-
- <p>For information about compiling FFmpeg on OS/2 see
- <a href="http://www.edm2.com/index.php/FFmpeg">http://www.edm2.com/index.php/FFmpeg</a>.
- </p>
-
- <a name="Windows"></a>
- <h1 class="chapter"><a href="platform.html#toc-Windows">4 Windows</a></h1>
-
- <p>To get help and instructions for building FFmpeg under Windows, check out
- the FFmpeg Windows Help Forum at <a href="http://ffmpeg.zeranoe.com/forum/">http://ffmpeg.zeranoe.com/forum/</a>.
- </p>
- <a name="Native-Windows-compilation-using-MinGW-or-MinGW_002dw64"></a>
- <h2 class="section"><a href="platform.html#toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a></h2>
-
- <p>FFmpeg can be built to run natively on Windows using the MinGW-w64
- toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
- <a href="http://msys2.github.io/">http://msys2.github.io/</a> and/or <a href="http://mingw-w64.sourceforge.net/">http://mingw-w64.sourceforge.net/</a>.
- You can find detailed installation instructions in the download section and
- the FAQ.
- </p>
- <p>Notes:
- </p>
- <ul>
- <li> Building for the MSYS environment is discouraged, MSYS2 provides a full
- MinGW-w64 environment through ‘<tt>mingw64_shell.bat</tt>’ or
- ‘<tt>mingw32_shell.bat</tt>’ that should be used instead of the environment
- provided by ‘<tt>msys2_shell.bat</tt>’.
-
- </li><li> Building using MSYS2 can be sped up by disabling implicit rules in the
- Makefile by calling <code>make -r</code> instead of plain <code>make</code>. This
- speed up is close to non-existent for normal one-off builds and is only
- noticeable when running make for a second time (for example during
- <code>make install</code>).
-
- </li><li> In order to compile FFplay, you must have the MinGW development library
- of <a href="http://www.libsdl.org/">SDL</a> and <code>pkg-config</code> installed.
-
- </li><li> By using <code>./configure --enable-shared</code> when configuring FFmpeg,
- you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
- libavformat) as DLLs.
-
- </li></ul>
-
- <a name="Native-Windows-compilation-using-MSYS2"></a>
- <h3 class="subsection"><a href="platform.html#toc-Native-Windows-compilation-using-MSYS2">4.1.1 Native Windows compilation using MSYS2</a></h3>
-
- <p>The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
- through <code>pacman</code>.
- </p>
- <p>Make sure to use ‘<tt>mingw64_shell.bat</tt>’ or ‘<tt>mingw32_shell.bat</tt>’ to have
- the correct MinGW-w64 environment. The default install provides shortcuts to
- them under <code>MinGW-w64 Win64 Shell</code> and <code>MinGW-w64 Win32 Shell</code>.
- </p>
- <div class="example">
- <pre class="example"># normal msys2 packages
- pacman -S make pkgconf diffutils
-
- # mingw-w64 packages and toolchains
- pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
- </pre></div>
-
- <p>To target 32 bits replace <code>x86_64</code> with <code>i686</code> in the command above.
- </p>
- <a name="Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows"></a>
- <h2 class="section"><a href="platform.html#toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a></h2>
-
- <p>FFmpeg can be built with MSVC 2013 or later.
- </p>
- <p>You will need the following prerequisites:
- </p>
- <ul>
- <li> <a href="http://msys2.github.io/">MSYS2</a>
- </li><li> <a href="http://www.nasm.us/">NASM</a>
- (Also available via MSYS2’s package manager.)
- </li></ul>
-
- <p>To set up a proper environment in MSYS2, you need to run <code>msys_shell.bat</code> from
- the Visual Studio or Intel Compiler command prompt.
- </p>
- <p>Place <code>yasm.exe</code> somewhere in your <code>PATH</code>.
- </p>
- <p>Next, make sure any other headers and libs you want to use, such as zlib, are
- located in a spot that the compiler can see. Do so by modifying the <code>LIB</code>
- and <code>INCLUDE</code> environment variables to include the <strong>Windows-style</strong>
- paths to these directories. Alternatively, you can try to use the
- <code>--extra-cflags</code>/<code>--extra-ldflags</code> configure options.
- </p>
- <p>Finally, run:
- </p>
- <div class="example">
- <pre class="example">For MSVC:
- ./configure --toolchain=msvc
-
- For ICL:
- ./configure --toolchain=icl
-
- make
- make install
- </pre></div>
-
- <p>If you wish to compile shared libraries, add <code>--enable-shared</code> to your
- configure options. Note that due to the way MSVC and ICL handle DLL imports and
- exports, you cannot compile static and shared libraries at the same time, and
- enabling shared libraries will automatically disable the static ones.
- </p>
- <p>Notes:
- </p>
- <ul>
- <li> If you wish to build with zlib support, you will have to grab a compatible
- zlib binary from somewhere, with an MSVC import lib, or if you wish to link
- statically, you can follow the instructions below to build a compatible
- <code>zlib.lib</code> with MSVC. Regardless of which method you use, you must still
- follow step 3, or compilation will fail.
- <ol>
- <li> Grab the <a href="http://zlib.net/">zlib sources</a>.
- </li><li> Edit <code>win32/Makefile.msc</code> so that it uses -MT instead of -MD, since
- this is how FFmpeg is built as well.
