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- using System;
- using System.Runtime.InteropServices;
- using System.Windows.Forms;
-
- namespace Common.system
- {
- /// <summary>
- /// 键盘钩子
- /// 创建人:赵耀
- /// 创建时间:2020年9月11日
- /// </summary>
- public class KeyboardHookCommon
- {
- /// <summary>
- /// 全局按键按下
- /// </summary>
- public event KeyEventHandler KeyDownEvent;
- /// <summary>
- /// 窗口按键按下
- /// </summary>
- public event KeyPressEventHandler KeyPressEvent;
- /// <summary>
- /// 全局按键抬起
- /// </summary>
- public event KeyEventHandler KeyUpEvent;
-
- public delegate int HookProc(int nCode, int wParam, IntPtr lParam);
-
- private static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
- //值在Microsoft SDK的Winuser.h里查询
- /// <summary>
- /// 线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
- /// </summary>
- public const int WH_KEYBOARD_LL = 13;
-
- /// <summary>
- /// 声明KeyboardHookProcedure作为HookProc类型
- /// </summary>
- private HookProc KeyboardHookProcedure;
-
- /// <summary>
- /// 自己创建窗口按键
- /// </summary>
- private const int WM_KEYDOWN = 0x100;//KEYDOWN
- /// <summary>
- /// 窗口按键抬起
- /// </summary>
- private const int WM_KEYUP = 0x101;//KEYUP
- /// <summary>
- /// 全局系统按键
- /// </summary>
- private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
- /// <summary>
- /// 全局按键抬起
- /// </summary>
- private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
-
- //键盘结构
- [StructLayout(LayoutKind.Sequential)]
- public class KeyboardHookStruct
- {
- public int vkCode; //定一个虚拟键码。该代码必须有一个价值的范围1至254
- public int scanCode; // 指定的硬件扫描码的关键
- public int flags; // 键标志
- public int time; // 指定的时间戳记的这个讯息
- public int dwExtraInfo; // 指定额外信息相关的信息
- }
- //使用此功能,安装了一个钩子
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
- public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
-
-
- //调用此函数卸载钩子
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
- public static extern bool UnhookWindowsHookEx(int idHook);
-
-
- //使用此功能,通过信息钩子继续下一个钩子
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
- public static extern int CallNextHookEx(int idHook, int nCode, int wParam, IntPtr lParam);
-
- // 取得当前线程编号(线程钩子需要用到)
- [DllImport("kernel32.dll")]
- private static extern int GetCurrentThreadId();
-
- //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
- [DllImport("kernel32.dll")]
- public static extern IntPtr GetModuleHandle(string name);
-
- //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
- [DllImport("user32")]
- public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
- int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
- byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
- byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
- int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
-
- //获取按键的状态
- [DllImport("user32")]
- public static extern int GetKeyboardState(byte[] pbKeyState);
-
-
- [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
- private static extern short GetKeyState(int vKey);
-
- public void Start()
- {
- // 安装键盘钩子
- if (hKeyboardHook == 0)
- {
- KeyboardHookProcedure = new HookProc(KeyboardHookProc);
- hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
- //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
- //************************************
- //键盘线程钩子
- //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
- //键盘全局钩子,需要引用空间(using System.Reflection;)
- //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
- //
- //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
- //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
- //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
- //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
- //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
- //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
- //如果为0,钩子子程与所有的线程关联,即为全局钩子
- //************************************
- //如果SetWindowsHookEx失败
- if (hKeyboardHook == 0)
- {
- Stop();
- throw new Exception("安装键盘钩子失败");
- }
- }
- }
- public void Stop()
- {
- bool retKeyboard = true;
-
-
- if (hKeyboardHook != 0)
- {
- retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
- hKeyboardHook = 0;
- }
- try
- {
-
- if (!(retKeyboard))
- {
- throw new Exception("卸载钩子失败!");
- }
- }
- catch (Exception)
- {
-
- }
- }
- ////接收SetWindowsHookEx返回值
- //private static int _hHookValue = 0;
- private int KeyboardHookProc(int nCode, int wParam, IntPtr lParam)
- {
- // 侦听键盘事件
- if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
- {
- KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
- // raise KeyDown
- if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
- {
- Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
- KeyEventArgs e = new KeyEventArgs(keyData);
- KeyDownEvent(this, e);
- }
-
- //键盘按下
- if (KeyPressEvent != null && wParam == WM_KEYDOWN)
- {
- byte[] keyState = new byte[256];
- GetKeyboardState(keyState);
-
- byte[] inBuffer = new byte[2];
- if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
- {
- KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
- KeyPressEvent(this, e);
- }
- }
-
- // 键盘抬起
- if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
- {
- Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
- KeyEventArgs e = new KeyEventArgs(keyData);
- KeyUpEvent(this, e);
- }
-
- }
- //如果返回1,则结束消息,这个消息到此为止,不再传递。
- //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
- return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
- }
- ~KeyboardHookCommon()
- {
- Stop();
- }
-
- }
- }
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