- </li><li> Edit <code>zconf.h</code> and remove its inclusion of <code>unistd.h</code>. This gets
- erroneously included when building FFmpeg.
- </li><li> Run <code>nmake -f win32/Makefile.msc</code>.
- </li><li> Move <code>zlib.lib</code>, <code>zconf.h</code>, and <code>zlib.h</code> to somewhere MSVC
- can see.
- </li></ol>
-
- </li><li> FFmpeg has been tested with the following on i686 and x86_64:
- <ul>
- <li> Visual Studio 2013 Pro and Express
- </li><li> Intel Composer XE 2013
- </li><li> Intel Composer XE 2013 SP1
- </li></ul>
- <p>Anything else is not officially supported.
- </p>
- </li></ul>
-
- <a name="Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b"></a>
- <h3 class="subsection"><a href="platform.html#toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></h3>
-
- <p>If you plan to link with MSVC-built static libraries, you will need
- to make sure you have <code>Runtime Library</code> set to
- <code>Multi-threaded (/MT)</code> in your project’s settings.
- </p>
- <p>You will need to define <code>inline</code> to something MSVC understands:
- </p><div class="example">
- <pre class="example">#define inline __inline
- </pre></div>
-
- <p>Also note, that as stated in <strong>Microsoft Visual C++</strong>, you will need
- an MSVC-compatible <a href="http://code.google.com/p/msinttypes/">inttypes.h</a>.
- </p>
- <p>If you plan on using import libraries created by dlltool, you must
- set <code>References</code> to <code>No (/OPT:NOREF)</code> under the linker optimization
- settings, otherwise the resulting binaries will fail during runtime.
- This is not required when using import libraries generated by <code>lib.exe</code>.
- This issue is reported upstream at
- <a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12633">http://sourceware.org/bugzilla/show_bug.cgi?id=12633</a>.
- </p>
- <p>To create import libraries that work with the <code>/OPT:REF</code> option
- (which is enabled by default in Release mode), follow these steps:
- </p>
- <ol>
- <li> Open the <em>Visual Studio Command Prompt</em>.
-
- <p>Alternatively, in a normal command line prompt, call ‘<tt>vcvars32.bat</tt>’
- which sets up the environment variables for the Visual C++ tools
- (the standard location for this file is something like
- ‘<tt>C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat</tt>’).
- </p>
- </li><li> Enter the ‘<tt>bin</tt>’ directory where the created LIB and DLL files
- are stored.
-
- </li><li> Generate new import libraries with <code>lib.exe</code>:
-
- <div class="example">
- <pre class="example">lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
- </pre></div>
-
- <p>Replace <code>foo-version</code> and <code>foo</code> with the respective library names.
- </p>
- </li></ol>
-
- <p><a name="Cross-compilation-for-Windows-with-Linux"></a>
- </p><a name="Cross-compilation-for-Windows-with-Linux-1"></a>
- <h2 class="section"><a href="platform.html#toc-Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></h2>
-
- <p>You must use the MinGW cross compilation tools available at
- <a href="http://www.mingw.org/">http://www.mingw.org/</a>.
- </p>
- <p>Then configure FFmpeg with the following options:
- </p><div class="example">
- <pre class="example">./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
- </pre></div>
- <p>(you can change the cross-prefix according to the prefix chosen for the
- MinGW tools).
- </p>
- <p>Then you can easily test FFmpeg with <a href="http://www.winehq.com/">Wine</a>.
- </p>
- <a name="Compilation-under-Cygwin"></a>
- <h2 class="section"><a href="platform.html#toc-Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></h2>
-
- <p>Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
- llrint() in its C library.
- </p>
- <p>Install your Cygwin with all the "Base" packages, plus the
- following "Devel" ones:
- </p><div class="example">
- <pre class="example">binutils, gcc4-core, make, git, mingw-runtime, texinfo
- </pre></div>
-
- <p>In order to run FATE you will also need the following "Utils" packages:
- </p><div class="example">
- <pre class="example">diffutils
- </pre></div>
-
- <p>If you want to build FFmpeg with additional libraries, download Cygwin
- "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
- </p><div class="example">
- <pre class="example">libogg-devel, libvorbis-devel
- </pre></div>
-
- <p>These library packages are only available from
- <a href="http://sourceware.org/cygwinports/">Cygwin Ports</a>:
- </p>
- <div class="example">
- <pre class="example">yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
- speex-devel, libtheora-devel, libxvidcore-devel
- </pre></div>
-
- <p>The recommendation for x264 is to build it from source, as it evolves too
- quickly for Cygwin Ports to be up to date.
- </p>
- <a name="Crosscompilation-for-Windows-under-Cygwin"></a>
- <h2 class="section"><a href="platform.html#toc-Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></h2>
-
- <p>With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
- </p>
- <p>Just install your Cygwin as explained before, plus these additional
- "Devel" packages:
- </p><div class="example">
- <pre class="example">gcc-mingw-core, mingw-runtime, mingw-zlib
- </pre></div>
-
- <p>and add some special flags to your configure invocation.
- </p>
- <p>For a static build run
- </p><div class="example">
- <pre class="example">./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- </pre></div>
-
- <p>and for a build with shared libraries
- </p><div class="example">
- <pre class="example">./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
- </pre></div>
-
- </div>
- </body>
- </html>
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